Just over a month ago the long lost tomb of Cluetankhamun was unearthed for the first time in over 3 millennia. A team of explorers were sent in to recover the Cluetan Crystal, a jewel believed to possess the power of the Nile. It has been several days since last contact with the exploring party so it’s time to send a new expedition down into the tomb to retrieve the crystal. But watch your step – Who knows what happened to the last exploring party.
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Was pitched as ClueHQ's more difficult game but it wasn't particularly interesting. Just seemed to have more padlocks to do rather than any more interesting or challenging puzzles to solve.
Played: 17 Feb 2024Team size: 3Time taken: 47:00Outcome: Successful escape!
originalgreat hostingintense
Great room! We absolutely loved all the padlocks and key combination locks. This allowed us all to try combinations and everyone was involved. Our game master was great!
Played: 12 Aug 2023Team size: 2Outcome: Successful escape!
beautifulvalue for moneygreat hostingquite difficult
Exhausting! But great room. LOTS to do (with 2 of us we ran around like headless chickens). Really good range of puzzles, with lots of twists. A really well themed room as well with fun decoration. Great hosting as well.
Team size: 3Time taken: 58Outcome: Successful escape!
poor hostingso many padlocksquite difficult
This room was so difficult - not because the puzzles were hard but because there was very low light and there were about 20+ padlocks which were extremely difficult to read the numbers on (the paint had been scratched away) and everytime you discovered a code you'd have to put it into all of the padlocks until you found the right one. I've been to the Clue HQ in Birmingham and the padlocks had symbols by them so you know where to put the codes but the Swindon franchise version didn't have this. It completely spoiled the room for us.
We did this as a group of 6 and would suggest others don't go in more than a 3, or four at a push/with kids. Most of the group felt like spare parts as the room was fairly linear in nature and at some points it felt ridiculously cramped. The theming is fairly good, and everything worked as intended, but it felt like there wasn't enough content - I think we got out in about half an hour!
Played: 28 Aug 2022Team size: 4Time taken: 45Outcome: Successful escape!
poor hosting
Fairly standard Clue HQ-fare (by which I mean it was full of padlocks). This room had a decent variation of puzzle types (and gets bonus points for having riddles which I always enjoy but rarely see in escape rooms).
The low lighting didn't add much, and we were glad to be early enough in the day to have fresh batteries in the supplied torches.
Generally good theming, but one memorable puzzle, while Egyptian themed, definitely didn't belong in a tomb.
This was one of our first rooms with clue HQ, we really enjoyed the different puzzles and the theatrics of this room really gave us a great introduction to the company.
Fun egyptian themed room of two halves, there's a twist in the middle and some clever logic puzzles that you either get or you won't and will need a clue. Had a great time in this room.
This was brilliant. The set design is great. I'll admit not every aspect of the puzzles was in keeping with the theme, but the room definitely added to my overall enjoyment. I found this game a little easier to get started than usual, as it's laid out in a very linear way (to an extent). There was certainly enough to do for the 5 of us, only just managing to escape. It did include riddles though, which tend to be my kryptonite.
Played: Team size: 2Time taken: 58:30Outcome: Successful escape!
Reviews by escape room review sites
Two of the many things I've learned from escape games are: if you enter an ancient tomb it's certain to be trapped and/or cursed; and any such trap or curse will take precisely sixty minutes to take effect. Clue HQ's Egyptian theme is one of their more immediately impressive designs, and while the clue screen and modern padlocks show that they're not going for realism, the decor still created a good impression up front. They get points for the gratuitous puns, too.
splitting up to work on separate puzzles doesn’t feel isolating because of the proximity. I’m not sure it would have been as enjoyable with a much larger group