Danny Badd is up to his old tricks and has hijacked several trains on the Picodedilly line to cause a distraction while he carries out a heist job in another part of town.
You are one of the unlucky commuters who find themselves trapped on a runaway train with only enough track ahead of you to last the next 60 minutes. Will you be able to work out the manual override and apply the brakes in time? Or will this be the End of the Line?
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We really enjoyed this room which is on a theme we haven’t seen before. We were a group of two adults and two kids (ages 11 and 8) and a lot of the puzzles were beyond the younger one. She still had fun though and the 11 year old was fully engaged throughout. The theming is excellent and you really do feel like you’re on a runaway train and you get the sense of panic as the time is running out. The puzzles were varied and clever and very satisfying. Lots of original elements we hadn’t seen before. My only minor criticism was our host was running two games at once so sometimes they were slow to respond if we did something that required them to trigger something. That was frustrating. For example we tried something we thought should work but nothing happened and then five minutes later the host gave us a hint to do the thing we’d tried and this time something unlocked. Clearly they just hadn’t been looking the first time we did it! But anyway a very enjoyable hour and a satisfying solve with lots of good teamwork elements. Highly recommend!
Played: 17 May 2024Team size: 2Time taken: 40:42Outcome: Successful escape!
originalimmersivepoor hostingquite easy
Nice game from Clue HQ, was all really logical a lot of observation is involved. Only thing that let it down was the hosting was very poor, no real debrief at the end or introduction from the host at the start. Host decided to check a door was locked whilst we was in the escape room mid briefing, which was a bit awkward. Overall a nice game, just poor hosting.
We had a great time in End of the line, puzzles were clever and the room looks fab! - The only downside was the host. They just didn't want to be there...
as As with all of clue HQ's rooms, end of the line was greatly theme and had some really original puzzles. Although there was one puzzle that was slightly broken and slowed us down a little bit we quickly got over this, and still thoroughly enjoy the rest of the game.
If you're looking for something different to do would highly recommend as this is a completely unique theme
Played: 19 Nov 2021Team size: 2Outcome: Successful escape!
originalbroken tech
Loved this game. The theming was on point, so much detail! The puzzles were great and fit perfectly with the theme but one of the puzzles did malfunction, which was disappointing.
Very immersive with great pace! A brilliant room with various ways of opening different areas. Only downside was that I felt there could have been more puzzles to solve.
Online escape room (digital - no host) built on an early version of Telescape. Nicely priced.
Fun and the whole family can be involved. Nothing scary or really difficult. Nice videos that tell the story well. The introduction video is accurate and gives a clear image of the game. Probably very good for beginners.
This checks all the boxes without being extraordinary.
You are on a non-stop express train, no really, a non-stop unless you get the emergency brake working. Theming is on point and it does look like you are on a train. Puzzles have a good flow to them but observation is a key skill here.
A strong adaptation of a physical room. During COVID I've often surfed around for a Telescape room that successfully simulates the feeling of being in the actual room. There are a lot of glitchy, poor adaptations out there that feel like half-hearted, low-tech point-and-clicks. This was the game that showed me it was possible for an unhosted Telescape to capture the fun of being in a room.