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Spellbound has earned a bit of a reputation and its easy to see why, it's one of the better themed rooms I've seen, I'm not offering any spoilers by saying it's a split start but to get back with your teammates is a puzzle I've never before seen implemented. When you do start on the room proper, it can be intimidating as there is a lot to look at, deduce and then try and solve. This is a non-linear room that can be tackled in any order but you need to complete all of it in order to achieve the win condition. Heed the warnings about taking a decent sized team in there, I would estimate we were about 50% through the puzzles when the timer went, I think 10 is too many people, I would say the best number is hovering around 4-6 depending on experience. This is a fantastic room though with lots of great ideas and one I would consider having another crack at.
Played: 22 Feb 2022Team size: 2Time taken: 59:19Outcome: Successful escape!
Room 2 out of 4 at our trip to MYE. This. Was. Magical. From the get-go we were immersed into the experience. The decoration was absolutely brilliant, not one part of the room was missing anything, and the puzzles! It can seem overwhelming at first at how much there is to do, and our host seemed a bit quietly dubious as to whether we’d escape with just two of us. But we managed! This room could comfortably fit 6, but if you’re feeling like a challenge then try it as a pair. Into the top 5 of our personal rankings.
Our first puzzle to solve was something I’ve never seen before and very original. As there were so many puzzles, it didn’t bother us that a few were padlock-based either. The way you solve things to work towards the finale was super fun too. The last 3/4 minutes were a mad rush and rather stressful! But that’s what you need sometimes in such a room. The best room at MYE by far.
Really loved the theming of this room and the uniqueness of multiple puzzles. Everything was incredibly well signposted and loved the linking to the history of Derby itself. A must play if in the area.
I'll be mostly echoing Chris here, but Spellbound is a lovely room that I'd enthusiastically recommend to pretty much anyone. It's a classic of a well-designed puzzle-driven game which benefits from a beautiful set, a fun start, and a thoroughly satisfying conclusion.
It's one of the least linear games I've played. I played with a team of four, and that was a good number to divide and conquer without feeling that I'd missed out on too much due to my teammates solving things while I was l...
A fun game, with pretty decorations and good puzzles. I can't imagine what it would be like with the full ten people but, for the two of us, it was most definitely a rewarding experience and well worth the trip over to Derby.
Spellbound is a mission, especially for a team of two. That’s why it’s normally recommended for 3+ players. It is achievable for a team of two, but it’s full on, with loads of puzzles and content to sift through - but from the very first puzzle, this game is a hoot!
It’s a big room full of puzzles. Okay, that’s a tad reductive for an intro, but I’m not sure how else to describe Spellbound. The theme is neat enough: like The Signal it’s based on a story from Derby’s history, but this time going all the way back to the witchcraft trials of the 1600s. You start the game split up, and there’s a clever test of teamwork and deduction before you can reach the room proper (it took us a good ten minutes, though we were playing with fewer than the recommended number of people).