Make Your Escape: The Signal

By | March 20, 2019

by Make Your Escape (website)

First Floor, 4 Osmaston Road ('The Spot'), DE1 2HR


2-6 players

60 minutes

Following reports of strange lights in the skies over Derbyshire, your team intercepts a distress signal, which leads you to an abandoned military bunker.
Once the door closes behind you, you quickly realise the signal was not all that it seemed, the bunker was not abandoned and you are not alone.
Work together as a team to solve the puzzles and escape.
The truth is in there....
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Overall rating

Rated between 35 and 40 out of 5

based on ratings from 4 users
combined with 6 pro reviews

Player reviews

Reviews by escape room review sites

My playthrough of The Signal went a little smoother than Chris's from the sound of it. I found it initially a solid but unspectacular room, with fairly standard office-style decor, one somewhat ambiguous maths puzzle but also plenty that I liked. However, it was a game that just kept improving as it went on, getting more creative and physical and impressive as it neared the end, with the conclusion being a memorable highlight.
Very few escape rooms give players a choice of ways to complete the ...
A fun game that took a little while to get going, with an interesting twist and a couple of real highlights. I wouldn't rave about the experience but if you're heading along to play Spellbound then it's a fun game to play alongside.
The Signal has a twist, but it’s revealed during the briefing, so I’ll consider it fair game to explain here. At some point during The Signal, you’re going to have to make a choice, and that’s going to branch the game out in one of two different directions. On hearing that I was, at first, fairly cynical about it, picturing a computer RPG-esque “pick your ending” choice, but it’s actually a lot more subtle than that.
A fun game that features a fairly unique choice element that affects the ending of your game.

See also