Clue HQ Malvern: The Betrayal of Cluetankhamun

By | March 20, 2019

by Clue HQ Malvern (website)

Ice Quest, Spring Lane North, WR14 1BU

Malvern

2-6 players

60 minutes

Just over a month ago the long lost tomb of Cluetankhamun was unearthed for the first time in over 3 millennia. A team of explorers were sent in to recover the Cluetan Crystal, a jewel believed to possess the power of the Nile. It has been several days since last contact with the exploring party so it’s time to send a new expedition down into the tomb to retrieve the crystal. But watch your step – Who knows what happened to the last exploring party.
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Overall rating

Rated between 30 and 35 out of 5

based on ratings from 3 users
combined with 9 pro reviews

Player reviews

reviewed in Birmingham
Siân O'Brien says:
This was brilliant. The set design is great. I'll admit not every aspect of the puzzles was in keeping with the theme, but the room definitely added to my overall enjoyment. I found this game a little easier to get started than usual, as it's laid out in a very linear way (to an extent). There was certainly enough to do for the 5 of us, only just managing to escape. It did include riddles though, which tend to be my kryptonite. 
Rated between 50 and 50 out of 5
reviewed in Wirral
harveyjcsmith rated this:Rated between 35 and 35 out of 5
Tim Cooper experienced rated this:Rated between 30 and 30 out of 5

Reviews by escape room review sites

Two of the many things I've learned from escape games are: if you enter an ancient tomb it's certain to be trapped and/or cursed; and any such trap or curse will take precisely sixty minutes to take effect. Clue HQ's Egyptian theme is one of their more immediately impressive designs, and while the clue screen and modern padlocks show that they're not going for realism, the decor still created a good impression up front. They get points for the gratuitous puns, too.
Your mission is to find a mys...
A game of ups and downs. A weak intro got things off to a disappointing start, but then the story progression in the game and the theatrics of the experience brought things back up. If you're a glass-half-full kind of person, then you should have fun but, if you focus on the negatives, there's plenty to frustrate you here.
splitting up to work on separate puzzles doesn’t feel isolating because of the proximity. I’m not sure it would have been as enjoyable with a much larger group

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