Strange machinery breathes in the stillness of the laboratory. Bubbles rise in a mysterious green liquid. Cogs tick. Gears clank. And in the air, the unmistakeable sound of fear...
As your breathing stills, and your pulse slows to normal, you take a look around. What happened here? It looks like the previous occupant of the room has left in a gg hurry. But why? Your eyes grow used to the dusty light, and you begin to make out the discarded pieces of arcane mechanisms. There has to be a pattern, a code, something to show you the way out.
Contraption was the first of our Nottingham escape rooms, and its fiendish ingenuity has given it legendary status! Can you put the clues together before the clock hits zero?
You'll need a combination of wits, nerve and inspiration to beat the machine and find your way out. With false steps and wrong turns waiting to confound you, the only way to outwit Contraption is to work together. Use your team's skills to solve physical and mental puzzles, crack cryptic codes, and unravel the secret escape route left behind by the mysterious inventor.
Will you solve the riddle of this fiendishly-designed Nottingham escape room? Or will the last sound you hear be the cogs of the lock, as they turn and seal you in forever?
Join the intrepid souls who have tried to defeat Contraption. Many have attempted the challenge. But this room is smart. Some might even say... it's alive...
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Fairly easy, straight forward game. Couple of issues for me…
We played the game completely in the dark as there was no indication or help given as to how to turn the lights on. The hindered us ALOT and made the game not as much fun as I feel it could be.
There was also a puzzle toward the end of the game that was basically down to trial and error/guess work in order to be solved. Didn’t enjoy that bit…
A couple of equipment fails prevent this room from scoring more highly for me.
A clever central concept and a fun steampunk-laboratory setting (complete with on-theme clues) tie all the puzzles together. The original room at Escapologic but it (mostly) belies its age.
Contraption is Escapologic's original game, the first of what is now eight different escape rooms at their Nottingham location, and it's clear why the venue made a splash from the outset. The game is a steampunk-y fest of cogs and pipes and machines that dispenses with padlocks in favour of an array of imaginatively different mechanisms.
Your first task on entering the room is to turn on the lights. It's not pitch black, fortunately (there are enough metal doodads around that the room might be ...
A game that turns the usual escape room setup on its head by having a smaller number of larger puzzles. As with most Escapologic rooms, don't expect a plethora of padlocks but instead a mass of mechanisms - in fact, as the name suggests, expect even more than usual!
Like most of the rooms at Escapologic this was a linear room with very strong set design. Don't get distracted by all the funky items and you should be fine
We’d heard such good things about Escapologic, hence a Nottingham trip to play five of their games, starting with their very first: Contraption. Or Con-trap-tion as it’s styled in the logo. And it was good. It was fine. It was al-righ-t.
Escapologic in Nottingham, UK is one of those must-play venues and has been nominated in the TERPECA’s every year, so when I heard that they were opening a remote avatar room, I was rather curious to see which one it would be. I guessed it would be one of two, and one of my guesses, “Contraption”, was correct.
While I did enjoy Contraption more when we played in person, the online-avatar adaptation was still great fun, and well worth considering for your next remote escape.