Games in Central London by clueQuest - The LIVE Escape Game
Most recent ratings & reviews from players
Overall, a really solid room.
Dan, our host, was very enthusiastic and gave a good intro to the room and really balanced leaving us to work through any roadblocks with giving well-timed hints when needed.
The room had a good variety of puzzles with lots of interesting tech to make the combination lock-based puzzles a bit more varied.
Without spoiling anything, there was one instance of parts of a puzzle being replaced due to wear and tear did lead us down a bit of a rabbit hole towards the wrong approach, but a well-timed clue stopped us from going too far down it (although it did still take away some of the satisfaction).
Would definitely recommend this room. We did it as a team of 2 and got through it with a few minutes to spare, but 3-4 is probably the sweet spot.
Fun, family-friendly room with lots of puzzles to do! All flowed really well and would be ideal for those newer to escape rooms
Clever design and an interesting design
Friendly hosting and good venue overall
ClueQuest are probably the best venue in London and their previous games have been fun (Orígenes the stand out). Whilst IAMAI is tech heavy, it let us down in a couple of puzzles which left us frustrated. There are some really cool elements to this game but we weren't overwhelmed by it.
Another fantastic high tech room. Lots of unique and interesting puzzles and some things I haven't seen before. Thoroughly enjoyable
Just when you think you've completed your mission you have more to do! Some fantastic Ah ha! moments in this room when everything suddenly falls into place. Very doable as a team of 2
This is another good example of a ClueQuest game which puts the effort into something different and challenging. Well worth a visit.
I wouldn't have enjoyed this as much in earlier puzzling years, but for the experienced escaper there are several unique puzzles. Even when you understand what to do, the execution is complex, and sets the pulse racing.
ClueQuest are one of my favourite escape room companies, so I was really looking forward to I Am AI and it did not disappoint.
It’s a 72-minute room, which helps offset the sheer scale of the space and the number of areas in play. This extra time is very much needed, as it’s a challenging room. We had originally tried to play as a three, but there is at least one puzzle that genuinely requires four players, and we were glad to have the extra pair of hands. The room itself is large and would comfortably accommodate bigger teams without feeling cramped.
The game begins in a non-linear way, allowing the team to split up and work on different puzzles simultaneously. As the room progresses it becomes more linear, naturally drawing everyone back together and increasing the focus and pace towards the end.
The use of technology is a real highlight. There are some genuinely joyous moments, with several implementations of tech that I had not seen used in an escape room before. Some puzzles involve multiple stages, which I particularly enjoyed, and even puzzle styles I don’t usually connect with worked well here. Strong teamwork is essential throughout, and while we did need a few hints (it had been a long day), we still managed to escape with under 70 seconds remaining.
There are no traditional locks in the room; everything is driven through technology, which is implemented extremely well.
Our host, Jo, was excellent and added positively to the experience.
Thoroughly recommended. It’s great to see ClueQuest and Escape Plan continuing to produce consistently high-quality rooms in London, and I hope that continues for a long time to come.
Definitely a departure from the classic "find code, put in padlock" type escape rooms. Finding the starting point in this room was the biggest challenge for our team, but once we got going it was great fun. Some very innovative puzzles and superb build quality demonstrate the care & attention that has gone into designing & producing this room.
It offers a good level of challenge; our team must have had >1000 rooms between the 4 of us, and this room was no push-over.
Another cracker from the friendly folks at ClueQuest!
I’ve always loved clue quest rooms we’ve done all of them before. This one is too hard with not enough time. It’s very tech focused but not immersive or with any real surprises so it’s a bit plain. The tech puzzles aren’t as fun as logic puzzles sadly I can’t recommend it.
This is such a fun room. To begin with you are in a very tight space and I can imagine it must feel quite claustrophobic for larger groups at this point, but it soon opens out into quite a large area and the puzzles are fairly non-linear. The theming is eclectic and the storyline bonkers. There’s so much detail to investigate and everything is perfectly designed and constructed, with no red herrings. The puzzles are innovative, logical and varied, the pacing good, and the final conclusion was exciting and satisfying. I’ve only knocked off half a star because it slightly lacked that sense of exploration and surprise that can be found with multiple-chamber rooms.
The good: fun mixture of puzzles including several original elements (at least original to me).
The meh: I don't want a torch, just decent lighting, especially in a game which involves scanning items with a tablet.
It's kinda anti-linear in places, where clues gained can't be used until later.
ClueQuest have really stepped up their game with this new room!
You're thrown in a bit more into the deep end with this one - it's not entirely obvious where to begin, but once you get going it's golden.
Lots of interesting and unique uses of hi-tech puzzles. Thinking outside the box here is almost crucial. It's hard to write a good review without spoilers!
Hosts Georgie and Rowen were amazing too! Definitely recommend. The room also lasts 72 minutes, so slightly longer than usual.
Superb hosting and a great story. We loved every minute of this room and it used some unique tech that we hadn't seen before.
A fun puzzle at home with lots of common elements from a normal escape room with decoding and looking for clues.
The only reservation I have is honestly the cutting out took ages I would happily have paid double for something pre cut.
Another great room from cluequest and great aesthetics/theming, very emersive especially at the end! As a team of two it was a challenge but very enjoyable
An original room with several puzzles that I have never seen before. Props were beautiful and immersive. The host, Nadia, was lovely and helpful. Was one of the more difficult rooms we have completed as it was sometimes hard to see the link between info and puzzle it related to, although we thought that clues were perhaps given too quickly given that we still had a lot of time left to escape but clues were given almost immediately after finding new info.
A super game full of creativity and strange quirks, that we had a fantastic time solving. It's not a huge space but it opens up like a Swiss army knife and the fun is in the tiny detail and the unexpected.
We preferred this to cQ Origenes, even though it's a smaller game; we're padlock people so this had plenty for us.
Great hosting, as seems per usual: Rowen was a real delight.
This room more than any other made us question that age-old escape room adage: does a lack of padlocks make the room better? For us, absolutely not, but there will be some who are lured by the slick technology of a non-padlocky room.
This is a very tech-heavy game and the tech is used in marvellously creative ways; for us, there is nothing more satisfying than a lovely padlock so we were less inclined to gel with this game. It's so clever and quirky in so many ways - although there were a few hiccups in signposting that broke the flow of the gameplay, which could easily be our fault - and the hosting was excellent; Jo, our host, was delightful.
It's a game that will appeal to so many. It wasn't our forte but we did get out and we did enjoy ourselves.
Some of the puzzles are really unique, that I've not seen anywhere else before. The premise was also clever with the props to match. One of the best rooms I've done
Nice route and a fun story to go with it. Parts of the mechanic felt repetitive towards the end but still lots of fun!
Amazing
Only one padlock? Yes! Great room, some imaginative puzzles and quite tricky in places. Nice use of tech, good theming and superb hosting. Recommended!
An over 10 minute delay on starting with no explanation in that time made us a little edgy and reduced our rating on this game as we were needing to get out for a later appointment. However, that said…
It’s a good game with a wide range and high volume of puzzles that are themed well and props that work well where they are intended to :). There are some (what we would call) red herrings in this game, certainly there are items that are unused.
Hosting (by Cameron) was good and nudges were clear and timely highlighting good attention to detail and just enough to let us call it a successful escape.
If there was a slight quibble it would be that there were 2 or 3 similar 4 or 5 digit padlocks so on occasion there’s a level of trial and error but it’s possible that it might be our non linear solving of the puzzles.
On the whole positive except for the late start for us.
It felt like a share of the puzzles were overcomplicated for the sake of it. I would say there are now 'better' rooms on offer around the country.
The use of walkie-talkes was frustrating with the rather loud soundtrack.
This isn't negative, and there were great positives just our opinion on the room!
Wow really good room. Bit of a false start as some things aren't very clear to begin with but once we were past that, the rest of the room although small had a lot packed into it, and some extremely high tech stuff, which although fancy wasn't always obvious enough. Some very nice puzzles though, things I'd not seen before.
A lovely Christmassy twist on plan 52, basically the same game but with some elemental swapped out and a different storyline but mostly the same. Even though I played the original 18 months or so ago I found it still fresh!
So much to do this room! A really lovely blend of puzzles and tasks, and a real sense of drama and urgency. Really enjoyed it.
Wow what a room
Great use of tech. A stunning room that is fun from start to finish. Great mix of puzzles and the room co tinges to throw new surprises at every stop of the journey
Broken locks during the game, and honestly don’t see the hype with this one. There were quite a few puzzles that felt that they were bulked out just to eat time up. Some good concept puzzles though.
Absolutely great theming here. You are shrunk down and that plays a huge part in the story. We have done all the rooms here this year as a team of two, they did say to us at the beginning that two was going to be extremely challenging for us and it was. We did need extra time but they gave it to us. The gm was brilliant and we enjoyed solving the puzzles.
An incredibly satisfying escape room, probably one of my favourites ever. The puzzles are really great and well thought-out, the room is immersive and well made. I definitely recommend playing this if you haven't already!
I did this as part of the trials. I really enjoyed it, it’s different from other treasure hunts and escape rooms. You do have to be careful using your phone in the city.
This is my favourite room at cluequest on this occasion we had a great host (not all are as in character).
I think the walkie talkies can be hard to hear. You do get very into it.
What's not to love about trying to defeat an evil sheep? Great to see a room with a different theme. Really fun room - bright and cheerful, fairly simple in design, but it worked well. A couple of really nice puzzles that were a bit different. A little pricey at £40 a head for 2 players, but it is in the middle of London. Hosting and venue were good and I'd definitely go back and play their other games.
Lovely hosts. Set was great. Some good puzzles. Some tech was just a bit too fiddly to use though and a bit frustrating
The price on here is incorrect, it was £40 each for 2 people to play. The game was absolutely fantastic, my third from ClueQuest and it didn't disappoint. Great technology, up-to-date rooms and some bad but good 'DOH!!' moments!
We had a good time in this room. It was nice to do a room without (m)any padlocks. We were ahead of time for a lot of this game, but got a little stumped by something simple 😅 we were reassured at the end that this was common for players though. There was one element we asked about at the end as we had solved a puzzle but technically could have found another clue towards this. The host was great and spent time discussing with us afterwards. Lots of props and nice set elements.
Whilst i did enjoy this game - We felt sometimes the game is a little ambiguous at times. I understand the game is supposed to be hard, but sometimes there's a fine line between a hard game and enough subtle signposting.
My favourite CQ game. Had a great time with the space and really enjoyed the variety of puzzles in this game.
Great little game, with some good puzzles. We didn't think anything was groundbreaking here.
This room looks incredible and we really enjoyed the theming! The room is plugged as CQ hardest game. I think there's a fine line between a difficult game and ambiguity. The puzzles themself we flew through and spent a good portion just wondering what we had to do next.
Our host was amazing and we enjoyed the game but we left with the overwhelming feeling the game wasn't just for us.
Probably my favourite game out of the 4 games here! The game flowed very nicely, there's lots to find and we had fun playing it!
Another great entry from Cluequest. Some clever use of tech in this room - However unfortunately something was broken and our host had to enter to fix it. (Although this was done very cleverly)
Our first experience with Cluequest! - Great little game with lots to do.
Good puzzles, including some that we didn't expect and and nice story
We did get out, but for some reason this room didn't gel for us. Amazing set design though!
Loved this escape room the set, props and story line were incredible. Will be back for thier other games.
A really fun game for a range of players including a 9 year old who had never done an escape room before but he got just as involved as us adults. A mixture of puzzle and I really liked some of the more technological systems used for locks, makes a change instead of padlocks!
Good fun, good room, good story line, interesting puzzles, good fun had by us both good experience over all, it’s clearly a busy place as we did suspect that our host hosted two games at ones. But of course we could be wrong.
Good room with a good theme behind it.
Just excellent. One of the best we’ve done. This newer game is a step up in technology and theme without taking away from the focus on great puzzles that makes cluequest among the best there is.
The game has two great features: the puzzles are extremely well designed, logical, creative and funny and the tech is impressive and working very well. The thing which could be improved puzzle-wise is huge over-reliance on locks - it is fun to get to the codes for them but more steps could be built on different non-lock principle! Secondly, the use of tablet was not verh satisfactory and the room is quite small.
The main downside of the room is its low immersiveness - the story is purposedly fun and non-realistic but there is no fear or excitement added to the room which, despite high intellectual value, impacts the overall experience (e.g. compared to horror games or prison break rooms which are cliche but immersive). There is missing music or light effects which could stimulate the emotional aspect in addition to the intellectual challenge!
Still definitely recommend for high quality of the puzzles.
great theming! Immediate immersion but I fell into the trap, like I always do with fully technological rooms, of not knowing what to do with what. There wasn’t enough signposting for me… without hints from the GM telling us how to interact with props… or to tell us what had actually happened once the puzzle had been solved. I’d have still been in there days later. Not a criticism of the room, just a reflection of my own preference when I comes to tech.
The game was fun, i can see why it gets the reviews it does. Our GM was friendly enough, but I felt the pre game experience was a little lacklustre. We felt like we “the next group to play” and until the time came to actually play no one really gave any attention to our existence. Which was a shame.
Very innovative with a cool main set piece that plays a role throughout the entire experience. At time really quite difficult with some particularly difficult (borderline illogical) puzzles but some which just require going back to basics (looking around the room, making sure you've felt everything!). 3 people felt like the perfect number.
We were very lucky to have a great host (Javier) who gave us just the right amount of help for us to escape with just over a minute to spare!
Absolutely loved this game. We got off to a slow start and I thought this was going to be very difficult. It was difficult, but in a challenging, rewarding way rather than impossible and constantly needing clues. Farzana was a great host, really enthusiastic and while keen to give clues, she often left us to it with a very small hint rather than explaining exactly what we should do. There are some fantastic puzzles in here with a fair bit of search and more obvious clues too which makes it suitable for novices and experienced players although I'd not recommend this for a group of first timers - better for a group with mixed experience like us. The final centrepiece puzzle is just brilliant and I left on a complete high.
Great room. In my personal top 5. Would highly recommend. Stephen was a brilllliant host!
Good room, would recommend - but it's not as good as origenes at the same location, so make sure you do that one aswell/instead!
This was my first game in London, and LOVED it. I thought it was a fun room, it involved a lot of team work, but all the puzzles were fun. Challenging without being too difficult, all on theme, which was cartoonish, but still somehow sort of realistic. Just a good room.
Great idea and theme for the room which is enhanced by the awesome set. Puzzles are inventive but could often benefit from more signposting - GM was always on hand to point us in the right direction. One puzzle was very faded and hard to see so we ended up guessing part of it but was a cool premise for a puzzle. Best game we played at Clue Quest.
A high tech game with some unique puzzles and a cool theme. Flow of the game was a bit off, and some of the puzzles require more signposting and have some leaps of logic. Generally a fun game though
Played the revamped Plan 52 - enjoyed the puzzles and the story, probably not as fun as the other CQ games but it is a very solid game.
Played this with my Mum for Mother's Day and it was superb. She absolutely loved it and I think it's one of the best I have played yet. Some superbly clever touches, great tech and puzzles and a real mix of things to do. Only needed one hint for something we had overlooked and Rowen our GM was fantastic. Can't wait to go back and play their other games!
A brilliant room with some very clever and unique puzzles, unlike others that we'd encountered in escape rooms previously. Barely a padlock in sight! I also loved the story concept, and the ways in which the theme had been implemented in the puzzle and room design.
We knew that this would be a challenge as a team of 2, and it definitely was. We only just squeaked out (excuse the pun) with help and generous time-keeping from our excellent host.
The one downside is that as usual the reception area at ClueQuest is ultra busy with multiple large groups being briefed and chaperoned around, so it was a little difficult to hear and focus on our initial briefing. It'd be great if they separate out some smaller quieter spaces for each group to get set up.
One of the more challenging rooms we've done in a while, good job we did it with a third participant. Really good theme, really cool concept and we liked the way all the rooms there seem to have a common story between them.
It wasn't just about finding keys, the use of tech in this room was second to none.
Value wise, the room was very well priced for a London room.
Love the games at ClueQuest. This one's a bit more searchy than the others, but it's still absolutely brilliant.
Superb game - so well-themed and designed, incredible puzzles and we loved every second of it.
Wonderful game, very hi-tec, immaculately designed and a brilliant host.
Sensational room. It looks absolutely flawless, the puzzles are hi-tec, interesting and difficult enough to keep you going for the whole time. The theming is perfect and our games host was wonderful. Probably the best room in London.
This room has just had a technical revamp and the tech is absolutely spot-on. There's a lot of searching and finding and there is a lot to do - expect to be busy, especially in a team of two. There were some nice quirky touches in here that really appealed to us and we really enjoyed the challenge level. Overall, a really solid room with reliable, impressive tech and enough to keep us busy.
Great themeing and set design with a clever transition to the main room where the decor is fun and fits the storyline. The puzzles once again will test most skill sets from logic, observation, teamwork and communication. The best room at ClueQuest in my opinion, highly recommended
I'd say ClueQuest are the best escape rooms in Central London and will not disappoint. This room was fun and filled with puzzles of all types from logic, memory, skill, teamwork and communication. The storyline is immersive and it's clever how that basis is used through all their rooms.
Brilliant room! One of the best I’ve ever done!
This was my very first Print and play game, it didn't disappoint, the puzzles where all varied and somewhat challenging. the only things I can put a finger on is that we played this via a remote session so I weren't together with my friends and the amount of cutting stuff out(but most print and play games have this issue). A bit better story and it would have gotten half a star more. Looking forward to playing the second part.
Nicely made room. Quite tough at times
Arguably the most unique game i've ever played. The concept behind this escape room is a whole lot of fun and is executed in a really clever way. The puzzles are unlike anything i've ever experienced, balancing logic and physicality. The way you interact with this room is very different to any other room i've done. It's sheer genius and is a must play game.
My personal favourite of the Print+Cut+Escape series. Quite challenging but doable puzzles and a great continuation of the last trilogy story.
This was probably the easiest clueQuest game I've played so far (maybe tied with Mechanics of the Heart?), but it was highly enjoyable in its streamlined elegance. An excess of egg puns, a very reasonable amount of cutting, and really efficient + clever use of the pieces that required cutting.
A bit less smooth than many of the other clueQuest print-and-plays - on the online interface, certain puzzles didn't list some of the pages that were used for that puzzle, and there was a bit too much cutting for kids IMO, some of which required decently high precision for the puzzle to work properly (it was totally fine for me, judging based on the experience of my 8 y.o. cousin who played remotely with me.) Other than that, some very creative and satisfying puzzles combined with the usual beautiful artwork and humor makes for a great game.
Slightly less noteworthy than part 2 of the original trilogy, though still filled with lots of great moments and lovely artwork.
Good fun game for beginners, so much codes.
Easily my favorite ClueQuest print-and-play yet. Very creative puzzling, presented through a distinctive and immersive visual aesthetic. 100% a standout in the print-and-play realm.
The Dagger of Time is HERE! After being teased quite early in 2020 (before *gestures at the world* all this happened), it finally launched this month at ClueQuest! After dabbing our way to victory through Escape the Lost Pyramid back in 2019, I was pleasantly pleased to say the dabbing mechanic is the same … No, improved in The Dagger of Time!
We booked this room as a last minute decision while over London for administrative needs. We decided on booking the Operation Blacksheep as available to two players and highly rated by different blogs around the UK. The room itself is well thought, with some really clever puzzles but the overall immersion is not really impressive: normal square rooms with office lighting, low background standard music and classic clue/time screen. We were expecting a lot from this room after seeing that it rated at second best company in London, and for that reason decided to pay the price of £45 per head but it didn't reach our expectations unfortunately. Still a fun room to do, but it is indeed a classic room with clever puzzles but some flow issues (no clear logic on what we should focus on, some keys were just 'hidden' instead of implemented in the puzzle flow). If you get a chance to do the room for <£20, go for it! We escaped with few seconds left and had a good time anyway! The staff was lovely and the venue is stunning. Hoping to come back again to try another room in the future!
Easy but creative puzzles, with lots of cutting that's justified by having some really cool physical assemblies. Hands down my favorite of the current 3 ClueQuest games.
Another excellent offering from CQ to complete the trilogy - thoroughly enjoyed (possibly slightly less than P2 but more than P1). High quality video clips to go along with the story. Works well as a pair.
Also: less cutting than Part 2!
Solid experience but a little on the easy side. Some good ideas with puzzles but felt Part 2 (which we played first, and which did give us a substantial clue as to one of the answers so would not recommend doing this) was much stronger in terms of puzzle quality and game experience. Again too much cutting (some of which having played it was avoidable!). Having enjoyed Part 2 as much as we did though, I would definitely play future at home experiences, and I do like the physicality of assembling the puzzles IRL rather than on a computer.
We've enjoyed playing clueQuest's real-life games in London - they're full of cartoonish fun, with a rich set of characters and high-quality puzzles offering interesting interactions. So we had high expectations for this game. Unfortunately, it becomes apparerent that cQ's experience does not lie in creating paper-based games, and this adaptation feels awkward.
Firstly, there's the preparation: it took me, no exaggeration, 40 minutes to cut out all the pieces before starting to play the game. While the game itself took us only one hour to complete. Some of that cutting out is not strictly necessary (I'm sure most players would be fine with looking at a printout of a photo on a full A4 sheet without it needing to be cut to 6"x4" size, for example), and whoever does the cutting out gets some pretty big spoilers (if not the actual solution) of the puzzles while doing so.
The printed artwork and accompanying web videos are high-quality, but somehow fail to capture the fun of the cQ franchise.
And the puzzles are solid enough but, in all honesty, I've seen better executed elsewhere.
For the next game in the series, I'm hoping cQ learn from experience of others more practiced in creating puzzles for printed media - D.A.S.H. or Puzzled Pint, say - as I'd love to bring Professor Blacksheep and chums into my home once more.
There is a lot of faff cutting paper pieces out getting ready to play this game: however, ClueQuest completely make this worth your while. A succession of incredibly well thought out puzzles that are challenging, yet logical enough that we never became frustrated or needed to take a hint. Given this is all paper based and playing on a table, they have designed this incredibly well in terms of interaction with the environment and it felt immersive - the videos between game parts really add to the experience. Enough to do that at times we could work on separate things. Several a-ha moments as the puzzles came together - really recommend playing this, great value.
This was my first time trying a VR experience and it was better than I expected. ClueQuests setup has two teams of 2 playing in the same room. We were lucky as the other team who'd booked the same timeslot as us didn't show up but I imagine it would be really distracting to hear another team talking in the background while you were playing. You were supposed to only hear your teammate talk through headphones but that didn't work at all.
The puzzles were all rather straightforward so this wasn't a particularly challenging experience but I enjoyed the novelty factor of the VR. Worth trying once, but I probably wouldn't sign up for another.
Original room with a really interesting theme.
Really enjoyable room with some interesting puzzles and technology.
An enjoyable room. A couple of the puzzles were a tad weak in my opinion but good variety and production value.
A great room which I throughly enjoyed when I played it many years ago. I remember the final puzzle being a little flawed as it was trivial to brute force but it's quite possible it's been improved since I played it. The newer rooms at ClueQuest are all better in my opinion but I still wouldn't hesitate to recommend this room to the Escape Room beginner or enthusiast.
Great solid game, slightly lacking on front of house
Very enjoyable with some fun "team" moments as a 4 in terms of working together. Well thought out puzzles.
This was a great room to do as a small group. We used a lot of teamwork and the clues were great. We thoroughly enjoyed it and can't wait to return to do the other rooms in the story.

