Wool Creek Dr, Suite E, CA 95112-2622
based on ratings from 18 users
combined with 7 pro reviews
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I have seen the future of online Escape Games, and it is Pursuit of the Assassin Artist! A brilliant intermingling of online and offline elements that meant that our contributions weren't just things like "think to look under that chair". I personally really enjoyed the "in jokes" for people interested in art. The team playing the artist and our avatar were both excellent--really entertaining and great at really committing to the narrative. A must play for online escape fans.
An outstanding game with some fabulous twists and turns which brings a whole new realm of strategic thinking to the remote room genre.
The avatar is brilliant, we had Sarah as our avatar and she kept character brilliantly throughout and was very quicl thinking when we wanted to do something unexpected. The camera work is also excellent, everyhthing was clear and in focus throughout and the use of the telescape inventory iis excellent in that its there if you need to see something up close, but isn't necessary for gameplay.
Excellent game that was designed specifically for remote play, and it shows.
The best virtual one I've played. Our team laughed a lot during the game.
Excellent implementation of a time loop mechanic, something which I'd love to see more variations of and in more games. The set was built specifically for this remote-only game and the care put into designing the narrative and interactions around the strengths of the remote medium really shows.
The format was inventive, the actors were great, and it was surprisingly suspenseful and clever. Really innovative experience that I hope influences future games.
Insanely original. Its refreshing to see online escape rooms that actually can't be pulled off in person.
Reviews by escape room review sites
Pursuit of Assassin Artist has a very funny and new, well thought out game concept (we didn’t have one like this before) for a live video escape game. It reminded me a bit of the board game T.I.M.E. Stories. Our mission contains two points that must be fulfilled to bring the mission to a successful conclusion. But what I also found to be a pretty cool idea, beyond that there is the possibility to gain certain achievements during the game.
This was definitely easily one of our favorite remote escape experiences we've played so far. The story line, set design, avatars and entertainment level were everything we would want to experience sitting at the comfort of our homes. After playing so many remote escape rooms, we realized that we would still rather play at a physical location if the rooms were heavily concentrated on locks, visual effects, and physical puzzles. It's rooms like these that keep us engaged the entire 90 minutes since it incorporates not only puzzles but also immersive theater. This makes connecting with us emotionally much easier since we are being secretly pulled into playing that character without even knowing it. We hope to see more of these types of remote escape experiences come to market! Oh and if you have extra time definitely find all the achievement awards you can unlock in the room! They were like Easter eggs. We had a lot fun "hunting" them.
To sum up this adventure is very innovative, fun and interesting. If you like the interaction and the rooms combining imagination and puzzles, don't hesitate, you will be surprised.
Now, here's something a bit odd about this game: it's got a special "gimmick", and apparently reviewers don't actually agree as to whether or not the gimmick should be a spoiler or not! [...] Here's the deal I propose: go and book this game. It's been my no-contest, hands-down favorite remote game thus far, in part thanks to the gimmick, but also because it's a decent game overall. If that statement isn't enough [...]