9 Castle Way, Southampton SO14 2BX
On April 10th 1912 the largest ship ever build left Southampton on her maiden voyage. She was called the ship of dreams, transporting people to New York in the height of luxury.
Just 4 days into the journey disaster struck as she collided with an iceberg.
On board, as first class passengers, with the impending doom; what would you do to escape the ill-fated ship?
Get a whopping 50% off when you come and play a Houdini's room on a Tuesday with a team of four or more.
Just enter code: PRICECUT when booking online.
based on ratings from 66 users
combined with 6 pro reviews
I can imagine this was a great room once. The obvious lack of maintenance ruined the experience for me.
This was our first 90 minute room so we were excited, but this is so overrated online! Maybe it was good years ago but now it feels very dated. Dirty life jackets, terrible ‘iceberg’ with a lazy iPad just propped up against it. Puzzles not automatic, had to do physical signals in a time wasting puzzle til GMs approval. Didn’t like puzzles that revealed where things were hidden as could find without solving them. GM was the best part, very nice lady. We liked the size and the on theme puzzles and water puzzles. So not the worst room or anything, just did not match the hype.
Great room! Quite immersive and just kept going!
Definitely not our favourite and has put us off trying any more at Houdini's!
The very first puzzle we encountered a problem (vital information missing) and had to call for help straight away. This continued throughout, at least 3 times we had to ask for help because something wasn't working as it should, which was really disappointing.
The GM was lovely, and very happy to help, but sometimes his clues relied on us having prior knowledge of the Titanic (which I am lacking!).
The clues are via an old style telephone, meaning if you have made it beyond the initial room it can be time consuming to get back to get help.
The theming of the room was fantastic! The decor, details and sound effects were brilliant.
The puzzles and clues were clever and original (some things in there we'd never seen before) it's such a shame that some just didn't work.
We got a little ribbon trinket for successfully escaping which was a nice touch but it doesn't make up for the broken room!
Reviews by escape room review sites
‘Immersive’ is a worrying term for a game based on the sinking of the Titanic, but fortunately they don’t take things as far as plunging players into the icy waters of the Atlantic. Instead, this game places the players in an upper class berth on the doomed ship, just as it begins to sink.
Houdini Escape excel at providing a good experience before and after the game, starting from the atmospheric lobby and the mini-cinema used for game briefings. I particularly admired the way they use a simple...
Let’s talk about climaxes. The one thing all good games shouldn’t do these days is to leave you unsure whether you have actually completed it. It definitely shouldn’t be dependent on the GM walking in and telling you.
As it turns out, the room has a lot going for it. It sprawls over several rooms (well, "cabins"), it looks fairly realistic (except for lack of motion, I guess) and proposes a few tasks I had never performed before (something I always appreciate after playing so many rooms). There are many references to real-life details in the puzzles, to the point where Titanic experts would probably be able to circumvent a puzzle or two. Yet, having said all that...
I had never heard of Houdini Escape rooms before, so when it was suggested that we do one of their rooms, I was unsure what to expect but was up for the challenge. They have multiple locations around the country and with Southampton closest we headed there and it seemed only apt to do the Titanic room. When we arrived we were greeted by the nicest host/games master who i'm so sorry but I don't remember his name. He is an absolute credit to the Houdini team. His passion and enthusiasm for his job was clear to see and he really made the whole experience, from checking in to escaping that much more fun and entertaining.
Houdinis Escape Onslow Road Southampton: Titanic
This was Second visit to Houdini’s in Southampton after visiting the their Tenpin location earlier in the day taking on Extinct. We had booked in at their Onslow Road location for what is arguably the best rated escape room in the country, Titanic. This was our first 90 minute room. There is a car park nearby where you then have a 2 minute walk to the location so not too bad at all. The reception area is decorated as you would expect for an old immersive experience but it is not as grand as the Tenpin location. You are given an iPad to complete your information details and sign waivers. We were taken to an old cinema style room with popcorn machine and cinema screen ready to show us our brief.
The room is up to 7 people, however, we would not recommend going with a group of that size. Some of the areas in the game are quite tight and as a team of 4 we did struggle a little bit in some parts. The set of the game is as you would expect, fully immersive and completely in keeping with what task we were taking on. We would say that some of the props and games in the room were starting to look a little tired and were not as impressive as Extinct that we had done earlier in the day. In saying that, they had done a brilliant job in creating an immersive experience that we did all enjoy.
At the beginning of the game we found it quite easy to split up and tackle a few games on our own but as the experience went on, the games did become linear. As previously mentioned, some spaces were quite tight and this left some of our team stood watching whilst others were attempting the solve some puzzles. This put a little dampener on the experience for us and with much bigger teams, we can imagine this being quite a big issue. There were a lot of hide and seek games during the experience and at the beginning a few padlocks were to be found but on the whole, the puzzles were varied and fun throughout. It did take us a while to work out that when we did get a puzzle right, a ship’s bell would ring. We’ve not experienced this before and it was a nice touch to add to the immersive experience.
Game Master Clues
We can’t remember asking for any help during Titanic. Our games master did keep a watchful eye on us and if we steered slightly off track then a foghorn would sound which let us know we needed to have a little re-think. We were told that if we needed a clue all we had to do was ask and she would have came over on the speaker system.
We had high expectations of this room and to the large part it did not disappoint. A lot of effort has gone into making one of biggest tragedies in human history a tasteful experience. You could see that game was starting to look a little tired on some of the puzzles that will probably need addressing at some point but it kind of added to the history of it all. This game is a must when visiting Houdini’s Southampton.
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