Not as visually pleasing as other rooms available here but I believe this was the first and it’s nice to see a progression of build from this one. Don’t get me wrong the room is still a great room. A couple of frustrating puzzles that ate up a lot of time, but a really interesting ending that creeped you in the room little by little until reaching the exit. Great game. Friendly hosts. Attentive GM
Great theming here! A fairly small space but they’ve used the space well offering different levels. Some small spaces require you crawl into but it didn’t deter from the game play. I love a game that has been designed with attention to detail and nothing in here detracted from its theme. A great game for families.
Amazing, immersive and a great use of the space. The beginning of the game is fantastic, can’t really say much more without giving too much away, but it was soo much fun.
If I was to have any criticism, the “magic” element of it could have been achieved a little smoother as at times we could hear the GM behind the walls switching switches and levers etc and it broke the magic a little. The room is full of wow moments and the clue system is great and in theme with the room. Enjoyed it thoroughly
Very small space but used very well. Some great imagination used in the room design with some fun elements included. A very linear puzzle plan and a very good and original idea to help with a directional lock. Clue system was creative. A great room for families. I almost with they had a bigger space because a revels of a second room would be great.
Don’t actually remember anything about this room in particular … I think that says everything. Again dissapointing considering there are stand out rooms within this venue and this one is easily forgettable
Don’t get me wrong… I am a self admitted wuss when I comes to playing a scary room. I normal day to day I would not choose to play this room over any others at the venue however I was here so I HAD TO.
The room was ok… in my opinion, I felt like I was playing a game of hide and seek for 60 mins rather than trying to work out how to get out. To me it felt much more of hindrance to go and hide rather than the feel to want to. It got slightly annoying toward the end. But I can see why this room is getting the love that it is.
The use of space to create an exciting adventure is second to none. It really was such a fun and exciting game to play. Some interesting puzzle elements and reveals that if not seen before, having been a little underwhelmed with a couple of other games at this venue, this cheered me up a treat. Great game! In the top 10 on my list for sure.. for now..
By far, to date, my favourite room I’ve EVER played. When you step back and look at theming it’s nothing out of this world but… the gameplay…. Amazing! 2 players. Non stop solving … so much fun… I really want to go back and redo the room just to see what we’d missed first time round!
Loved the fact the hosts/GM’s brief in character. Immediately helps with immersion if done well (which ours did). Setting and design is great with a great little clue system. We managed to complete the room in its entirety completing the bonus challenge. It’s a real step up from Cypheryne which after playing that I was dubious that I was in for poor day of escaping, how wrong was I?
A very plain looking room in comparison to others at the same venue. It’s almost like you were playing an escape room from years ago… office setting, plain furniture… nothing particularly amazing about it. Luckily this was our first of three in the same day at the venue and suffice to say they got better throughout.
Great location for an escape room. Carfax was phenomenal. Everything is the room was in line with the theme and setting and very cleverly disguised using set pieces to add extra wow factors to the room. We only played as a group of 2, one being a complete newbie to escape rooms and we were only a couple of puzzles away from completion. Really immersive, great flow, amazing location. WINNER WINNER
Fairly basic in its theming which had potential of being a lot more. Loved the personal touch To have players’ names appear within the story. Love a room with a few locks, but having all the locks pretty much the same, a lot of time is wasted trying all of them before you find the right one. A little more signposting needed.
Great room with some good puzzles. Especially like the integration of “cctv” screens that kept you on the edge and constantly looking over it. Well timed interaction with the GM in time with the cctv screen.
Nothing particularly creepy apart from atmospherical scare
Again like “caught in the act” there was element of “things thrown in to a room because they’d be cool”. To have your player believe you’re in a graveyard or undertakers office, the types of puzzles and combination reveals do not belong in this theming. I’m all for tech in rooms but the tech in it’s current style doesn’t belong here…
I’m a theatre nerd and the theming of the room excited me before gameplay. However, I’ve been in hundreds of dressing rooms in my time and not once have a seen electrical props similar to the ones you see in this room.
It’s fun to complete don’t get me wrong (even though we were promoted to cheat it) but do they belong in the setting your supposed to believe you’re in? Nah, complete immersion breaker for me.
Fairly simple room in setting. Not themed around the board game but tasked in style with the board games objective. Murderer/place/weapon etc.
The thing I found frustrating with this is a large section of the game that required UV/Blacklight torches. First of all, we only had 1 between 2 players, so anymore than 2 I feel it could be quite boring for the other players not involved in this puzzle. Secondly that torch failed to work around 2/3 minutes from finding it which we had to wait a good few minutes to get a replacement. Hence the fail….
Again like Salem (at the same venue) the space is very big with lots of wasted space. The room is also very dark with no additional light source and very frustrating to see in places.
The room is very worn and tired with cupboard hanging of their hinges and the ending of the room completely failed which I assume was broken as even the GM couldn’t get it to work which was disappointing.
A rather original theme here but somewhat poorly executed. The space is huge and with the amount of space to hand, there felt like there was a complete lack of things to do. Broken tech (ish)… what I mean the room is tired, and need fixing in places as things had been pulled away and clearly broken.
There was also quite a fun little of puzzle that required digging/searching however the cloud of dust this creates was unbearable.
The room is creepy in places but nothing to write home about, could have been such a better experience.
Typical prison escape… could’ve been much more original especially when themed (I use that loosely) around the most famous prison in the world!
Split into 2 cells (standard). I had actually completed the room from my own cell before my team mate had actually got out of their. Poor puzzle plan if that’s always the case. GM had to enter the room to explain a rather poor thought out puzzle and even after explanation, I still don’t get how it was supposed to be completed. Not a great venue…. Will not return
Not scary at any point even though it leads itself to be scary… ridiculous clueing system linked to iPads/tablets and QR codes. I had to brute force a mag lock as the prop was clearly broken. Spent a good 10 minutes trying to get the GM’s attention to try and fix it or enable us to carry on. This was the 2nd room I had played at the venue on the same day. I should have bothered… it’d have saved me some money
Literally it seemed nothing in this room seemed to work properly when I played this. Spooky atmosphere but nothing that particularly scared us. Hosts had to enter the room to fix/reset a lock that had been clearly missed in the reset. Very long delays in hints coming through which I assume the GM’s we’re not attentive to our game and concentrating more on others being played at the same time. . .
Originally built for a different venue, I believe cryptology has bought this game and reinstalled it here… it plays well, flow was good but the room is almost in 4 parts. Without spoiling anything. 1st part- frustrating
2nd/3rd part themed great and some great puzzles
4th part - disappointing ending with no real sense of achievement.
Great setting. Very tech heavy which is not a particular fan of but I enjoyed the room. After playing Cryptology in Nottingham I had high expectations for this venue, but I just didn’t get that with the Sheffield Branch….
This room was great and I can see how players love it, I just didn’t click with the room. It didn’t flow well for me. There’s much better rooms within the same “genre”
Another prison break style room that doesn’t offer anything more than the same style games within the same theme. I have definitely played better. The room had a little different angle as we also had escape the prison and get in to the officers office. At the point we really clicked with the room and we’re on for a flyer. Immersion slightly broken when the host came into the room to tell us a clue (which we hadn’t asked for).
My experience here wasn’t great. The host was reading the brief from a laminate sheet and had to stop half way through to attend to a hint request in another room so they were running more than one game at a time. No personality. No engagement for the customers that were RIGHT IN FRONT OF THEM. Also booking people into the Lazer Quest at the same time…
If the room was phenomenal then the pre game would have been forgiven. But it wasn’t. The room looks tired. Lots of broken props. At one point some coloured balls drop and I’ve never seen anything so filthy in an escape room. It needs a good clean!
One puzzle didn’t make any sense whatsoever so I ended up guessing the combination based on what we knew WAS right. When asked to explain the puzzle after the room , the game master didn’t actually know how to solve it and they “just know what to solution is”. Not a great experience by any stretch.
This game has been closed for a while so it seems so it get improved… who knows?
Probably the better of the rooms available here. It’s very much in line with the type of rooms you expect with the Escape franchise. Quite a small space but still a fun room. For experienced players expect to be finished before the 30 minute mark but it’s perfect for families and beginners
The perfect room for a family day out! We played as a group of three and the room is visually beautiful. With so many “wonderland” type rooms available to play across the U.K., it still stands up there with the top. Some really clever puzzles and great use of multi player puzzles, meaning more of the team are involved and it isn’t just one player doing everything while other walk around the room.
Varied puzzles, search, logic, observational and some great use of tech.
A simple setting and basic in its look, but what more can you expect from a motel room? It’s creepy, atmospherical, and a great flow of puzzles. I think this is the easiest of the venue’s rooms but enjoyable none the least.
What an absolute little gem of a room! Great theming. Scare elements are so effective as you literally don’t know when things will happen which really puts you on the edge! There was a few choice words exploding out my mouth at times. Game Masters and host were great! The setting here is beautiful. Lots of attention to details and some clever use of props for puzzles and their solutions. If you’re in the area. You HAVE to play this room!
A broken prop within the room really faultered my enjoyment of this room. I get that mistakes can happen and things break, especially when things aren’t noticeable of first glance during the reset but we lost a good 10/12 minutes inside until we and the game master realised the puzzle/prop had been previously broken. Had we have had those minutes back, we’d have successfully escaped with everything the room had to offer.
The room itself is actually quite fun. Great little second doubt elements where you have to sacrifice some of your collected items to receive help, it really made you think hard before asking for hints which was an element I’d not seen in other rooms. If I was to compare this room with other at the venue it would be in bottom place but it’s still a great room compared to others I have played at other locations. Attentive host and game masters. Really engaging before during and after gameplay.