The door creaks closed. In the pale light of your lantern, abandoned skeletons cast terrifying shadows on the walls. Frantically, you open your dusty satchel, praying for answers. Could this be all that remains of legendary explorer Crispin Sheppard, who mysteriously vanished all those years ago?
Rumours of an ancient curse shroud the stones of this pitch-black tomb. You're sure this is where the treasure is buried. But now you're all alone in the dark-and in the cold air of the crypt, something primeval is stirring...
Cryptic was the second Nottingham escape room to take shape in the diabolical mind of our creator! A secretive, mad genius who rarely sees the light, he delved deep into his love of the medieval, the mysterious, and classic adventure to bring you this compelling room.
Macabre, insidious, and packed with surprises, Cryptic is a room that doesn't suffer fools gladly. Take too many wrong turns as you try to puzzle out the solution to its centuries-old mystery, and your bones could be added to the gruesome ornaments littering the barely-visible flagstones...
What are the clues trying to tell you? Do the pitiful remnants of these past explorers have more to say than their empty eyes and bony mouths are letting on? You know you should heed the warnings. You know you should turn back. But now the door has slammed behind you, and the deadly gold-lust is driving you on.
Like all of our Nottingham escape rooms, Cryptic is best challenged by two or more brave questers. Join the ranks of the treasure-hunters who have passed through its grim portals. Will you take your place as one of the few who have come out again?show full description
My first escape room failure! Mostly due to a search fail and spending ages on the wrong path. I think the GM could have done a better job of keeping us on track (when I subsequently re-played we had a different, better, GM) but that’s just an excuse...
This is a super spooky (though not full-on horror) room which leans heavily on atmosphere and literal darkness for effect. There is also a lot of crawling and getting in awkward spaces. The actual puzzles are relatively few in number and there’s a relatively high level of misdirection. These aren’t necessarily criticisms, just observations about what the room is like and hence who is likely to enjoy it.