Tries to have an interesting storyline that follows both people attending a movie and also the movie itself, but that ends up being a little confusing. The actual gameplay is fairly simple, standard Unlock! fare.
Has some good aspects, like an inventive GM and a nice audio track, but the puzzles are in an awkward middle ground between "realistic" and "escape room logic", and the story felt a little flat.
More buttons and lights and things, with the ever cheerful Lola avatar. Less awkward than the first Lola, but still better done with 3 or 4 (which makes the cost rather high).
Super fun, super campy room that hits all the right jokes at the right points, and does a great job with an avatar story. Sort of Agent November cross Miss Jezebel with its own fun sense of style?
The best room so far at Looking Glass Adventures. Remote camera is a bit wobbly and the sound doesn't always come through, but the room is full of sophisticated, whimsical, fun detail. Much better than the average Harry Potterish game.
A reasonably legit temple room, not amazing scenically but with decent puzzling. Built to be unbolted and transported, so expect a somewhat smaller set (but that works remotely).
Just a bunch of puzzles on a Dropbox (with hosting for help & confirmation) but the theming is fun and high energy and builds to the perfect conclusion.
A reasonable ARG-ish experience (mostly hunting through social media, email and fictional Web sites). Nice production values including good video content; nothing too special puzzle-wise or plot-wise.
The room that was probably fancy a few years ago but now seems a little on the basic side. Real Quest's overhelpful avatar style is amusing but not my favorite.
Uses prerecorded video with a live audio host, but plays very much like an avatar room. I thought it was very well done and has cute puzzles that take advantage of the medium (but others didn't like it as much).
BH definitely got better at their hosting since I played Santos Dumont, they're quite good now! The room itself has a cute theme but isn't that impressive. They use Telescape which is always nice.
Similar to Billy Bonkers, the art and tech is basic but the GMing is good and that makes the game fun. There are some more interesting/advanced puzzles in Starship compared to Bonkers (and also compared to most other audio led scenarios).
Like other games by the maker, this is a really nicely put together low-key game with subtle tech behind the scenes that makes the interactions feel nicely "naturalistic".
Not very puzzly in the classic sense but a sort of murder mystery where you search evidence and interrogate a witness. Both world building and gameplay are very well done.
Another Claustrophobia "experience" room (puzzle light, set heavy). An oddly cartoony, bright set for an asylum theme. Nicely stitched videos. Gives you a Russian view on 1950s America.