by Escapologic (website)
21 Castle Gate, NG1 7AQ
2-5 players
Team of 2: Ā£60.00
Team of 4: Ā£70.00
Languages: EN
not on sale
Strange machinery breathes in the stillness of the laboratory. Bubbles rise in a mysterious green liquid. Cogs tick. Gears clank. And in the air, the unmistakeable sound of fear...
As your breathing stills, and your pulse slows to normal, you take a look around. What happened here? It looks like the previous occupant of the room has left in a gg hurry. But why? Your eyes grow used to the dusty light, and you begin to make out the discarded pieces of arcane mechanisms. There has to be a pattern, a code, something to show you the way out.
Contraption was the first of our Nottingham escape rooms, and its fiendish ingenuity has given it legendary status! Can you put the clues together before the clock hits zero?
You'll need a combination of wits, nerve and inspiration to beat the machine and find your way out. With false steps and wrong turns waiting to confound you, the only way to outwit Contraption is to work together. Use your team's skills to solve physical and mental puzzles, crack cryptic codes, and unravel the secret escape route left behind by the mysterious inventor.
Will you solve the riddle of this fiendishly-designed Nottingham escape room? Or will the last sound you hear be the cogs of the lock, as they turn and seal you in forever?
Join the intrepid souls who have tried to defeat Contraption. Many have attempted the challenge. But this room is smart. Some might even say... it's alive...
Overall rating
based on ratings from 36 users
combined with 12 pro reviews
Your review
Player reviews
An atmospheric and immersive room with decent puzzles. The texts found in the game have voice-over which is a nice touch.
I'm really sorry I didn't get a chance to play this one in person. VERY cool set, extremely immersive. One element that I have never seen in an Escape Room before, which would have been particular fun in person, at least for whoever in the group wanted some exercise! Extremely nice GM who kept things moving along without giving any overt hints. I think we slightly preferred their Heistakes room, but both are definitely worth playing. My teammates are musicians, and particularly liked the final puzzle (not to give too much away!).
Clever room with lots to work out - our team took 10-15 mins longer than we normally do to get out of a room, so it was a good challenge
This game was let down by a very uninterested GM for me - Otherwise, the puzzles were easy but interesting and the uses of some items were fun to interact with.
A bit dark and dingy for my taste but a solid room.
Fairly easy, straight forward game. Couple of issues for meā¦
We played the game completely in the dark as there was no indication or help given as to how to turn the lights on. The hindered us ALOT and made the game not as much fun as I feel it could be.
There was also a puzzle toward the end of the game that was basically down to trial and error/guess work in order to be solved. Didnāt enjoy that bitā¦
The room itself was good but poor hosting let it down, required 1 clue all game but that clue took almost 10 minutes to be delivered.
We very much enjoyed this game. Theming was great with lots of great puzzles
a really nice looking room (not literally), some ingenious puzzles, great concepts and a great clue system. Really on theme all the way through
A couple of equipment fails prevent this room from scoring more highly for me.
A clever central concept and a fun steampunk-laboratory setting (complete with on-theme clues) tie all the puzzles together. The original room at Escapologic but it (mostly) belies its age.
Reviews by escape room review sites
Escapologic in Nottingham, UK is one of those must-play venues and has been nominated in the TERPECAās every year, so when I heard that they were opening a remote avatar room, I was rather curious to see which one it would be. I guessed it would be one of two, and one of my guesses, āContraptionā, was correct.
Contraption is Escapologic's original game, the first of what is now eight different escape rooms at their Nottingham location, and it's clear why the venue made a splash from the outset. The game is a steampunk-y fest of cogs and pipes and machines that dispenses with padlocks in favour of an array of imaginatively different mechanisms.
Your first task on entering the room is to turn on the lights. It's not pitch black, fortunately (there are enough metal doodads around that the room might be ...