Char_21


Game
Company
Game
Location
Played: 1 Nov 2021 Team size: 4 Time taken: 42 Minutes Outcome: Successful escape!
originalgreat hostingfamily friendlyquite easy

Really original idea that players can do some real experiments in order to solve some of the puzzles. Have not seen that before in any other rooms. 

Lovely Hosting from the Owner, who introduced us to his little Corgi. In general, a really friendly atmosphere from the staff.  This escape room is dog friendly. 

This room would probably suit a family well as it is not scary and it is very immersive for children. The owner mentioned they had recently designed a special “kids mode” for the room. 

Played: 21 Apr 2022 Team size: 3 Time taken: 1 Hour 2 Minutes Outcome: Failed :-(
immersivestory-drivenintensequite difficult😨creepy

Really liked the theme of this one! This had some really hard puzzles which were challenging but once we worked it out it was really clever. I liked that this room was quite story driven and it looked great aswell. The only criticism I would have is that the clues were very cryptic at times. 

Played: 15 Oct 2021 Team size: 2 Time taken: 46 Minutes Outcome: Successful escape!
immersivedangerous👻scary

Interesting Idea, but room for improvement in terms of execution. It was very dark in there which was fun and creepy at first but became irritating later on as we couldn’t really see and tripped over the middle props several times. Also with there had been some form of warning about dexterity. I couldn’t access one clue as it was too high up and I couldn’t reach and my friend was too tall to crawl into a tunnel. 

However, the theme is a fun idea and the puzzles were creative and related to the theme of the devil and hell. I am looking forward to play the updated version of this room

Played: 20 Oct 2022 Team size: 2 Time taken: 52 minutes Outcome: Successful escape!
beautifuloriginalimmersivequite difficult

Amazingly designed Room! We really thought we stood in the middle of a Bazaar. Had some fun and original puzzles and I loved the way clues were delivered. I think the look of the room really drives the experience.