Clue HQ Birmingham: Captain Riddle’s Forgotten Fortune

By | March 20, 2019

by Clue HQ Birmingham (website)

Arches 20 & 21, Lionel Street, B3 1AG


2-6 players

60 minutes

Captain Riddle was one notorious pirate. Famous for pillaging from land and sea and holding his bounty within a hidden cove. The story has become legend over the years and no one is sure if the treasure even exists anymore. You and your scallywag crew have commandeered his old ship and are now sailing in search for the gold. Paranoid that others would attempt to follow in his footsteps, he locked everything up, and is said to have not written down the route to the loot. Riddle’s ship is protected, so you won’t have long after you set sail until the company come after you.
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Overall rating

Rated between 40 and 45 out of 5

based on ratings from 5 users
combined with 2 pro reviews

Player reviews

smudgepuss says:

I think this is my favourite game so far (ever).  The theming is very well done, and it's just really good fun.  The puzzles were the right amount of annoying!

Only minor quibble is that we did manage to irretrievably lose a component that meant we had to be given the solution to that puzzle, although I imagine they've addressed that since we did the room.

Rated between 45 and 45 out of 5
Aine Morgan rated this:Rated between 45 and 45 out of 5
Brian experienced rated this:Rated between 40 and 40 out of 5
Siân O'Brien says:

I loved this. This has been my favourite so far (our of 6). There was a nice big surprise for us in this room, which I don't want to spoil here! There was one puzzle that annoyed me, as the maths involved ignored BODMAS, so I feel like it was dumbed down. I really like that this game has an option to escape, or stay to win treasure!! We stayed. We nearly got locked in because of it, but we did escape with the treasure! 

Rated between 50 and 50 out of 5
Roory experienced says:

Heavy on content, also heavy on locks. Good visual theming and use of audio. On a number of occasions, very good prop/puzzle theming.

Was very dark to begin with, not certain if it became lighter because of story progression, or our GM realised we were overlooking a couple of obvious things in the room (we were told to ask for more light if we were struggling before the room started).

The entry door notes that the door stays locked until 5 minutes before the room booking time. It is possible that I may have missed it in the correspondence, but I wasn't aware of this, and it left us awkwardly standing around in the train arches until the unlock time.

Certainly worth a visit if nearby, would recommend more than 2 people as there is a lot to do. Just don't turn up too early!!

Rated between 35 and 35 out of 5

Reviews by escape room review sites

Whispers on the grapevine (okay, mainly Facebook) suggested that with Captain Riddle, Clue HQ had upped their game and built something quite special, so it was a priority for our visit to Birmingham. Actually, it'd probably have been a priority anyhow - pirate themed games tend to be fun.
First impressions on entering the room were contradictory: the decor was lovely, but I was surprised by what a small space it was. Fortunately that's misleading, with the game turning out to be expansive enoug...

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