The QR codes that others have mentioned as the only detractor have been removed!  We had a fun, seamless experience.

Team size: 4 Outcome: Successful escape!
beautifulgreat hosting
Team size: 3 Time taken: 35 minutes Outcome: Successful escape!
overpricedvery easy

Extremely easy and short.  We finished in 35 minutes, and that was with an avatar who took their time and required micro-instructions for simple actions.  It also was not particularly tense or creepy, which was disappointing.

Team size: 6 Time taken: 55 minutes Outcome: Successful escape!

One of my all time favorite escape room experiences, no question.

Team size: 4 Outcome: Successful escape!
very difficult

Joyless and occasionally racist (did we really need a character to sneer that Chinese food is disgusting and that he'd rather have a pizza any day?)

All the ingredients to make something fun, yet somehow joyless and flat

Fun game for newbies.  Very easy.  Tried for the most part for puzzles to have credible in-game reasons for existing, with some noticeable lapses. 

Fun, on the easier side for a Curious Correspondence.  Strangely, it was possible to solve the whole thing while skipping the first two puzzles: I accidentally skipped one.
Fun, linear, reasonable puzzles with relatively clear instructions.

Difficult but delightful puzzles.  Two points of flawed game design: 1) a transparency was marked "A", without a period afterward to indicate which way it should be facing; it was very easy to implement the transparency correctly but backward, and thus get usable answers that were incorrect.  2) The term "descending" was used to clue a puzzle, with multiple ways of interpreting what "descending" meant (the order in which to assemble something, top down? the order in which to number elements?)  Again, each way of interpreting the meaning yielded a usable answer, with no real way of telling which way was correct.

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