by Escapologic (website)
21 Castle Gate, NG1 7AQ
Up to 5 players
Team of 2: £60.00
Team of 4: £70.00
Languages: EN
not on sale
After a daring bank heist goes incredibly wrong, can you finish the job?
Five very different criminals were brought together to accomplish the impossible, break into the high security vault underneath Scelus Bank and steal whatever is inside. The operation did not go according to plan and the five have found themselves in police custody, on the run or even worse, dead!Were they set up by the mysterious leader known as Xander and if so, to what end?Now is your chance to assemble a crack team of your fellow criminals and take on the most heart stopping heist in history. Will you crack under the intense pressure or will you escape before the police turn up? Heistakes is our seventh room here at Escapologic Nottingham. Using an actual vault as the setting makes Heistakes one of the most realistic and immersive heist themed rooms in the country.With the help of two anonymous hackers your task is to finish the job before the authorities return, the clock is ticking and you’re running out of time!Overall rating
based on ratings from 36 users
combined with 10 pro reviews
Your review
Player reviews
Fun room, but on the easy side. Host was great, but camera work was quite jerky at times.
Fun game. The set is well built and looks great. The puzzles are fun and well themed to the setting. The Telescape inventory was well used to deliver crucial information during the game.
We finished the game with 20 mins remaining and found the game ended quite abruptly (I know this is a part of the experience) , we are relatively experienced players but we were expecting a more challenging experience.
Perhaps it was just us, but our ending video appeared to cut out midway through and we were left wondering if there was more to come or if the game had ended.
All in all, our avatar was wonderful, he followed our directions perfectly and played along with our more ludicrous suggestions, making for an overall entertaining, if not a slightly underwhelming experience.
Really excellent room--the set is exceptionally immersive, with lots of clever elements that we've never seen before. Very good use of the inventory to provide materials that allows team members to split off and work on particular elements separately. Our GM was excellent--he gave us some subtle nudges when needed but, they were well thought out to still let us figure out the key parts of puzzles ourselves. A unique scenario too--not one we've seen before in the games that have been successfully converted for online play. Strongly recommended!
Good room with some surprising aspects we haven't seen in other rooms. Had us thinking 🙂
The second online offering from Escapologic and it does not disappoint. You join the action mid-heist and you're there to get your operative out with your 'acquisition' from the super secretive vault.
The room design and built is slick and impressive with some great interactive props, but its the attention to detail that shines here, the narrative has been worked so that the more you progress the less you need the inventory. From the integration of the telescape as a plot point to the finale where your team will be collectively holding their breath in the final seconds, this is a wonderful adventure with puzzles what are excellently themed. If you're an Escapologic fan then look out for the many Easter Eggs hidden in plain sight.
Ed (our operative) did a great job not to lead the team to the next clue item (so many hosts don't even realise they're turning to the lock/keypad/prob before their team tells them to). This allowed us to explore and discover everything ourselves and all get to experience those "aha" moments.
This game has some great props and strong potential. Whilst nothing immediately wrong with the game, there was nothing that was super impressive in comparison to Escapologics other games. It was well hosted, but we didn’t realise the clue method until one of us stumbled across it, meaning we might’ve missed some potential hints. It would be good if this was mentioned (ie how to get clues if we need them).
This game felt quite frustrating, there were multiple times that we didn’t understand why or what we were doing. The flow of the game wasn’t very clear, when we finished we didn’t really feel a sense of accomplishment as the whole time was spent questioning what just happened.
This game is good to play amongst others here at escapologic, i wouldn’t recommend travelling to Nottingham for this one in particular. Nonetheless, there were some nice props, good use of space and some original puzzles.
Not the best by far at this venue. Fairly underwhelming in comparison to games at the same venue.
Rearly not enjoyable, no fun, waste of so much space
This room was ok, I just felt it really lacked something. Maybe another room or just some more puzzles throw in. Anti climatic i would say is the best word to describe this game. There were some ‘items’ in the room, which looked VERY clearly like a common puzzle, but when i asked after the game the GM said they were just redherrings. But the way the items were in the room and labelled, and placed, i feel as though there maybe was another puzzle, but it was broken or removed from the room but was partly left in? Just found it very odd.
Intially decent theming but felt tired later on. Very light on puzzles, and those that did exist involved following instructions or using keys. Only 1 puzzle involved actually thinking (a lot of numbers to remember with only 2 people and nothing to write on) and another had basically nothing to indicate what to do (trial and error with dodgy props) so wasted us a lot of time. As well as this, game flow was poor - we often found ourselves wondering what to do next or thinking we'd missed something. GM was friendly though.
Good start to the story in terms of immersion, and puzzles that were largely fitting to the theme. It was fun but had a couple of moments where we didn't really understand the flow or direction, or felt red herrings were a little too much in play. A little light on content if experienced players. Enjoyed the last part of the game although we were uncertain if we had completed it correctly until the GM returned which was a bit of a shame. Well hosted by our GM.
Overall it was fun to play but I'd play it more as a game to fit in with playing other Escapologic games at the venue rather than travelling to play standalone (and if you are looking for only one heist theme in Nottingham, I would absolutely pick Daylight Robbery which is excellent).
A really fun room with some original ideas. just lacking in content for our liking. We also felt the story line came to a very unsatisfying conclusion and the ah-ha moment at the end was totally lost
Reviews by escape room review sites
A bank heist is one of the classic escape room themes, and Heistakes is Escapologic's take on the genre. The venue aims for immersion and realism, and they start that off with something impressive and highly theme-appropriate, that I haven't seen used in any other UK escape room.
The plot is that you are 'team B', attempting to complete the heist that a prior 'team A' failed, with help from a 'team C' of hackers who provide computer-based support, hacking into the bank's systems and communicat...