[this review contains very mild spoilers]
Steve, our GM, did an excellent job of introducing the game with deadpan humour. The theme here is a spaceship in the far future, and at first glance the setting looks the part. On closer inspection, however, the high-tech screens are actually just backlit posters, and most of the puzzles involve finding a code and then putting it into a padlock. There are a few more high-tech puzzles and some nice touches, but if you're expecting something 'next generation' this room isn't it.
What it does demonstrate is that it's possible to create a great-looking and immersive room, while also having lots of padlocks. If you hate padlocks stay away, but if you don't mind them, this room offers a lot of content for even a fairly experienced team. We played as a pair, I think 3 players would also be ok, any more and it would start getting a little cramped as the physical spaces were not especially large. Also be warned there is some crawling around.
Where this room really shines is in the humour - there were loads of little humorous touches and several laugh-out-loud moments, as well as a few tense moments. Let's just say you will need to do a little bit of performance as well as just solving puzzles.