First Floor, 4 Osmaston Road ('The Spot'), DE1 2HR
based on ratings from 41 users
combined with 7 pro reviews
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Rating based on playing this back-to-back with Dystopia.
Very clever how this room blends with Dystopia - Would recommend playing back to back if you can. Set design was really cool and all puzzles fit well within the theme.
After completing The Signal and Spellbound in the morning, we headed back after lunch to tackle Dystopia and Utopia. Having two rooms blend together like these two do with their stories is something I’ve never seen before and felt very original.
- The decor of Dystopia may seem a little lacking at first, but there is a story-based reason for it. This was a very fun room, but with a slightly frustrating final puzzle that even our host had admitted a lot of people (himself included) had found difficult to see/comprehend. However it didn’t spoil our experience of the room.
- After completing Dystopia we headed straight into Utopia. The way you start the game was surprising and unique, although could have been tightened up a bit so that no GM interaction was required (players of the game with understand what I mean by this). This would also have added to the immersiveness of the game.
After getting through to the main hub of the game, I can say the decoration of the room was fantastic, with a couple of things I’ve never seen before. The puzzles in this room are all very electronic-based, compared to Dystopia where it is mainly padlocks.
Unfortunately, due to this reliance on technology, one of our puzzles didn’t operate at all, causing the GM to have to come in and pause our time while he fixed it quickly.
The final part of the room was again very tech-dependant, with a couple of frustrating and lacklustre puzzles, with a poor way to interact with them. When we finally had the means to exit the game, our host came in to tell us while we had escaped, we couldn’t fully complete the experience because another team was in the area we escape to! (previous players will understand what I mean)
This was very frustrating as it would have been down to the GM’s poor time/team management, and it meant we couldn’t fully complete the experience. After a brilliant morning, this obviously left a very sour taste in our mouths, given that we had spent so much time and money at a venue and couldn’t complete the experience.
All in all, I would still recommend both rooms, and that you should definitely do them back to back, starting with Dystopia.
Personal ranking of the rooms at Make Your Escape would be:
2. The Signal
Tech problems but kindly offered a free game as an apology. Good customer service was appreciated.
Reviews by escape room review sites
Utopia is the sister game to Dystopia, its complement and its inverse. Where Dystopia’s decor is urban decay, Utopia is all sleekly gleaming computer panels; where Dystopia's puzzles tend more to the physical, Utopia's use touch-panels and screens and electronics.
Your mission is to pass the tests that will allow you entrance to the elite enclosed community of Utopia - though your motives for doing so may depend on whether you've just emerged from Dystopia or not. The over-arching plot advance...