Escape Hunt Liverpool: Escape The Wild West

By | March 20, 2019

by Escape Hunt Liverpool (website)

Atlantic Pavilion, Albert Dock, Liverpool, L3 4AE

Liverpool

2-6 players

60 minutes

You’ve struck gold but word got out and now the vultures are circling.
Step into the Wild West, where the tiny frontier town of East Victoria is celebrating the discovery of gold.
But the celebrations turn sour when news arrives that the bloodthirsty Bill French Gang are on their way to claim the gold – and kill everyone in East Victoria for good measure!
With no sheriff around and no cavalry riding to the rescue your only hope is a rusty old locomotive that hasn’t worked in years – but with just one hour to get it going and escape with your lives, you need to think fast and work even faster.
There isn’t a second to lose.
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Overall rating

Rated between 35 and 40 out of 5

based on ratings from 4 users
combined with 4 pro reviews

Player reviews

Escapetopus experienced says:

Played with a group of 6, including two newbies. This room works well with a larger group as there’s plenty to do in parallel, and a wide variety of puzzle types so there’s something for everyone. The themeing is nice - although I’ve seen games with better theme/puzzle integration, the set here was attractive,

One gripe: while our GM was good (and in-character) throughout, he disappeared at the last moment, leaving us stranded for an anticlimactic couple of minutes until a completely different GM showed up to take us back to reception.

reviewed in Reading
Kelly Archer says:

Decent ideas but a few flaws made it a bit frustrating

Rated between 25 and 25 out of 5
reviewed in Reading
Sabrina Dietrich expert rated this:Rated between 45 and 45 out of 5
reviewed in Edinburgh
Claire Stephens rated this:Rated between 30 and 30 out of 5

Reviews by escape room review sites

Picking a game for the afternoon slot at Escape Hunt's Oxford branch was a choice between pirates and cowboys, and we chose the latter. Wild West casts you as lucky but imperilled miners: having discovered a rich seam of gold in a remote and dusty frontier town (incongruously but conveniently already formed into bars), you now need to make a quick exit by train before the local gangsters arrive to take it all from you.
That premise is used for an unusual scoring system. You need to find as many...
Gold! We've struck gold in the Old West! But... Uh oh, a gang of thieves is on the way to claim the gold and finish us off. Someone better call the sheriff!

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