Primarily focusing on code-breaking, symbolism and association problems The Sherlock Escape Room will offer an interesting challenge for new and returning players alike.
Having been enlisted by Moriarty, your task is to break into 221B Baker Street, defeat Sherlock's failsafes and retrieve Sherlock's prized possessions.
Hurry though, Sherlock and Dr Watson are hot on your tail!
Sometimes it's easier to give honest feedback anonymously. This review will be displayed with no connection to your user account (although site admins will still be able to see who posted it).
What did you think of the game?
If you type something in the 'Text to display' box, that will be displayed instead of any star rating. If you also set a star rating, the star rating won't be shown anywhere but will still be used when calculating the game's overall score on Escape The Review.
Teammates
You can tag your teammates, whether or not they have an EtR account
Add details of your play-through, if you wish. These aren't displayed as part of the link.
Date played:Team size:Time taken:Outcome:
What stood out?
Click/tap to select up to three tags
Click/tap to select up to three tags. These aren't displayed as part of the link, but will be taken into account internally.
Max three tags please!
Write a review?
Teaser text
Help other enthusiasts with more detailed thoughts on the game (no spoilers please!)
This can be the first paragraph of your review, or a short summary, or left blank, as you prefer. Anything longer than a couple of lines may get truncated.
We may have just been very bad at this room, but it took us forever to get started. There were some basic things that could have been better signposted or linked up to help the players - we spent a lot of time filling in every padlock so something to indicate where a code might go would be quite welcome. I don't really enjoy the tactic of making a room feel longer by making you guess where to put the codes. The room was quite plain and the inclusion of a really broken violin felt a bit sad? The puzzles themselves were okay and we got through them quite quickly but we wasted loads of time in this room so there was quite a lot of standing around (maybe that was just us!). Overall an okay room but could easily be improved with a bit of extra care. Host was really nice.
Played: 22 Jan 2022Team size: 4Time taken: 37:40Outcome: Successful escape!
family friendlyunoriginal
If this was your first escape room it is a great introduction. For us there was nothing new or different about the game but I cannot find many things to criticise the game for. We flew through it as the puzzles were nothing out of the ordinary. A solid game though.
Played: 14 Oct 2021Team size: 3Outcome: Successful escape!
This room was good fun. Enjoyed the puzzles, some clever things. Theming was nice and worked well with the storyline too. Locks wise, it was busy, lots of number locks and it was a case of find a number, try the locks, which is not terrible, but frustrating if you have worked the number out wrong.
For what it was though, I enjoyed it. I got told that some of the Escape franchises dont look after their rooms (this is my only experience with the escape franchise) but from what I saw, the room was clean, nothing was broken or worn, and i would go and play more of their rooms without hesitation.
Played: 21 Jan 2022Team size: 1Time taken: 48Outcome: Successful escape!
plainunoriginal
It's....fine. Really basic design, very easy. I ran it on my own in 48 mins without really needing a clue. A bit near the end really isn't in keeping with the theme. Also it might seem fussy but a *lot* of the puzzles are really poorly written - really bad grammar and spelling.
Met up with a good friend to do this room, our first one together. Either we make a great team or the room was quite easy as we got a decent time! Room is quite basic with a few surprises. Enough to get my friend hooked. Extra bonus points to this venue as I left my car keys by accident and they drove across town to bring them to me!! Yay
Having just played Escape the Seven Seas and loved it we played this game as we had time to spare…and wished we hadn’t bothered. The theming is okay, like any other Sherlock/detective type room, but the puzzles are all a bit mundane, and there’s one in the second room that was both tedious and irritating. Not one we’d recommend.
We enjoyed the game and it had some unique puzzles, I have just rated it lower as it was a very small game like most at this venue and was far too easy.
Played: 23 Dec 2023Team size: 2Outcome: Successful escape!
great hosting
A straight-forward padlock and code escape room with decent puzzle flow and some nice details.
We flew through it so it would be great for beginners or families, as it's not tricky and is very linear but there are some nice moments that we enjoyed.
I love the Sherlock Holmes theme, and there were a lot of fun props and references here. It isn't very imaginative or inspiring though, you are really just going through about 20 numerical padlocks. The 2 or 3 puzzles which didn't use padlocks were clunky and obtuse. It's also not clear why you're playing Moriarty in this room, surely everyone fantasizes about being Sherlock?
Good beginner room with a mix of puzzles and an optional one if you want the credit, couple of potentially immersion breaking puzzles right at the end but still some good ideas/reveals.
Many Sherlock-themed escape games need an excuse for why the great man himself isn't present - perhaps he's been kidnapped, or has died, or is simply too busy with more important cases. Escape's version takes a novel approach: here you are in fact the bad guys, sent by Moriarty to infiltrate Sherlock's apartment and steal a particular one of his possessions.
Although the Escape venues tend not to invest too heavily in the room decorations, 221B Baker Street looks more impressive than their norm...
Theming and Set: Lovely, until the weird timey-wimey wobble at the end. Searching: Not really enough to keep the teens occupied while solving one riddle at a time.