by The Great Escape Game Sheffield (website)
Vicar Lane, S1 2EX
2-6 players
Languages: EN
60 minutes
Overall rating
based on ratings from 20 users
Your review
Player reviews
Beautiful set, the odd jump scare and creepy setting to keep you on edge.
A fun place to visit
Quite a dark room and loved the lack of padlocks. Theme was strong and it did actually scare one of our players enough that he left in the first part of the room!
Interesting Idea, but room for improvement in terms of execution. It was very dark in there which was fun and creepy at first but became irritating later on as we couldn’t really see and tripped over the middle props several times. Also with there had been some form of warning about dexterity. I couldn’t access one clue as it was too high up and I couldn’t reach and my friend was too tall to crawl into a tunnel.
However, the theme is a fun idea and the puzzles were creative and related to the theme of the devil and hell. I am looking forward to play the updated version of this room
The set design is quite cool and there were a few fun puzzles but I didn't enjoy this room overall. Way too dark, one of the mechanical puzzles didn't work even though we were doing the correct thing, and there was no timer which is always a problem for me as it causes a lack of tension and I like to know how long we have left/how urgent we need to be! (This was 2018 so might have been updated since then).
We also had some issues with the GM. One of the puzzles was audio related and we missed it twice because the GM was talking to us over the walkie talkie at the same time. After asking if we could hear it again, the GM essentially berated us over the walkie talkie saying 'Come on guys!!! How are you not getting it!!!' which obviously didn't make us feel too great. Aside from the fact that he was talking over the clue so of course we couldn't solve it, English was not my teammate's first language and so it was just taking us a little longer to solve some of the wordy puzzles. I really didn't think it was necessary to behave that way with us and we left feeling pretty patronised and deflated.
I opened one puzzle in this room. I was so bored. There really isn’t much to do
Both great hosting and poor hosting
Started off amazing. So in character, the slap I got when I said they can't touch you really shut me up (pre covid) but then the running of the room was so flawed. Not many puzzles in the room either
I’d asked for the scare factor to be toned down in advance and was reassured it was just a standard escape room I’d be entering, it wasn’t! I found it terrifying, the noise and dark was too much for me and the middle part of the room I tripped over several times.
Overall a poor experience for me as it was overshadowed by the scare effects.
Played this with a team of 4 and we fould it fun with some interesting puzzles that made use of some nice technology. I do generally prefer older style escapes rooms that use more conventional locks than technology, but this is what you get with a gen2 room. The only downside for us was it was pretty dark and, at times, hard to see, but overall we had fun
Well built, very immersive room for thrill seekers. Genuinely scary at times and the set is great for it's purpose. There's an interesting array of puzzles that tie in with the set nicely too. Some of the puzzles were quite difficult and we had to ask for a few clues. Only minor gripe was that it was difficult to communicate with the gamesmaster as the music/atmospheric sounds in the room were quite loud, but the staff (particularly Issy) were very friendly before/after the room and were keen to know what we thought they could improve on.
This game starts off well and is fairly immersive.
Creepy at times with one or two jump scares but I definitely would not class it as a scary room.
My main issue in this room was the overuse of one type of padlock. It was very dark and hard to see the padlocks anyway, so having to try the same code on multiple locks in the dark grew very tiring.