Escape From The Room: The Hex

By | July 21, 2020

by Escape From The Room (website)

Sutton

2-6 players

Languages: EN

60 minutes

In an abandoned warehouse a top secret investigation is being carried out on an alien pod the suddenly materialised from the unknown. The pod has been counting down since first being discovered, and scores of top of their field scientists have been baffled and unable to ascertain its purpose. Assuming the highest possible threat level, you find yourself England’s and maybe the World’s final hope of preventing whatever is at the end of the ominous countdown.
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Overall rating

Rated between 25 and 30 out of 5

based on ratings from 2 users

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Player reviews

jakea256 expert rated this:Rated between 30 and 30 out of 5
Played: 20 Mar 2022 Team size: 2
hi-tech

Tricky to review as the room concept is very unique - an interactive pod that has both progressive and bonus puzzles each with varying points attainable based on speed and accuracy. I really loved the concept but felt that a bit more signposting was needed on how to start and interact with the various elements. Some of the puzzles and games were so much fun though especially the alarm (not a spoiler as you're told before you go in). Mixture of great and confusing elements - with a little more guidance I'd have really loved this.

markb experienced rated this:Rated between 30 and 30 out of 5
Played: 28 Jan 2022 Team size: 2 Outcome: Successful escape!

This is a slightly unusual game where completing the game in time is not the complete objective, the game is structured around solving as many puzzles as possible and you are awarded points for doing so, the aim to get as big a points total as possible. The game is divided up into periods and for each period there are main puzzles and if you complete that quickly enough you have the opportunity to solve bonus puzzles. I think we had run out of steam after completing the extended Chamber of Champions not long before playing this and didn't get to any bonus puzzles. The game is quite high tech and a lot of the puzzles are based around interacting with light and symbols some of which didn't feel completely intuitive to us.

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