Vicar Lane, S1 2EX
based on ratings from 19 users
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Interesting Idea, but room for improvement in terms of execution. It was very dark in there which was fun and creepy at first but became irritating later on as we couldn’t really see and tripped over the middle props several times. Also with there had been some form of warning about dexterity. I couldn’t access one clue as it was too high up and I couldn’t reach and my friend was too tall to crawl into a tunnel.
However, the theme is a fun idea and the puzzles were creative and related to the theme of the devil and hell. I am looking forward to play the updated version of this room
The set design is quite cool and there were a few fun puzzles but I didn't enjoy this room overall. Way too dark, one of the mechanical puzzles didn't work even though we were doing the correct thing, and there was no timer which is always a problem for me as it causes a lack of tension and I like to know how long we have left/how urgent we need to be! (This was 2018 so might have been updated since then).
We also had some issues with the GM. One of the puzzles was audio related and we missed it twice because the GM was talking to us over the walkie talkie at the same time. After asking if we could hear it again, the GM essentially berated us over the walkie talkie saying 'Come on guys!!! How are you not getting it!!!' which obviously didn't make us feel too great. Aside from the fact that he was talking over the clue so of course we couldn't solve it, English was not my teammate's first language and so it was just taking us a little longer to solve some of the wordy puzzles. I really didn't think it was necessary to behave that way with us and we left feeling pretty patronised and deflated.
I opened one puzzle in this room. I was so bored. There really isn’t much to do
Both great hosting and poor hosting
Started off amazing. So in character, the slap I got when I said they can't touch you really shut me up (pre covid) but then the running of the room was so flawed. Not many puzzles in the room either
I’d asked for the scare factor to be toned down in advance and was reassured it was just a standard escape room I’d be entering, it wasn’t! I found it terrifying, the noise and dark was too much for me and the middle part of the room I tripped over several times.
Overall a poor experience for me as it was overshadowed by the scare effects.
Quite a dark room and loved the lack of padlocks. Theme was strong and it did actually scare one of our players enough that he left in the first part of the room!
Played this with a team of 4 and we fould it fun with some interesting puzzles that made use of some nice technology. I do generally prefer older style escapes rooms that use more conventional locks than technology, but this is what you get with a gen2 room. The only downside for us was it was pretty dark and, at times, hard to see, but overall we had fun