Games in East London by Escape Plan
Most recent ratings & reviews from players
A lovely and original game, one of the best of Escape Plan.
A lovely WWII room with lots of fairly easy small puzzles that make it fun the entire time. Lots of puzzles are very original, and there’s lots and lots of them!
A really fun room different from any time travel I’ve done before and as a result very cool - was particularly fun to choose your own music during the game - definitely recommend using this functionality when you’re in the Time Machine.
Puzzles were all great and logical and used some mechanisms I’ve never seen before so again pretty cool.
Recommend this room.
Best escape room I’ve ever done. Really clever, brilliant set and props and great puzzles. Hard recommend
Very fun room and very well themed to the war. Our host was excellent and we enjoyed his chat. Very knowledgeable.
The room was great…we were sceptical at first but I very much enjoyed the “barrel door” but the 2nd part of the room was great. The array of puzzles kept us on our toes and I enjoyed the linear feel of them. Some very clever puzzles.
Great room for 6 of us, we did enjoy this room a lot!!
Great room, just enough for 6 of us! Definitely worth visiting
A different vibe to a war themed room, with a variety of different puzzles, and separate sections to the game which add an extra level of enjoyment and something a bit different to a traditional escape room ending (with the overall succession being points based).
Thank you to our host Jacob, he was great at setting out the story from start to the end.
Overall, a good world war 2 themed room, and I recommend playing if you’re in the area!
Excellent room, such wonderful hosting!! Very enjoyable game, not too difficult
A very well designed room with some great use of puzzles that just clicked for us. Well used space and just overall a fun room with great hosting as always.
Scoring system in play rather than necessarily how quickly you escape, which was great for a change. Achieved 71/71 with one clue. Great GM. Lovely mix of puzzles and plenty to decide and conquer.
I looked forward to this so much and I am afraid that it just didnt quite hit the spot for me. Definitely not a game I would advise for new players as it seemed pretty tricky in parts. Well themed and designed though.
The idea/concept behind this is great and the build quality is exceptional. Really nicely themed room and well GM'd. I personally did'nt gel with the first third of the game but the others with me all loved it.
We would rate this room in out top three out of around 150+ we have done. The themeing is excellent and the gameplay really imaginative. The time machine is really quirky as are the puzzles.
Our game host Jacob was friendly and just as helpful as you need. He explained that the owner is a keen gamer himself and is keen to make sure that the experience is as good as he can make it for the teams.
Can't wait to go back for the other rooms.
Ronnie was a superb, friendly and thoughtful GM
The hosts, Brendan and Marilou, made it very fun for us- a group of four Americans visiting London. The room was very intricate and well planned and just when you think you’ve escaped, it becomes a bit more complicated. We will definitely visit again if we come back to the UK!
Marking as quite difficult as we were both a little blind on the day.
As others have said, this is in two distinct parts. The first as a more traditional escape room, the second as a points gathering exercise on which the success or failure of the mission relies.
We found our most blindness in the first part as our eyes aren't the strongest nowadays and young, more active eyes might be more keen. Obviously we were still as blind in the second part, but the lack of linearity made the second part more able to pick up and drop tasks so we were able to come back to things when we found clues that we hadn't used. A slightly larger team would benefit from this lack of linearity. 3 or 4 would be ideal size I would say, but can be done with 2.
The lovely Lydia (who also hosted us for Roll out the Barrell) was brilliant as always and is enthusiastic about the games, willing to explain the clues we missed and gave us an extra 6 minutes to complete all of the tasks as we were, by that stage, on a roll...we had completed enough tasks to finish the escape, but we were well on the path for total completion....and with this one, you want to complete it as the ending is satisfying as the battle is - well - the name of the game!
An enjoyable room, with two distinct phases. The first part was a little dry, but had a some interesting, non-traditional lock mechanisms. The second part had high puzzle width, but little puzzle depth. I would have enjoyed a few more sequential/linear puzzles. Very chaotic, quite fun. Our host for the evening was excellent.
This was a fun room, quite unique in its ambition and also some really interesting puzzles. I thought that the story was a bit ramshackle (with a bare bones intro video), and the theming was lacking in some areas. It was good theming overall, but there were a few bits and pieces that could have been better hidden (a broadband router with a label was quite funny, at least it wasn't necessarily out of place) to add to the immersiveness. It just all felt a bit 'I'm clearly in a set'. I think you need to go all out if you have ambitious theming and want to capture that immersion - this room sort of stops short of filling out the empty spaces with theming at a point and it's very noticeable.
That being said the puzzles are enjoyable and a bit different so worth doing for that alone.
A departure from Escape Plan's usual themes, this was a really fun room with a few unique mechanics including giving players some choices. Lovely accommodating host. Tricky puzzles that probably wouldn't be suited to new players.
A really fun room, with a good story and a lot of very good riddles. Super nice game master Lidia. Of course, we loved the Time Machine. The only downside ~ the decorations are not top notch and you can for example hear the game master resetting the room.
Wir fanden den Raum ziemlich schwierig, weil er anders ist als andere. Und dann mal wieder zu weit gedacht… Aber ein wirklich cooles Konzept und wir hatten viel Spass! Lohnt sich
Good puzzles. Got a little boring
Great game, great fun..... 1 part we LOVED.
We played as a group of four and were joined by another escape-loving couple, it was fantastic! The transitions were seamless, and we absolutely loved every moment. The theming was top-notch, and the puzzles were engaging right from the start. A truly immersive and well-designed experience!
This is our first game at Escape Plan and definitely won't be our last! I booked this after deliberating between two of the rooms, and wasn't disappointed in the choice. It's increasingly difficult for rooms to be original with so much on the market, but this one definitely threw up several puzzles/ideas that we've not seen before.
The main game mechanic is great fun and a bit special, and despite being quite obvious how it works, you still feel a little bit of magic as you move through the game areas and suspend your disbelief. The addition of being able to customise your experience in an audiable way was very fun too.
The puzzles all made sense and we didn't need any clues at all (semi-rare for us). Everything flowed and the narrative was pretty strong as we went along. We didn't feel like we were just solving puzzles for the sake of it. The hosting was also good, I liked the jokes during the briefing.
A fantastic game! A very unique set piece to add to the immersion and the transitions. Lots of great puzzles with lots of variety. Some really unique theming, scenery and objects throughout. The hosting added to the great game, as well as some bonus choices (that in no way affect your game) to bump it even higher. Well worth a visit!
A really immersive room with a fantastic centrepiece. The idea behind the whole room was fantastic and very immersive, although the only reason I decided on 4 star instead of 5 was because the only way to confirm that you are correct is to end the game. As a bit of a completionist, I didn't like the possibility of getting something wrong and then not knowing or being able to correct it. As it turns out, we didn't make any mistakes, but it was an added stress to the game.
We had an amazing time! The room featured a unique transition mechanic that was a fantastic change from the typical “open a door” approach—really creative and immersive. The puzzles were clever and well-designed, offering just the right level of challenge to keep things exciting. Hosting was spot on, adding to the overall experience. A thoughtfully crafted room that’s well worth a visit!
Very last minute booking welcomed by a lovely host - David. We love different and tactile ways of solving puzzles and locking things away and escape plan does this so well. We often find ourselves spending as much time in awe of these little contraptions as the puzzles themselves!. This game has a fairly unique story and some clever puzzles and mechanics, with moments of fun and humour and some great touches all topped off with great and welcoming hosting. Absolutely recommended.
The only peril in this one is being caught by your superiors while stealing a barrel of beer, but a lot of the puzzles are unique, hand crafted and really quite intricate when you look back on them. It's nicely period and the hosting was, as usual, top notch with someone obviously rooting for us to get finished in the time and it was incredibly close - well couldn't get much closer really!
We really liked the way the puzzles are integrated more into the theme of the room, some escape rooms are a little more padlock heavy than this one but although there are padlocks and keys, these are integrated well into the game and aren't too obtrusive.
One of the puzzles had a little wear and tear on it's printing and could have done with a bit of a refresh (circuit diagram), but on the whole this is definitely up in the list of favourites.
This was definitely my favourite game from this company. The gameplay was excellent and flowed so smoothly – everything just clicked together perfectly. I really loved the collectathon style, but with a clever twist that made it feel fresh and exciting. It was just really good fun from start to finish. The puzzles were engaging and kept us on our toes, and the whole experience had such a great rhythm to it. Highly recommend – it’s a fantastic game!
This was the room I was most excited for, especially after hearing so many glowing reviews and noticing the higher pricing, which naturally set my expectations high. However, surprisingly, it ended up being the room I enjoyed the least. That’s not to say it’s a bad game – far from it. For many, the time machine theme will be a real treat, especially if it’s their first encounter with it. For me, though, it felt a little familiar (reminding me of a certain game in Nottingham).
That said, there was one standout feature – a unique puzzle box that I’ve never seen before, which was a nice touch and something I really appreciated. It’s always great to encounter something new in an escape room.
The hype surrounding escape rooms can sometimes be a double-edged sword. When expectations are set so high, it can be difficult for any game to fully live up to them. While the experience was still enjoyable and well-crafted, it didn’t quite leave the lasting impression I’d hoped for. Ultimately, it’s a solid game – just not as groundbreaking or memorable as I had anticipated.
A solid game with a classic feel to it. While it didn’t quite leave as lasting an impression as some of the others we’ve played at Escape Plan, it was still an enjoyable experience. The puzzles were well-designed, and nothing really stumped us, which made for a smooth and satisfying gameplay. Overall, a good game and definitely still worth a go for anyone who enjoys a classic-style escape room!
Had a great time playing this game – it was really good fun! The puzzles were engaging, logical, and had that perfect "kick me" moment that made everything click into place. However, what really made the experience stand out was our Games Master, David. He was absolutely brilliant. All the Games Masters throughout the day were great, but the three of us all agreed we wished we could have had him for every game. He was not only a fantastic host but also really lovely to chat with afterwards. His enthusiasm and warmth really made the experience special. Highly recommend this game – it’s a great time, especially with such an amazing host!
This is a really good room, with some brilliant puzzles. They're the best aspect of this room, and are super original without being over-reliant on tech. It has a nice linear flow, and a really clever 'niche' that really brings the room together. It could do with more of a focus on the decorative element, as the puzzles are so strong, that the decoration is slightly disappointing. Overall though I would highly recommend!
Even though this game is a step away from the theme of WW2 all of the Escape Plan trademarks are still there - beautiful mechanical puzzles, great theming, story and clever puzzles! Such a fun game and lots of clever moments throughout. Thoroughly enjoyed!
This is a sweet game that fondly describes a whimsical scenario at the end of WWII. There's no peril here - just good old British beer, our brave boys in the air force, and plenty of tally-ho! As always from Escape Plan: Roll Out The Barrel is full of beautiful, hand-made tactile puzzles, very well-maintained props and excellent hosting (no poor quality, laminated, or broken props here - it's a game that is made and shared with love).
Perhaps not quite as memorable as some of the other Escape Plan games, but still very enjoyable.
Charming, delightful, stylish, original... a joyful romp through time and space between two beautifully-realised locations, accessed by a fun central gimmick.
As we've come to expect from Escape Plan, it also had very attentive, friendly hosting, top quality design and craftsmanship on all the bespoke wooden props and puzzles.
We all left with broad smiles on our faces - a delight.
I was really looking forward to returning to Escape Plan to try their latest game Pushed for Time after playing 'The Adventure Begins' last summer and I was not disappointed. On arrival, we were greeted by Sarah, who was actually our games master last time and surprisingly she remembered us! This is very different to the other games on the premises that are all ww2 themed but I very much enjoyed it. The theming and attention to detail throughout was great and the use of the time travel machine is an exciting addition to the experience. In terms of puzzles there are a mix of padlocks, tech and tactile/mechanical puzzles, so this all provided variety as we worked through the game. The mechanical puzzles were something I praised in our last game so I was pleased to see these had been included once again. The storyline was a fun one to play as we had a couple of objectives to complete as well as simply 'escaping'.
I really appreciate the thought that goes into the gameplay here at Escape Plan and would recommend anyone paying a visit.
Loved this room particularly due to the great hosting from owner Brendan. He made our kids (10 and 7 years old) feel so welcome and even added extra challenges just for them. The signposting at Escape Plan is great, ensures you are on track and no time wasting. We ended up 7th on the overall leaderboard for this as we didn't need anywhere near the 75 minute limit (it was very new when we played so fully expect to drop off the board soon 😆)
This is the best executed time travel escape room I’ve done; I loved it.
The puzzles were unique and extremely enjoyable. We struggled with one puzzle in the first part but then everything clicked into place relatively quickly afterwards.
There was a great story with clear objectives.
The craftsmanship was wonderful and even better once we’d heard the story behind the construction of the room.
The star of the show is the Time Machine. I don’t want to give anything away but you might want to take your dancing shoes along…
A solid four and a half stars but I gave the five stars because of Charis’s superb hosting.
Our 2nd visit to Escape Plan and it certainly didn't disappoint. Its not the largest of areas but really well planned out with original puzzles that really fit in with the immersive aspects of the game. I think it would work with different sizes of group and different levels of experience as it uses a scoring system more than an escape time although you do still need to get out. The theme works really well and I think to get the full score is a challenge for most teams. Highly recommend and the best room I have played in London so far out of 1 at Clue Quest and 2 at Escape Plan. The last thing to mention was our great host Sam who really set the scene well and kept us on track near the end where we needed a little direction.
Another fantastic offering from Escape Plan! This was the final game we did on this day and, while it didn't quite pip Battle for Britain to the top room spot for me, it certainly met the high expectations we had after doing the other two rooms.
So many hand-crafted puzzles and some truly inventive elements made this an absolute joy to complete.
So much immersive fun to be had in this superb room and a plethora of puzzles to keep us busy. This was my personal favourite here at Escape Plan because it was puzzle after puzzle of high-quality, immersive gameplay. An excellent mix of puzzle types and different levels of achievement means that there is something to appeal to everyone.
Sam, our GM, was excellent once again. An excellent room.
Probably the most straightforward of the rooms here at Escape Plan, this is a beautifully put together game that echoes historical events and packs a powerful punch with puzzle quality.
Props are all delightful, well-made and historically-fitting and Sam, our GM, was excellent from start to finish.
We had Lidia and Sam as our hosts for two separate rooms and they were both friendly, happy, helpful and made for a great day out! Thank you!
Interesting set up in a kind of shared arts space in an old office building, quite unexpected. This room is probably the most analogue room I have seen, with some puzzles manually operated by the GM who is literally sitting in a little false wall room in the corner...! It was gloriously low tech but the puzzles were all challenging, creative and unique.
Our GM (like Paris but with a K) was great, was clearly involved in the business, and after we were done, she gave us a detailed rundown of how we performed, recalling moments during the game in very high levels of detail, saying how well we had done certain tasks, remembered all our names too, which is something i've not seen yet.
Will be back for the other rooms.
Great experience for experienced escapist. Very classical and a lot of focus on the puzzles which were all quite clever without being illogical.
We were mostly seasoned escape room players, with a total of probably 50+ escape room between the four of us, and we found the puzzles very smart and engaging, not too hard, not too easy, and there was plenty to do for the 4 of us.
The room worked really well thematically as well. I could tell it was high quality stuff - in some escape rooms I've done, props were all worn down because they'd been used so much, and some objects sometimes felt fiddly or poor quality. We didn't have that issue with Battle of Britain at all!
Besides, our host, Sara, was very friendly and very attentive to our every move in the room. She observed us well enough to assess whether or not we needed clues - and in the end, we didn't need any, but it's great that she didn't give away anything, as I've had that issue with other escape rooms in the past where hosts aren't really paying attention to what you're doing and over-clue you as a result.
I'd thoroughly recommend this escape room for seasoned players looking for a challenge, and we found that the room worked well for 4 people. Less than that and we might have struggled to reach the maximum score.
I think I can safely say this is one of the best escape rooms I've ever done, and I've done many!
Situated a couple of minutes walk from Shoreditch High Street the venue is easy to find and we were soon greeted by our friendly Games Master Sarah. We booked to play The Adventure Begins and Sarah gave an energetic introduction to the game to set the scene. As we have done a lot of games before, we were able to agree on a help system that meant we could get stuck in with the game and Sarah would only help if we asked or she could see we were completely off track with something. The game itself was well themed and you can tell alot of time and thought has gone into the puzzles that seamlessly met the narrative. It was a relatively linear game, but at times different puzzles could be completed simultaneously, which then lead onto the next puzzle. I liked that nothing was too high tech but instead lots of tactile mechanical puzzles that have been made with care and attention to detail, fitting the theme. There were some really clever puzzles I've never seen/done in the 60 games I've done in the past so that's always a bonus. After some tension (or excitement, depending which way you looked at it) in the last section of the game we managed to escape the Prisoner of War camp with 9 seconds to spare, which we were pleased with considering there was only 2 of us and it is quite a challenging game.
The great customer service continued with Sarah post-game as we debriefed and discussed other games before getting our team picture.
I look forward to returning to try the other games in the future, including the new one opening soon with a non-WW2 theme. I would definitely recommend to others looking for a fun, challenge of a game at an affordable price considering it's in the capital!
Escape Plan's Battle for Britain is a small but mighty escape room that packs a lot into its space. The puzzles are quite challenging compared to their other rooms, and incredibly varied, including logic, codebreaking, physical, and word puzzles. Sarah was yet again an excellent game host, who has a gift for naturally adding a personal touch to her clue delivery. The climax is a unique way to see how you scored, and it's sure to leave you feeling like you've made a difference. I'm already eagerly awaiting to see what Escape Plan's next escape room will be!
Yet another jolly good time, and a rollicking good adventure. The immersive POW set and unique and clever puzzles kept us busy and thinking for almost the full 60 minutes. Our excellent game master, Sarah, really got into character, which fit the theme well and made the last 10 minutes incredibly intense.
After a run of pretty average escape rooms, this was an absolute hit with our team. In the pub afterwards, we all agreed that this was in our top 10, which is no mean feat given the number we've done.
Clearly a lot of passion has gone into the whole design and set-up. The things that stood out for us were:
- The hosting was exceptional with just the right balance of everything (this was probably no surprise as it turned out our host was the room designer and owner);
- The parallel problem solving was spot on;
- The puzzles and equipment were all excellent;
- The story and atmosphere were very good.
This was an average difficulty room, and apparently the other two are slightly more complex, so we'll definitely be trying those soon!
This is everything an escape room should be: from the moment the GM starts the briefing to the second you escape through the final door, you're transported back into WWII-era London. The puzzles are totally in-theme, they're interesting and varied, and give you a sense of satisfaction when solved. The story is exciting, and accentuated by clever use of ambient sound effects and props.
Special mention needs to be made to the beautiful "analog" lock mechanisms, which can only be described as high-tech in the most low-tech way possible. There's no anachronistic 4 digit keypads in this 1940s set - just beautiful, tactile, chunky locks that make this game feel like a consistent, complete package. What a delight.
Some clever puzzles here! Had a great time with our host and the room itself was genuinely fun!
Some clever puzzles here and great use of space.
My only criticism is - We advanced into the next stage of the game as it isn't locked but requires some physical effort which we found by accident. The host had to interrupt us to tell us not to proceed.....
Myself and my family had a good time here. Nice tactile puzzles, and our gamesmaster gave us just the right amount of help to keep us going (especially with an 11 and 13 year old who haven't done many rooms).
Some nice surprises and a well thought out story, and we'd definitely like to try their other rooms now.
Criticisms would be that the room wasn't fully reset when we started, with two of the locks already being undone, which is never a good start. Also there were some elements that could do with some TLC, including a small trapdoor in the floor of one of the spaces, which you could simply lift up and contained Ethernet cabling etc. Obviously it should be sealed shut or covered better (e.g. with a rug).
Managed to meet the high expectations from Roll out the Barrel and cements Escape Plan as the best venue in London for me. Puzzles are inventive and lots of fun to solve, plus the meta-puzzle of pushing squadrons around on a giant map is fantastic and well realised. Staff are really great as always - we had Sam who was well up for a chat after. This game is brilliant!
Very immersive room with great use of sounds and the host playing into the storyline. All the puzzles were logical and creative, the design was very pretty and similar to Roll the Barrel with WWII theme and usage of a lot of wood. The host was great as well!
Clearly built by a team that love escape rooms, this room has loads of original puzzles and authentic props. The theming and story is great. We had a really fun time playing this, and our host Sarah was super friendly, chatty and an awesome GM. My favourite room in London
As with all Eacape Plan games the theming is superb (and this one is a little jollier than their other games)- all of the puzzles made sense and were in keeping with the theme. A fair few really lovely handmade tactile elements/ puzzles / boxes that elevate the game to be extremely impressive.
Enjoyed this room even more than 'battle for britian'. Highly recommend. Sarah was a brilliant host. The difficulty level of the puzzles was spot on for our group and we felt they were all good quality with no 'fillers'.
Amazing game - suprising unexpected steps and enjoyable well thought-thorugh puzzles and impressively working tech. None of the puzzles are uniriginal or basic, most of them we have not seen anywhere else. The music could be a bit louder and more immersive to make it more atmospheric.
Great signposting, solid puzzles, and a brilliant story with the added bonus that you are following a real escape plan from the war.
Wonderful game - really original, clean and well ran.
Superb game - lots of original puzzles - couple verged on illogical but we got there in the end. Really well paced as well.
There is an excellent variety of types of puzzles in this traditional, non-linear escape game. Some were particularly memorable and creative! A lot of love and thought has gone into this room, we really enjoyed it.
Almost the best escape room I've ever played, only beaten by Roll Out the Barrel (from Escape Plan as well). Like that room, this has original and handmade puzzles, and again has nothing scary but still manages to be immersive and fun to play. The hosts are still just as good as ever, and we escaped with only a couple of hints for a puzzle we'd mostly solved. While there are many great war-themed escaped rooms in London, this one definitely competes for the top spot! I recommend it to anyone who's already played Roll Out the Barrel or is looking for something a little more serious (but still family-friendly).
Probably the best escape room I've ever played! The host was fantastic, the puzzles were amazingly original and the whole room was completely family-friendly while not being dull. Most of the puzzles are made out of wood which means you probably haven't seen them in any other rooms. Also, the theme of stealing a barrel of ale from your officers is a welcome change from most WW2 escape rooms where you are a spy gathering information or a prisoner trying to escape. I can't say much more without spoiling the room, but I would recommend it to anyone, whether it's your first or fiftieth room!
I loved this game from Escape Plan. Sam, the host, was super friendly (and he learned all our names in order to give clues to the right person, and give us personalised time cards at the end) and the puzzles were great.
The tech is all in house and suits the theme - lots of wood, great scenery and a sense of humour with some of the design. The barrel-top games (no spoiler, you'll see what I mean straight away, they use this design in both rooms as well) are BEAUTIFUL. A few too many padlocks on this one but it fitted the style of the room.
The ending was charming, too. All round worth the trek eastwards, looking forward to the next room "Battle For Britain".
Loved this room. Some really great in house designed puzzles (lots of wood, which makes a nice change) and a fab host made this room stand out. The theming is beautiful with, plenty of tricky puzzles and lots of non linear moments. I loved that the GM (Sam) knew our names and would direct the clues to the relevant player, that was a lovely touch.
We played both of their current rooms and I am excited to play the next one when it is finished.
Very themic
Excellent room, some genuinely brilliant puzzles, set dressing is fantastic, GM instilled a genuine sense of panic in us fro outside the room. Best company for ERs in central London for consistency - also offer playing as a 2 which is great. Absolutely recommend (all 3 rooms)
Playtest of almost finished (90% of the way there??). The previous 'Roll Out the Barrel' has been reworked into a more conventional escape room with extra stuff on top.
Lovely warmth to the room, with very high quality set design/props. Excellent woodwork on display with quite a few 'homemade' puzzles/designs.
Was a little difficult to know where to start, but things flowed reasonably well after the first puzzle (and actually searching the room better!). The couple of issues there were will assumedly be fixed before official opening.
See also
More from this company:- Escape Plan (closed)
