Games in Crawley by Tulleys Escape Rooms & Games
Most recent ratings & reviews from players
Absolutely LOVED this escape room. It's the first Tulley's room I've done and it's gone to the top spot for me, for rooms played. There's some magic that takes place during this room that completely bowled us over and we can't wait to return and try another room.
Theming of the entire space, from the moment you enter, is unparalleled. So many other places could learn from this. And our host was great, he gave us just the right amount of help to get through it. Thank you Tulley's for making such an awesome room!!!
Much like the other Tulleys rooms, there is so much to do! Some clever twists that we've not come across before, and some magic. With 2 people you will always struggle to truly indulge in their rooms just due to the amount you need to get done. But, this one was doable as a 2! Excellent hosting and service as always
Great set and space as usual and good mix of puzzles. We came away feeling the volume of content was comparable to Tulleys tougher rooms like Dodge - I'm sure our GM was a tad generous with our time ๐ And with all that content spread out it was sometimes hard to parse what next, what we were working towards and match inputs and outputs. Excellent prompting by the GM, but can't help feeling that with better signposting & structure the nudges wouldn't be needed, it would flow better and could have been a 5* experience for us. Well worth playing provided you want a challenge!
This game is certainly up to Tulleys incredibly high standards! Its definitely easier than the very hard to complete Nethercott and Dodge and also easier than Spellcraft which are the 4 of their bigger games. We really enjoyed it. An immersive set, lots of variety of puzzles, etc. Really well thought out. I think 4 - 6 people would be the sweet spot and still get everyone involved.
Some tricky but very original puzzles. One of my fav rooms from Tulley's. Very creative theming and plenty to do. Only comment is that the ending was very anticlimactic.
A very difficult room but very rewarding. Lots of rooms to adventure in and some great 'Scooby Doo' jump scares. Definitely recommend a larger team size and if you want to complete the first time around, choose the 90 min option
A very creative room with some fantastic tech elements. Very immersive as you battle your teammates. Overall the theming was great but the themes of the individual rooms didn't seem to flow as well as Tulley's other rooms.
This was a fantastic room with great theming throughout. Plenty of hidden rooms and really enjoyable. Lots of great puzzles and very original.
So good will have to come bake as we didn't get out ( if you don't escape you get a 50% discount code of the room you failed)
When we say we LOVED this room, I mean we LOVED it.
We struggled our way through most of it, but overall it was a clever and stunning game!
Enormous room so many puzzles to to as a two in my top 5 games so many clever puzzles didnโt even see my team mate half the game
Wow what a room definitely my favourite of all time so much to do as two players definitely needed the 90 minutes clever puzzles and the set is amazing and humongous so many different rooms Ellie was a great host clueing us at the right times
I found this room quite maddening - the theming is superb and itโs quite big which I loved. However thereโs way too much to do for a team of two in the alloted time (we got lucky with the extra time) and I found a couple of the puzzles with some stretched logic/unclear instructions. The story was a bit of an afterthought as well which was a disappointment. Not quite the full package unfortunately, but the ambition is appreciated!
Great game, though not as good as Mutiny, the other game we've played at Tulleys.
Our GM was Cale. He was EXCELLENT. Clues were perfectly timed when needed, but not too frequent as to make the game easy. Excellent GMing all round.
The puzzles themselves aren't hard, but there are lots of them.
All around, thoroughly enjoyed our time here.
A huge room, that just keeps on going and going. Quite hard for a team of two, same as the other rooms at Tulleys.
Another great room, expansive with some great technology and surprises. Quite hard for a team of two.
Amazing, expansive room, with a great split start and some really amazing surprises. Quite hard for a team of two, we overran but they let us keep going as we had said we wanted to see the whole game.
This experience was elevated by our GM. Great intro and experience in room relaying to our team name. Attention to detail. Funny comments back and forth too.
The room is clever and fun. The spell system is playful and it was enjoyable to play throughout. There is still a reliance on basic lock mechanicsโs which is a shame. We have seen similar done in Europe and probably stands out more than this. Overall still a very good experience.
Great theming and novelty tech. They throw a lot of puzzles at you and think that can work both ways. It keeps you busy but the quality of puzzles are variable. Set design and GM were top notch. Worth doing for sure.
Having done the rest of Tulleys rooms we knew thise was going to be well themed, which it was, but it turned out to be my favourite Tulleys room. Really good use of tech and traditional puzzles. Really immersive.
Our final room on our first trip to Tulleys, and this one also didn't let the side down. Absolutely loved it. There's a lot to it, and having a bigger group definitely helped in some cases, but we did get in each other's way. The start was pretty standard, but there were some fun diversions as it went on. Yet again, we were foiled by a simple search for one item, but we'd have been disappointed had we got it straightaway. ๐
If we wanted to make one criticism, we could query why this takes place in the future - you wouldn't be out of line to think that it could have taken place in the 21st Century.
A must do, I'd say as a group of four.
Nethercott was why we decided to do our Tulleys rooms in a six, as we knew it was pretty tough when friends tried to do it as a smaller group. And it didn't let us down. It was probably the biggest challenge we've all had in an escape room (if you don't count wall-mounted ladders - they're my biggest nemesis). And it is a massive challenge - it's a huge set and it's styled perfectly.
I loved almost all the puzzles I saw - inevitably, there will be ones you'll miss, but we did go through after as a groupto explain as much as we could to each other on what we missed. That said, I've never been a fan of skill-based puzzles, of which this room has a couple. I was tempted to take off half a star in the review but I can't justify it overall. There are solutions if you're having issues, but they feel a little bit meh - apart from one genius Machiavellian one, which had me laughing and gutted I'd not thought of.
When we escaped we all ran out having to catch our breath with a bit of a sweat on. I loved every minute of it - they say you need to be solving a puzzle every two and a half minutes in this, and they're not wrong. It is a must-do. I'm seriously in awe of the two-person teams who can do this within the hour.
We've been waiting to do Tulleys for years and it definitely lived up to all the hype. Absolutely brilliant room with fabulous decor and great puzzles. We don't usually play as a six anymore and while it gave us more puzzle solving power at times it was a little bit cramped. That said, other than the start there wasn't many puzzles that one or another of us missed out on. Definitely the best executed "wow" moment of its type that I've experienced in other rooms.
Very nice set. Pretty expansive.
Puzzles were all great, nothing too hard, but not too easy either - lots of them too!
We did this room as a team of two and Iโd say it was the perfect difficulty for us as we finished the room in roughly 54 minutes.
Excellent hosting too!
Would definitely recommend this room and will 100% be going back to try their others.
OUR FIRST FAILURE.
It's HARD. But its SO fun. We made the mistake of trying this as our first Tulleys escape room, we should have tried their easier rooms first to get used to the puzzles a little bit and get more into the mindset. 50% a retry booking however which is really lovely.
Host was a little bit sarcastic for my liking but we just felt quite humbled I think by the end of this game.
Honestly the theming is exceptional, not an escape room and escape HOUSE. Worth travelling far for. The reception area has fires roasting and alcohol whilst you wait and an adorable cat. Honestly Tulleys Farm is an exceptional venue, a truly special place. I cannot wait to go back
Fantastic room! Absolutely packed with puzzles and the adrenaline was p-um-ping! It was well balanced with individual and group tasks and had a variety of puzzle types so it catered to everyone - probably a medium to hard difficulty. Set design was really impressive and it felt very immersive. Definitely one of our favourite ever rooms! Adam was an absolutely brilliant host too and we enjoyed it so much we're already planning our next trip to Tulley's ๐
I really enjoyed the game and the set was awesome.
Our 4th trip to tulleys and we were so excited to finally get to play Spellcraft! Having previously played outfitters, mutiny and dodge we had an idea of the kind of speed we would need to move at to have any chance of escape and we were not wrong!
A beautifully built game with complete immersion and some fantastic puzzles! It came right down to the death but we managed to escape with 10 seconds left on the clock after a dramatic climax to the game!
Definitely worth the trip if you havenโt been to tulleys as of yet just make sure you take your running shoes!!
We were overwhelmed by this size of Dodge City, with it only being our second room ever. Visually a very impressive room. From our very limited experience at the time it lacked clever puzzles and was just a bit too numbers and locks. After failing miserably we were offered a 50% off voucher and we then returned later on and succeeded.
Wow! What a room that was. The theming was incredible, the scale was amazing, and everything was really well thought out. Only 1 frustrating skill-based puzzle in here that I think either needs simplifying or replacing, but thanks to some clever GMing it didn't take away from the experience at all.
This is a hard room. Do not underestimate it and do not attempt this as novices. As the last room of doing all 5 of Tulley's rooms in 1 day, we decided to stick to the 60 minutes instead of the optional 90min version. Wow, there is so much to do! It was 'go, go, go' constantly for the whole hour. Do not be afraid to ask for hints because it is well worth seeing this entire room.
Ed was the best GM we have ever had. He was absolutely perfect and made the room even more fun with very subtle hints when needed, that were completely in keeping with the theme.
Potentially one of my top 5 rooms so far! Fully immersive from start to finish with amazing room designs and a large variety of puzzles that worked really well with the theming. Great for groups that like to 'divide and conquer'. So much to do! We didn't have a single moment to stop and slow down, there was always something for all 4 of us to be doing. Good communication is key and don't overlook the obvious!
What a fabulous room. It incorporated so many different elements, puzzle types, and fun twists. Definitely a step up in difficulty from mutiny and outfitters but still manageable. One piece of technology was a little dodgy but with a little help from the excellent GM we got it sorted without losing any immersion. I won't say too much because I don't want to spoil it, but you won't regret this adventure!
Lovely rooms with a typical escape room feel. Fairly linear flow which didn't work well for our particular team as we like to solve multiple things at once. Nothing particularly outstanding here but still a fun room with lovely theming and great puzzles.
Big rooms, gorgeous theming, fairly easy for an experienced group, we took a leaderboard spot whilst trying to take our time and enjoy the scenery. Lovely flow through the whole room. Very hands-on with lots for everyone to do. Great fun, family-friendly and well worth a visit!
Mi was a fantastic host and was really kind to us as we finished the five rooms with nethercott.
Amazing game. I would highly recommend taking the ninety minute game because you donโt want to miss anything!
Original and immersive. Take more than two if possible! Tulleys difficulty ratings are the only ones Iโve seen which take into account team size which is a good touch.
Our weakness is always overthinking and overlooking the obvious which came through at the start of the game.
Amazing. Definitely a favourite. Ed was a fantastic host.
Just beautiful. I feel like I donโt want to add any more because I donโt want to spoil anything at all in any way.
Take more than two if you can! Thereโs a lot to do, but itโs unmissable. Ed was a great host.
Classic escape and adventure together. All Tulleys rooms are hard, and doing all of them day was very ambitious, but it was a fantastic experience and highly recommended.
Our hosts for all the games were Tyler, Ed and Mi. They were all friendly and went above and beyond to make our day memorable and fun.
If you enjoy the adventure aspect to escape rooms, I recommend this one. It needs a high degree of cooperation, I was also finding sand in my pockets for days!
Tyler hosted for us and was fantastic.
All the tulleys rooms are fantastic, but our tendency to overthink came through in this one. The start is very clever and needs very good communication skills. As with all the rooms, if you want an extra challenge do it with a team of two!
Another large multiroom experience from Tulleys. We had a more experienced and enthusiastic GM than past experiences with them which helped the enjoyment too. For a newer room some of the puzzles felt a little dated but an action packed 60 minutes with plenty of unique elements
We had to be told multiple times by the GM/tanoy "maybe something has opened". Once or twice is forgivable, 5+ is not so.
It's a huge game, and this is great, some of the puzzles meant divide and conquer and this was fun. It really was packed full of jam, but nothing really hit the spot.
It is not a mad game, but if they can fix the "maybe you should have opened this thing", and fix the escape part of the game - would have left us walking out with a better feeling about the game.
This was the first room we played at Tulleys and I'd say the easier of the 5. Themeing was great - and a fab surprise at one point too (No spoiler) plenty to keep us both busy, again divide and conquer because of the volume of things to do but nothing that wasn't acheiveable.
This game was sold to us by many an escaper as "super hard" almost impossible for a team of two. I don't think this is the case - if you divide and conquer - it's more a lot to do than too hard to do. It wasn't a scary room - but I would understand if certain people found it a little creepy/edgy. Cleverly themed, not too tricky. Good fun game, there were two particular puzzles I personally really enjoyed and one small skill element - that again personally we didn't enjoy (No spoilers of course) but it didn't distract too much from the rest of the game.
There's not a lot I can write on this one without giving too much away so I'll keep it short.
Magical in so many ways, I love the "competitive" feeling I had in this one and I loved the world we explored.
Themeing as always with Tulleys games was fabulous and we loved this game.
The themeing on this game was fantastic. We did a lot of shouting and running. The puzzles weren't hugely difficult there were just a lot of them and with this room for a small team, again if you divide and conquer you stand a much better chance of escaping.
Really enjoyed again 2 particular puzzles I hadn't seen in an escape room before and the story and theming for us was very well done. Really enjoyed this game!
This is a great room. Really quirky and lots of "ooo" moments. Lots of back and forth and exploring.
The only thing I didnt enjoy was the taste puzzle as we all found it really hard to taste what we are supposed to taste to complete the puzzle, the same as some of Tulley other rooms that have sniff tests which again are very hard to do. I really wish they wouldnt include these sort of puzzles in the rooms. But otherwise it was all good and quite a wide variety of puzzles..
Look forward to the next room they open!
Loved our time with the other rooms but found this one more frustrating than fun. We had booked to do all of Tulleys' rooms while we were visiting the area and let the GM know we weren't fans of scary themes but wanted to give it a go anyway to complete the set. We were also a team of 2 and obviously this room has a lot going on (apparently they now offer 90 minute bookings which weren't available at the time).
Sadly, the GM let us waste half our time trying over and over again with a dexterity puzzle that we knew the solution to but just couldn't execute, instead insisting on jump-scaring us repeatedly despite us asking in advance for this not to happen and getting visibly frustrated in the room. Eventually with about 20 minutes left to go the GM activated their manual over-ride for the puzzle, which should have been done much earlier.
Back then their whole schtick was to give you a discount voucher when you inevitably fail so you can come back and pay to do it all over again. We won't.
This was an incredible game! So immersive - highly recommend!
We played the 90 minute game, and, while enjoyable, felt this game was made harder by the fact a lot of things opened but did not in fact do so visibly. On many occasions we had to be pointed towards various things that had popped open, usually while we weren't even in the room so we didn't know to look for anything. More than once we were told something had opened but still struggled to open it anyway.
The theming was great, and there were some fun puzzles, we definitely were satisfied in terms of content!
So much to do, some really unique puzzles and room elements, including a good couple of stand-out 'wow' moments. Heard an awful lot about SpellCraft from many many sources, and it certainly lived up to its reputation.
Some really good puzzles, one room really looked amazing but wish there was more to do inside it - feel like it had more potential! Lots of searching to be able to complete puzzles, we did feel slightly over clued.
Our 2nd room at Tulleys. Very colourful and clever puzzles. But we found it quite stressful for some reason!! Think that was more us as a team than representative of the room.
First attempt at the Dodge room. Really enjoyed the theming here. There is so so so much to do but a very fun room. We spent far too long at the very beginning and only got about 75% through on first attempt.
But we loved it so used the 50% return offer and went back the next day. Still got a bit stuck on one of the new puzzles but made it out with just under 20mins to go on the 2nd attempt!
It's brilliant - great variety of puzzles and super immersive and beautifully-presented. We apparently needed another 10-15 mins. There's only a timer visible in the first room which is frustrating as you can't go back
Another beautiful set from Tulley's and another game that is stuffed full of puzzles. Adam was our GM and he did a great job of only giving us the odd clue when we'd missed something obvious (observation often being our downfall)!
It's a well-trodden theme but one we always really enjoy and this game offered some lovely stylised twists on the usual. Tulley's have the luxury of space so it's a roomy floor plan that helps with that sense of immersion.
Great escape room with some really clever technology unique to any other room I've seen before.
An enormous set that is crammed with puzzles and is absolutely on point with theming. This one felt like a marathon with just two of us as there was just such a vast quantity of stuff to do so there was a real sense of achievement when we escaped!
It's difficult to describe this without spoiling the wow factor... Expect to see and experience sonething incredible!
Wow! What a stunning setting and an incredible experience. This game has a huge floor plan and so much clever tech that we lost track of where we were at times.
It is stuffed full of puzzles and the challenging aspect of this game is the sheer quantity of how much there is to get through.
One of the rooms literally made me jump up and down with joy: what a gorgeous game.
A couple of really nice surprises in different rooms with puzzles suitable for everyone.
A massive escape room with a LOT of content. Unfortunately the smell puzzles need to be replaced as the smells were identical.
A very large escape room and all members had things to do. Just made it out with seconds to spare
It's clear to see that this is one of the original games as it isn't quite on the same scale as Dodge or Spellcraft. However, it is still a solid game. Great use of space and theming. Lots of hunting and gathering and many padlocks to unlock, which I personally enjoy a lot.
The use of light (or lack of) was a hindrance at a couple of points and was quite infuriating as it was too dark to see the letters on the padlock.
The hosting of the game was spot on. Attentive and helpful throughout.
What a beautiful room!
This game is set across a large space and pitches your team against each other on a couple of light hearted occasions.
The puzzles were nice with a good level of challenge at times.
Our host was lovely, she really set the scene and made us all at ease from the very start.
This is a great game for families as I'm sure kids would be in awe at the magic and mystery in this game.
It's Tulleys so obviously the set was absolutely amazing. This was actually my least favourite of their rooms from a puzzle perspective though - not particularly original and one I'd label as tedious. But still very enjoyable.
Aazing set (as you'd expect from Tulley's), but not their strongest from a puzzle stand point. Love a magic theme though, lost a lot of time waving a wand about.
The sets are amazing! You feel as if you are entering a whole other, magical world. There is quite a lot to solve, and some puzzles were on the tricky side for our, fairly inexperienced, team, but this didn't detract from the sheer enjoyment of the whole experience. Highly recommended!
Great fun, great set, good for a beginner team. Good mix of types of puzzle. Highly recommended!
Went with a newbie team for my birthday. Didn't realise at the time that it is one of the most challenging ones in the country! We had 60 minutes on the timer and didn't get out by a long shot. SO much fun. Great set, fab puzzles. Want to go back to complete it!
Great jumpscares and set made the escape room atmospheric while not distracting from the puzzles.
Fantastic hosting by front house staff and game master.
Not sure how achievable it is in 60 minutes. We needed a second go to finish, but should have been manageable if we would have booked the 90 minute slot.
Stunning room design but with some broken bits of tech (our gm had to pop in at one point as something didn't open that should have and had to give us an answer to another puzzle as the puzzle mechanics weren't working as they should).
We knew it would be a challenge as 2 players, but even with prompts from our gm (we said we didn't care how many hints so long as we made it through) we were only able to make it 75% of the way through.
Our GM somewhat reassured us (if that's the right phrase) that no team of 2 has ever completed Spellcraft, so do be aware of that even if you're an experienced team of 2!
There is so much hype about this game, I just don't understand how our experience was so terrible.
After our amazing experience playing 'Dodge' we then hit an all time low.
We spent over 20 minutes in the dark with 2 torches between 4 of us. After asking for help and for more torches numerous times and not receiving any response, one of our team members left the room to get our GMs attention. He wasn't anywhere to be found. Another GM who was running another game in reception told us they would pass on the message to our GM.
After a few more minutes we received a clue instructing us to pull something more firmly (trying to give no spoilers). As enthusiasts, we are conditioned into thinking nothing requires any force, well this did! As did other things in the room.
25 minutes in, morale was low. The second half of the game passed by very slowly. Some of the puzzles just seemed illogically difficult for the sake of it. One team member was left to spend 20 minutes on a 'puzzle', when we came out we were told we didn't need to do it.
Another team member had to leave the room during the second half of the game to get the GMs attention again as there was no response when waving and calling out to the cameras for several minutes.
At the end of the game, we asked the GM about 2 specific puzzles and how to solve them, he couldn't tell us as he didn't know.
I have tried to contact Tulleys twice to give them personal feedback but haven't received a response.
Maybe an attentive and helpful GM would have made for a better experience.
Aabsolutely loved this game. We played as a 4, all enthusiasts with hundreds of games under our belts. This game kept all 4 of us busy from start to finish.
There's a great range of puzzles in this room. Some we had never seen before.
We encountered one tech issue at the end which lost us a bit of time but other than that we thoroughly enjoyed every minute of it.
Lovely GM who was welcoming and helpful.
Spellcraft has the feel of a kiddie/family friendly room, but don't be fooled. There's a whole lot going on, and in true Tulley's style, each room feels like a Tardis as it unfolds. We were a team of two, so we knew it would be tough - but we were definitely disadvantaged by not having more bodies in the room working on puzzles simultaneously where possible.
Some of the puzzles were quite abstract and perhaps a bit random - which made me wonder how many teams find and get through them by themselves without clues. Our GM did a good job of chivvying us along to try to stop us falling too far behind - but he did have to shortcut us around a few bits of broken tech. Overall a lot of fun, with great set design, but quite a lot to take on for a small team!
Fantastic room! Fully immersive theming, and great flow to the room. Feels really polished and professional. Do feel it could do with a couple of less puzzles as there was a lot to do. Only really escaped because we experienced it as part of an event and were paired with a group who were really experienced doing rooms.
Absolutely fantastic though and had a blast and want to experience all the other rooms at Tulleys.
This room is very good but I left feeling bad as I just cannot see how its a 60min room. We have done 50 rooms and never failed one other than Nethercott and Dodge at Tulleys as theres just so much to do in the time. We never got stuck on anything and yet after 60mins she said we were only 60% of the way through it! I get the impression they want people to come back for 2nd visits. Just left me feeling disappointed and put me off trying their new rooms as they seem impossible to finish..
I personally didnt click with this room. There are some puzzles I found to be odd and the final puzzle to me didnt work very well so I left feeling a bit underwhelmed.
Mutiny is my favourite game from the 50 I have played. Its truly amazing. Loved it all. Just like going into the Aztec zone on the Crystal Maze! Wish Tulleys did more like this one rather than the overly complicated newer ones which are nowhere near as good.
Everything about this room was just so cool! One element in particular really took me by surprise and is one of my all time escape room highlights. All the puzzles were really fitting with the theme and it truely felt like an adventure. Our host Michelle was superb and even showed us the behind the scenes control room afterwards! Fascinating to play and then see how it all works.
The greatest transition between rooms in a game I've ever played. Really enjoyed the variety of puzzles, the set looked awesome and everything flowed perfectly. Minor gripe with no torches given for sections in darker light so made locks hard to see. Otherwise excellent!
So much to do, so little time! Amazing how much they've managed to fit into the space they have. I loved the mixture of the physical and traditional style puzzles as you explored the manor. Some elements of the room were a little stiff which led us to believe we couldn't use them / need them until hinted. We were also a little annoyed that only 2 torches were provided for the whole team. However, the rest was superb and easily made up for these small gripes! We played this game as 90 minutes and definitely needed the extra half hour. If you can complete in under an hour, hats off to you!
We went into Nethercott with some trepidation about the difficulty, even though we had booked a 90 minute slot and were a large-ish team of mostly experienced players.
The theming and set design were great, on par with Tulleys' usual quality - with some small jump scares. Atmospheric music and sound effects help keep the spooky feeling. There are some sections with lots of flashing lights, so be aware if you're sensitive to that (I don't think they mention it before booking!).
We felt that the main reason for longer game times seems to be the sheer volume of things going on. A larger team is definitely better if you want to complete it first time. Aside from the amount of puzzles, only a couple of puzzles were particularly difficult to work out.
The GM was great, offering us the option of hints at the perfect time, when needed.
A solid room, though not my personal favourite at Tulleys.
Looking at other reviews, I seem to be in the minority here. No one can deny that this room is absolutely stunning. It's clear to see where the money has been spent. But unfortunately that's the end of my positive points. Our team is very experienced, having played hundreds of games, and just felt like this was another installment of Tullys money-grabbing empire. After failing other rooms here, we were a little hesitant to return. But after being told that spellcraft was a family friendly game, we thought it couldn't be that difficult right?
I won't go into details, but overall, signposting was awful, most puzzles felt illogical or simply impossible without help, which wouldn't be so bad if we actually got help. We asked for help on multiple occasions and received nothing back. At one point someone even asked how to get out to go to the toilet, and heard nothing back. We were then told about 10 minutes later after repeated asking, that we were in a part of the game that we couldn't leave from, which begs the question, what if there was an emergency?!?! Not to mention the numerous broken props and puzzles (par for the course with Tullys rooms.
After a frustrating experience, and a deflating ending from a host with no enthusiasm or personality, we all agreed this was the last straw for this place. We were once again offered 50% to come back, but why would I travel all that way again? Next time we're in the area, we will try somewhere else.
Overall... Amazing production quality, but that's about it.
We paid for 2hrs knowing as a pair we'd never complete. It took us all of those 2hrs. Very pleased they've upped it to 90mins as felt it was unfair before as just impossible to complete in 60 min
After playing the newer rooms at Tulleys I was surprised at the amount of space in Outfitters that just wasn't used. Well themed puzzles but the whole mission seemed to be lacking somewhat against the other Tulleys rooms. Its a great room, and can hold its own against most of the UK rooms, but its surrounded by brilliance.
Great fun.
I have mixed emotions about this room, personally I liked it as I like logic puzzles and those which require some "sideways thinking", but one sensory puzzle had me on the verge of a rage quit... Now don't get me wrong, sensory puzzles can be wonderful... but this one was too many and too similar and we solved the puzzle by other means that the sensory route as none of the team could agree. So frustrating and is now my lasting memory of the room.
The rest of the adventure was great, lots of variety in the puzzles, great transitions and torches (how I love a torch when there's low light, my old eyes need one!). The narrative is detailed and progresses nicely through the adventure too.
We had another great host from Tulleys, who nudged at the right points and didn't leave us too long before sending clues. Great room (except for the sensory nightmare).
This adventure excels on transitions and keeping you progressing through the narrative, but there was a couple of points where I didn't "get" the relevance of the area to the story, but it didn't detract from the gameplay, it was just one of those "I wonder what that was" ponderings I had afterwards.
Amazingly beautiful adventure, its a stunning build.
So much to do and all in such a relatively small space too (small for Tulleys!). This is a wonderful adventure in the old west where every single square inch of the area is used and the puzzles are both inventive and varied. The hosting was excellent with nudges coming just at the right point and a very speedy intervention when we had a prop issue.
A simply marvellous room
A wonderfully themed adventure with some magical wow moments and a stunning build. Great range of puzzles with something for everyone to do and some lovely transitions. A fabulous room for families as well as lovers of the pirate genre.
Another beautiful addition to the Tulley's portfolio with some cool props and a fun back story. As is par for the course with us as a pair, we failed to finish in the hour and no doubt will return in a couple of years to see how the story ends after they open their next room...
Addendum: yes we went back. Finished it this time, and had just as much fun this time around ๐
Single small room game, I wouldn't want more than 3 people in the space maximum. A couple of fun puzzles, but also a couple very finicky puzzles that needed to be repeated a number of times even though we had a correct solution.
Maybe a nice stepping stone for anyone that hasn't done an escape room before, but this does not compare to the 'core' Tulleys rooms of Mutiny, Outfitters, Dodge City etc.
(Hosting good as always, Becky was great!)
Another high quality and impressive scale room from Tulleys. Loved the theme and some of the clever puzzles and mechanics that fitted especially well with it.
Difficulty-wise we knew we were in for a tough time, especially as we didn't have our usual team. Though we didn't make it out before the hour, we really enjoyed the challenge of Dodge City. A word of advice - I wouldn't attempt this room with fewer than 3-4 experienced players, because of the volume and scale of needs to be done.
Our GM was fantastic - clear, helpful and positive both before and after the room. We'd previously had a disappointing experience with a GM in Outfitters, who gave us constant hints unprompted and we got out super early. Our GM here was much more balanced, only nudging us along a couple of times when we were nearer the end and clearly behind. IMO it's much more enjoyable to be given a chance to find and solve puzzles ourselves, even if we don't 'win' the overall game.
Good room, nice to find a Tulley's room suitable for two people
Just left totally deflated. Played as a team of 2 couple of years ago before they extended the time. It was our 70th room having a 100% escape rate and we didn't even get half way. Games master handed us 50% off to try again but honestly felt like they knew 2 players couldn't complete it so to make a bit of money we'll let them try again.
Shame and really put us off returning for other games. Just trying to make as much money as they can.
Played this on the same game as Mutiny and equally as challenging to complete as a 2, very happy to have done so as apparently more puzzles in this room than in Mutiny. As with the other room, great design and staging, a huge space in which to complete all the challenges.
Great room, loads to do, but is tough to finish as a 2. We didn't really waste much time making errors or getting stuck but didn't quite make it. It did get a bit frustrating at times, as we didn't get the same kind of nudge from the GM as I've been used to in the past, especially on a couple of occasions where we'd essentially figured out all the component parts of a puzzle but hadn't located where to input the solution. I would still recommend it, but given our experience level, mid-30s in terms of number of games completed, wish I had done the room with more players.
This is another awesome game by Tulleys. It follows the excellent theming and design of all the other games and applies it to another huge space for you to explore. The puzzles were generally well designed and fun (some could've used better signposting at times) and I really liked how well the space was used. The beginning of the game was really cool, along with a great mechanic halfway through. One room felt like all the puzzles were slightly broken in some way but kind of worked eventually and the finale felt unneccesary but I guess in keeping with the story. However, our game flowed really well and the GMs Edward and Tyler added prompts when we were struggling or missing something obvious. All round not to be missed!!
This is a fun game, the main strength of which is the growing scale as the experience unfolds. Some of the puzzles were quite unique, but most were familiar and nothing that we hadn't seen elsewhere.
Unfortunately we felt the experience was let down by odd GM-ing. We were given confusing and unprompted clues at the wrong time (e.g. while solving an existing puzzle). It felt as if we were being hurried along, without even having a chance to look for and solve puzzles ourselves. One of the lock codes in the room had been set incorrectly, which staff confirmed when we reported it later. The GM didn't notice we'd punched in the right number and it wasn't opening - we only solved the lock by scrolling the final digit either side of the correct number, just in case. After the game ended we didn't get exact confirmation of our time, like you normally would.
It was hard not to compare it to the quality of the other game at Tulleys we've done, including one of our all time favourite games, Mutiny. Outfitters is probably normally a solid good room (7/10) but our specific experience was not great (6/10).
A really strong addition to Tulleys, although well deserving of its difficult reputation. This is mainly due to sheer puzzle density, although there are some really challenging puzzles requiring multiple steps to solve. A couple of frustrating skill based puzzles vexxed us although the puzzle quality is great and flow works well. Splitting up is essential, and a large team is recommended. The theming and design is outstanding, plus our GM was great.
Dodge is the weakest of the Tulleys Rooms (not including the smaller games in the trailer outside). It's not a bad room by any means, just feels very sprawling and all over the place, in terms of theme, story and puzzles. The start is good, and then chaos unfurls as a larger area opens up and it dawns just how much there is to solve. Unlike Nethercott, it's challenging to split your group into multiple rooms which makes it challenging to progress in good time. The final puzzle is poor, which is unfortunate as it's a cool bit of tech, our GM had to open a side door to fix it for us mid game.
Otherwise, the room design and build is great, plus the props are of a great quality. The shooting mechanic was cool but didn't feel it worked too well, and there were some screens that did nothing in game. A decent game, but doesn't compare to the other Tulleys rooms
Iโm clearly in the minority here, but we did not enjoy this game. We think it all came down to the gm not paying attention, but even without that, it seems to be WAY too hard to do in an hour. Then if you are frustrated at the end they give you a 50% off coupon to come back and do it again ๐
Oh my wow, this is a doozy of an escape room, not for the faint hearted.
Like all of Tullyโs escape rooms, the setting and props were outstanding; so well thought through and perfectly in keeping with the theme of the room. If you have never done a Tullyโs room, I strongly recommend leaving this one until last as it is the biggest and hardest of the lot, the other rooms will help you to understand the puzzle style of Tullyโs which will really help.
There is so much content in this room it is unreal, it just keeps going and going! Top tip, split off if you want to beat this one.
Our Game Master was excellent at supporting us when we were stuck, leaving just the right amount of time to drop helpful hints, always in character as a ghostly voice.
Tullyโs is not so much a narrative based escape room, but more focussed on theme based puzzles. however this is not a negative, there is an excellent range of puzzles that really get the cogs working. There are so many excellent surprises in this room, as well as clever puzzles I have not seen before in an escape room. The non-linear structure meant that everyone always had something to do and escaping this one felt like a real achievement!
An amazing room. A couple of the items were a bit worse for wear when we played and broke during play which stops this getting the full 5*. I also wish there wasn't quite so much content in the room. Although we did escape, we had to parallelise a lot in order to do so and it meant there were large chunks of the room I never saw!
Having commented that the GM in Outfitters hinted us a bit too readily, the GM for Dodge City was spot on and one of the best hinters our group has had. We needed only a couple of tiny hints to complete the room and the GM let us figure stuff out for ourselves as much as he could.
The GM hinted us a bit too quickly in this room and we wished we could have had a little more time to work on the puzzles ourselves. But another outstanding room from Tulleys.
What can I say, Tulleys are just awesome.
Fantastic from start to finish. The puzzles included both physical and mental problem-solving, and included mechanisms and styles that we simply hadn't seen elsewhere. The game unfolded with more and more spectacular spaces with amazing set design. Only wish Tulleys was closer to us so that we could do all their other rooms!
2nd attempt as we failed to escape the first time
After the miserable failure of Nethercott Manor we decided to try another Tulleyโs game. We unlocked and completed with good time left. It was another great room with lots of puzzles and rooms.
It was the very first escape room we played and I now know it was the wrong choice for the complete novice...! lol. Itโs so involved and full of puzzles to solve. We managed to get to the last room but unfortunately ran out of time. Still, we think we did well! Very good room with a lot to work on.
Really hard to know how to review this game: as a couple I would say we had quite different experiences of the game. Pretty similar theme and look to playing a Mystery Case Files computer game. I got to do more of the smaller puzzles individually while the other half of the duo concentrated on some more physical skill puzzles. The game - if it had worked and had been well hosted - would have been absolutely great, I am sure.
The good: it is HUGE and there is plenty to do. We apparently had one room to go at the end and hadn't quite finished the room we were in. There are some fun puzzles. The set looks fantastic - one of the best I have seen. There were some great a-ha moments and some mild jump scares.
The bad: ultimately a frustrating experience - more so for Mr B who got stuck with a broken puzzle having been trying to do it for at least 10 minutes. We had 3 separate occurrences in the rooms where drawers or doors should have opened having put in the correct solution where nothing happened. I am not sure if this was down to mechanical issues with the puzzles or a failure to pay attention to manual release moments on the part of the GM - but compounded by failing to get a response from the GM when asking for help or to confirm that the solution entered was correct on multiple occasions, it felt like we wasted a lot of time standing around not understanding why nothing had happened and why we couldn't progress. Given these faults, being ceremoniously shepherded out of the room exactly on the 60:00 mark - when we had starting playing around 10 minutes in advance of our listed game time - meant that we felt like we had not really got the full experience, and I can't say that the GM was particularly bothered about it. A real shame, given the potential the room clearly has to be one of the best in the UK.
Update: we did return in Nov 21, and completed it this time. No issues with broken tech this time around, and the hosting was significantly better. Finished in 75 minutes, recalling very little of what we saw the first time. It is a beautifully designed set, but something about this game just doesn't spark joy in me - definitely prefer some of the other Tulley's games over this one. It is still a very good game though, just competing against some other very high quality games. Agree it works better as a 90 minute game as a 2 player so it's nice they have made that change.
Good fun - apparently we completed about 80% of the game in the hour, partly due to a rather slow start on our part and partly because there is a LOT to do. Not surprisingly, some people go back for a second attempt and can see why. Nice set dressing and many rooms to get through!
Update: we did indeed return In Nov 21, and succeeded on our second attempt ๐ it's a very fun game, but we did have some issues (with a broken yet crucial prop, and then a broken puzzle at the end which required GM to override, which was a bit of a shame). Still kept very busy on the second run through, so felt like good value.
Plenty to do as a two and soooo close to getting out just faltering on the final puzzle. Good for needing communication skills and plenty of puzzles to enjoy - probably don't need to be a larger group like might help with Dodge or Nethercott although you'd still need to work reasonably fast. Not the most original theme but good fun.
Nicely done in terms of set dressing for a common theme; some fun puzzles and would recommend playing any of the Tulley's games at the end of the day - they are all good quality. A couple of puzzles fairly common to escape rooms but enough to work on ultimately. Unfortunately due to local flooding we arrived late and could only play 30 minutes of the room but managed to do the majority of the puzzles so perhaps a touch easier than their other (fiendish as a 2!) rooms
Challenging, as there is a lot to do!
My favourite thus far! A must.
Seriously impressive. Wish we had been pre-warned the unlikelihood of 2 newbies escaping. Issues with understanding the clue โaccentโ it Lost us valuable time. Otherwise we wouldโve given higher rating
So much puzzle content! High proportion on which were very good. A couple of hints needed for some of the more obscure puzzles/hints, due t the sheer number. First time in a while I've felt under time pressure - would happily take 5 people along with hindsight.
Fantastic theming, which really adds to the game as well. That alone would have been enough to have a fun time, but combining with the puzzle content makes for a fantastic experience.
One thing is that some parts of the room do get quite warm. I wouldn't go into the room too overly dressed!
Fantastic immersion, chunky puzzles/part-of-game props. Excellent overall experience!
5 star despite being petrified throughout!
