iLocked: Deep Blue: Sabotage

By | March 20, 2019

by iLocked (website)


3-5 players

Languages: EN

60 minutes

Our Battleship escape room sends players into combat on a submarine. You’ll need to become familiar with the main features of the vessel. You will have the opportunity to use a periscope with a built-in Oculus Rift virtual reality headset, operate the command centre, and inspect the submarine’s nuclear reactor. This is a demanding game, with real suits and hardware. You will see many dials and buttons. Battleship is suitable for mixed-gender teams, and requires you to make the right decisions. It’s a great way to bring people closer together and develop teamwork.
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Overall rating

Rated between 20 and 40 out of 5

based on ratings from 6 users

Your review

Player reviews

TheSinger expert rated this:Rated between 20 and 20 out of 5
Team size: 2 Outcome: Successful escape!

Theming … great

Gameplay … not so much 

Tech… dated and somewhat non engaging… 

MissLoopyLou93 experienced rated this:Rated between 35 and 35 out of 5
Played: 6 Dec 2019 Team size: 4 Time taken: 54:00 Outcome: Successful escape!

Great tech, but not very logical

🔐James Bloodworth expert rated this:Rated between 40 and 40 out of 5
Played: 5 Jun 2021 Team size: 3 Time taken: 67:12 Outcome: Successful escape!
Wonderful theming coupled with a very hi-tech set of puzzles.  One puzzle irked slightly as it seems it has a random solution but the other puzzles.
SiSitAndWait rated this:Rated between 20 and 20 out of 5
Team size: 4 Time taken: Didn\'t tell us Outcome: Successful escape!

Our second game here and likely our last. The staff talk about how impressive the technology is, it's not. It's VR from 10 years ago. The set is incredible. The flow and the game is not. 

Anonymous rated this:

Really techy and fun room. Best one I have seen tbh. Loved the flow and unique setup. 

Escapetopus experienced rated this:Rated between 35 and 35 out of 5
Played: 31/08/19 Team size: 5 Time taken: 58:55 Outcome: Successful escape!

 Very impressive build quality, tech level and immersion, with some nice touches. Sometimes the game flow didn’t feel very logical and there was one puzzle in particular where the solution seemed a bit random.

Venue has no customer toilets which was a minor annoyance, with all the money they’ve obviously spent on the rooms you’d think they could manage to install a toilet...

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