Team size: 2
great hosting
We really liked the collaborative start of this room and while the theme is not our favorite theme it was well done and well matched to the location. The owners took their time to talk with us after we played and told us that this was their first room. They are building a new room soon and we will def. come play. 
Played: 10 Jan 2024 Team size: 2 Time taken: 57
value for moneyfamily friendlysolid
The old toymaker is dead. Can you finish his last work?

I'm not sure if the story has changed in time, because the reviews we have read does not quite match our experience. We got into the room without any story or puzzles and the story was shown on a screen. 
What followed was a great deal of puzzles. Absolutely fair and great puzzles. This is a solid game and we were happy to do it. As a team of two we just finished in time without any hints. The part just before the end felt a bit bare, but other than this we felt we were at a puzzle party. One puzzle flowed through the first bit. 

Maybe we were expecting too much from this TERPECA rank 14, so we were a bit let down, but not because it wasn't a great room. It was. It just wasn't so impressive as we would have thought based on reviews. A bit lacking in the story part. 

This is not an accessible room, as it entails just a bit of crawling, walking up stairs and climbing down a ladder. 

A solid room all the way and family friendly. Not scary at all and lots of puzzles.

Played: 11 Dec 2023 Team size: 2

We found ourselves on the Road to Innsmouth. Not quite knowing why we were there, but sensing our surroundings and taking one step at a time.

What a beautiful game! Full of cutscenes and dark scenery. Mystery. I don't know Arkham Horror lore, but it didn't matter for this story. We did feel a bit plonked down into the story, but the beautiful scenery made us forget that and we just started solving the puzzles. 

The puzzles were varied and the locks were not just traditional locks. The game was very long and we did feel like some of the middle scenes didn't need to be there, but we enjoyed it anyway. The puzzles made sense. 

You have to remember that you need components more than once. I am from the school where it is "once and done", so I struggled a bit with this part. 

It is based on Unity and Telescape and having it run in the browser without installs was perfect. 

Played: 2 Dec 2023 Team size: 2
originalstory-drivenfamily friendly

We found the treasure trove of pirate cove!

At first I thought that "solving a t-shirt" would only involve a t-shirt, but no. There were props, envelopes and a webpage. It was soooo expensive to get this t-shirt to our country (also because the paperwork for importing is not taken care of so you have to pay a high fee for handling by toll employee), but I am still happy we did it. 

The story and gimmicks are amazing and in the end you understand why the graphics had to be on a t-shirt and not just a poster. Also it leaves you with a nice trophy to wear. While the t-shirt seems to be of a very thin material, it is nice to look at and the attention to detail is amazing. 

It is a game that just makes sense and I'm happier because I played it. If it wasn't so expensive to import, I would have bought the other t-shirt design they have right now. I will play eventually, but I will wait until I can find a cheaper way to get the t-shirt to Europe. Well done, designers. Well done.

Team size: 4

Lacked puzzles and outside knowledge needed. Didn't like the diary aspect of it. Felt like they just didn't want to do the puzzles in the game correctly and put things from the playtest in a diary.


You needed to know about musical scales, their names and order. One team member did, but it was a collaboration puzzle.)

There was only really 4-5 puzzles in the game. You needed to be able to smell (which most team members couldn't) and you hope that the right team member gets singled out. 

There was a falling door moment that felt dangerous. Hit my brother on the shoulder. 

We loved one of the structural installations in the game. 

This game could be fixed with more puzzles and a few changed puzzles (and a bit more respect for player safety). The bare bones of a good escape room is in there. This is a chain and I am sad to think about the people that has this as their reference for an escape room. They did give us two hours for the game, which was nice - only one needed though (and most time was used on the outside knowledge puzzles). We did like some of the collaboration aspect though it was a simple observation puzzle that had us running up and down stairs.

Team size: 2 Outcome: Successful escape!

We really liked some of the puzzles in this room, but the story went over our head :). We liked the tech that was built for the room.

It had something with American politics and world leaders... and we started out being chained to the wall so there was collaboration built into the game. This is a game for large groups and we were on vacation and only two people, but since we played all their other rooms, they allowed us to play this one as well. The other roles were filled by mannequin body parts. Nice touch. 

I didn't have any feeling of time when we played, but we had under one minute left when we escaped. 

Some puzzled were designed for bigger groups and as such they felt tedious for 2 people, but we know that was because we are not the target audience. 

I'm never a fan of using a computer in a game, but it was in line with the theme, so I don't count it that much against the creators :).

Played: 11 Jun 2023 Team size: 4 Time taken: 38 Outcome: Successful escape!
family friendlybroken techoverpricedquite easy

At the magical exam you will have to solve a lot of puzzles. Find the wand.

The host was very nice but did not give us much of a story to go on. Solve puzzles - find a wand and then you are done. The room itself was old and worn. We liked the magic theme and you could tell that love had gone into making the room, but that was years ago and now the few tech puzzles were broken and the rest of the flow was "open lock to find key".

The room was handicap friendly other than being located in a basement and it had a few steps up to the room itself. A wheel chair user could navigate the whole room if they could get into it. 

The room had three nice moments that we will remember, but the rest of the puzzles were too cheap and worn to be noteworthy. Also the room was very short and almost no story. It was a magical room, so Harry Potter featured, but they used names of spells as potion names, which was annoying. Lots of missed opportunities and what was really lacking was the feedback or soundscape. When the room is so worn we don't trust any tech and a bit of visual or audio feedback could have helped. We actually bypassed a puzzle that we didn't notice - but the host let us back into the room to see it. We were told that the place had recently gone to a new owner, so we hope they fix it.

We paid 895 DKK for the room and that is more than most great rooms we have played. For that price it was a ripoff, but it wasn't a bad experience. We enjoyed all 38 minutes of it.

Played: 31 May 2023 Team size: 2 Outcome: Successful escape!
great flow

Da Vinci has hidden the grail, but since a secret society has come for it, you have to find the key, so it can be moved. 

While the plot was a bit over-elaborate with both Da Vinci, Einstein, monks, secret societies, soldiers and a grail story, the game itself had a great flow to it. Lock based with a few tech secrets. We like lock-based games. The host was in character, but thankfully not more than we could pay and find a toilet before playing. This has been one of the more expensive games we have played in Denmark (1090 DKK), but Copenhagen is also more expensive than other parts of the country. We were happy that they had a two player game without a lot of crawling, running, climbing and jumping. Not wheelchair friendly though. 

We really liked the puzzles and they were very fair. Did miss a bit of a wauw-moment, but that is probably just because we are experienced players. New players would probably be in awe of some of the secrets revealed. 

Played: 24 Apr 2023 Team size: 2 Outcome: Successful escape!
value for moneystory-drivenfamily friendly

Go back in time and help the floating brain connect to the grid. 

This was a nicely themed game with solid puzzles. The cheapest of the 3 we played while in Amsterdam and the best for us. For those older players unfortunately there are stairs in the room and you need to climb them several times. We were completely done when we finished (but the place next door had good thai food). At one point you had to crawl or duck very low. It was doable. 

Everything in the game was related to senses and made sense ;). We liked the flow though we would have moved a couple of puzzles if we were the designers. Great feedback given - both with light and sound. And we felt the signposting was on point. We really liked a water puzzle. The hint system did suck a bit because it was fixed and the room was big. We would have preferred it to be available in more rooms. All in all a great experience.

Played: 20 Apr 2023 Team size: 2 Outcome: Successful escape!
funnygreat hostingfamily friendly

Mario and Luigi has opened a bar in the real world! And now they want their friends from all the games to visit. Unfortunately someone else followed through the portal they made. Save the world from Space invaders.

Great host who could send us hints through a gameboy necklace we could put on. Loved the theme - both the bar and the games. Some cool hidden features that we really enjoyed. If you fail try and try again. 

Because we are a bit old and movement challenged, we were not so happy with the puzzles near the floor, but with a little help from our awesome GM, we made it through! So much fun and such great energy. The game room is a bit old but not so much we thought about it much. Everything worked and it was not traditional locks. 

Played: 28 Dec 2022 Team size: 2
family friendly

Can you find the Christmas secrets of the box?

This was a nice little puzzle box for the whole family. We liked the puzzles but we did feel like this would have been so much cooler in real life. The digitization let it down a little bit. The navigation was with arrows between the surfaces of a box - a bit disorientating. Very lock-based and neat puzzles.

Fun for the whole family.

Played: 3 Sep 2022 Team size: 4
beautifuloriginalgreat hosting

You should pose as an art investor and bluff you way into the building. Then go to the Vault.

We were incredibly nervous about this game and how much acting would be involved, but the amazing GM let us though the game with no problem. It felt very natural... and that is not usual for us. 

We absolutely loved it. It was perfect to be 4 players for this as there was also 4 parts of the game. The game started perfectly and set the mood well - even if it stank of cigarette smoke. 

Seeing this beautiful building the game was set in was half the fun. Wow. 

We would have liked a few more puzzles and the crawling was not our favorite thing (only one person had to do it), but all in all a great experience. 

Played: 2 Sep 2022 Team size: 2

A 1920s socialite disappears but where to and why? You should investigate.

An interesting room - in the basement of a creative school. Not an easy place to get to by public transport without walking far as well. 

The room is nice to look at - lots of old furniture. Quite a few 3 and 4 digit locks, but not as many visible at a time that it was confusing. Great use of light in the puzzles - not so great use of darkness. Creepy turn to the story was not really our thing - we are not into the horror stories type things and it wasn't what we were expecting from reading about the room. 

One puzzle needed outside knowledge that we did not have but we could brute force it - the next part of the puzzle was fiddly... so much so that we needed a clue to solve it even though we had found the way to solve it.

The game had a very long intro - that part is not our favorite, but the GM did great. There were just too much repetition.

Loved the trinket we got at the end. 

Played: 20 Jul 2022 Team size: 2
value for moneyoriginalfamily friendly

The ghost of Harry is hungry for company and will help you find his treasure in the mine. He was killed by his own booby traps so be careful. 

This was a cool game in more than one sense. We played on the hottest day in Denmark in decades and since this is placed in a old WW2 bunker you could feel the temperature drop a degree for each step down. Great fit for a room set in a mine. 

The setting was great and the use of dynamite was thrilling. We loved the puzzles and was a bit stressed out by the amount of 4 digit locks. Not that everything was traditional locks, but there was a lot of them. The puzzles ranged from use of mirrors to tools and lots of gadgets. Counting, finding an order, pattern recognition, listening, collaboration, finding hidden things and our favorite - a magic compartment. We didn't need hints for this room, but the GM was following the game, so he could help us if needed. 

Friendly GM, but a bit forgetful, but luckily he was the voice of the ghost, so he could fill us in on those things he had forgotten to say. He also forgot to take picture at the end which we also forgot - it was a very hot day. 

The ending was a bit yucky, but only for a second (and only one person on the team) and then we could cut to the ending.

No jumping, crawling or similar physicality needed for this room. It is a room for everyone. 

We did think that their other room "Kommando-bunkeren" was the best room we have ever played, so that is the one we recommend, but if you have time for two rooms, do this as well. 

Played: 18 Jul 2022 Team size: 3
immersivegreat hostingfamily friendly

Find the map and hijack a boat to get to the treasure.

I don't want to spoil this room, but halfway through there was a really innovative physical challenge that made this something special. Even with one in our team that is not so mobile, it worked well. On the way there, we had to collaborate a lot - I don't believe you can finish this room alone.  Also a good amount of humour was used in the puzzles - we especially liked the animal participation (that is hopefully vague enough). 

The gamemaster spoke to us in English in the lobby, but the room had pre-recorded feedback in Danish (I'm guessing that it has English feedback for those that want that). It was clear that the GM followed every step we did. 

We loved the room and hope to get back to play their other rooms. 

Team size: 2
value for money😨creepy

Your friend is missing and the last place she visited was this shop. You have to go look for her. 

This game builds on "Night Terrors", which we played many months ago. Fortunately that didn't matter since it was only the story that made a bit more sense since we had played the other game. You could still have a great time without playing the prequal. 

360 degrees view of the room and a few navigations to look behind the counter. Telescape based.  We did not like how they handled inventory. It was the main page and static so annoying to navigate to and you couldn't do cool things there. 

Puzzles were great though we did find a counting puzzle a bit tedious (what counted and what did not?). Quite easy but that just meant that you had progress all the time. Nice acting in the in-game videos.  It is a bit creepy mostly because of the story-line and theme, but nothing really scary.  I would probably not play this with young children though. There is nightmare-building props all around :).

We would recommend this even if you haven't played Night Terrors.

Played: 21 Jun 2022 Team size: 2

Detectives hunting a killer - and hearing a scream before going into the building. Solve the riddles to find clues to the case...

We love collaborative puzzles and since this is the classic 2-player collaborative game, we really liked it. 

We also played their earlier game "Unboxing..." and feel that they have improved their style in so many ways. Especially the story-telling part - show don't tell - and the fact that it felt more like being in a room (though 2d) and not just looking down on a flat surface with objects to work on. 

Piecing together the clues for the puzzles required lots of communication, but the puzzles were not difficult, so progress was easily made. We were not fans of a puzzle with a periodic table and one with water temperature, but other than those we liked the puzzles. Logic, mazes, observation and translation was all kind of puzzles represented. Low frustration levels throughout. We were making dinner while playing so was a bit distracted  - we got 2 hours of play out of this. For this we thought the price was fair. 

Team size: 2

Free your teammate and find the way to the bank and get the gold. 

A nice traditional escape room in Fuengirola. Very friendly host and no language barriers even though we played in English in Spain. 

We really liked the decorations and most of the puzzles. One puzzle involving a table was impossible for us since we moved the table around, but we guessed the answer. 

The room did not involve any jumping, crawling or climbing. 

Team size: 2

Sit down by the control panel in the space ship - we are going to a new planet.

At first this escape room looked weirdly empty. A control panel next to the wall and not much more. That is because you are quickly off the ship and onto a new planet. There is a loooong initiation sequence, but not many puzzles in the first room. 

The puzzles on the planet turns out to be much more elaborate. We did struggle because of some wear and tear that made one puzzle difficult to read. Also especially one puzzle (which was part of a meta-puzzle) did not make sense to us. It was in a place that I don't think anyone will look and you had to connect two parts (a sign) that did not make sense to connect and seemed wrong even when we were given the solution. 

This was a fun game, but neither the puzzles or the decor impressed us. Very basic. Lots of locks and not really any tech. 

Team size: 2
originalstory-drivenfamily friendly

Protect the village from the evil Dullahan! 

We didn't find the story scary at all, but if your kids are very young, they might. You could probably moderate how much you tell them about the soul claiming bad man. The puzzles are not impacted by the scary story, so everyone can be part of them.  We still found it quite family friendly. 

We have played all games from Online Escape Rooms Ireland, so of course we would play this as well. Played as a team of two adults, and that is a fine configuration but adding a few kids would also work. Probably not a game for a large group though as there are only a few things to do in each scene (but many scenes). The scenes are real places and have a historical feel, so it was very fun to explore them. The cute pigs were a bonus as well. 

We giggled when we were presented with the hint system - a nice quirky touch. 


Played: 18 Mar 2022 Team size: 2

Help your friend Walter by collecting evidence and finding out what happened at his house. 

When first entering this room, not much is visible, but you are quickly on so don't worry.

We were not a great match for this room - we did not have the grip of the physical puzzles. Also we wasted some time on an early physical puzzle that broke for us (probably our fault - it was fiddly), and then it felt like the GM dragged us through the rest of the room. I'm not sure what would have been a great way of handling this from the GM side, since we also want to see the whole room, but we got a lot of hints... and because they were delivered over a bad intercom, we couldn't hear what was said most of the time. It was very distracting having the GM as the third member on our team, that we could not understand and we felt his frustration on this as well. English being the second language for all involved (GM and players) didn't help. 

We did escape with a few minutes left. The GM went through the room with us afterwards, so we could hear what he had wanted us to do. 

Should mention that though I mention physical puzzles, there were no climbing, crawling or jumping involved. Room was big enough for a big team. Some good ideas for puzzles - the execution just didn't work for us.

Played: 25 Mar 2022 Team size: 2
value for moneyclevergreat hosting

Break out of the roman jail, find the ingredients for the ritual and perform it to get out of the room. 

You could go so many ways with this room, but we felt that every choice of design were reasonable, robust and left the player in a safe place. Great puzzles, lots of collaboration puzzles and fun! Not a theme we see often, so we felt that it was special. Loved the straight forward way of implementing the "ritual". Didn't feel forced or theatrical, but really just another great logical puzzle. 

The construction in the room felt like quality - lots of big iron things, wooden props,  secret things and levers to work. No crawling, jumping or climbing needed. Great GMs - we could feel the enthusiasm and friendliness. They really wanted us to have fun.

We didn't put that much effort into the secondary mission, but you could and that could have added to the fun. We had enough to do with a team of just two people. We escaped just in time. 

Played: 28/02/2022 Team size: 2 Time taken: 1 hour 31 min

A wealthy lady that have travelled a lot has suddenly died in Hotel Russell and the police ruled it suicide. A family member asks you to investigate what really happened and find the family jewels. 

This is the only escape room for this facility and it could be played in English and Spanish. The English version had very little Spanish in it (a few words that you could guess). A bit of interaction with the GM during the game (part of the puzzles) and he spoke English well enough. 

The game is set to 90 minutes and we used 91, but was allowed to finish our game. No countdown in the room. The venue was late in starting us because they allowed the group before to finish and the reset took a lot of time. Very long story intro that was not needed for the enjoyment of the room. 

The rooms felt a bit beat up. I guess other guests had not behaved as well as could be expected. The game unfolded well and ended up being quite big. A few locks but mostly technology used. It did feel a bit fiddly (you had to move things around a bit to make the locks disengage), but also magical. 

We did have one puzzle that we simply thought we could not do - it was way too fast for us. But in the end we managed after many many tries. Nice mix of puzzles in the room - lots of things that needed to be put in its place, a counting puzzle, matching puzzles, a math problem (not difficult though we could have used a pen and paper for that one). 

No jump scares or physically challenging puzzles (no jumping, crawling or so on). Family friendly though a very religious family might not like the theme all the way through. 

Would happily recommend this room if you are in Fuengirola. Apply patience and if you think something should happen and it does not - try fiddling a bit with it. 

Team size: 2

Mend your ship and save human kind!

This game was played in a 3d space (telescape) and then you navigated to screens where you had to solve a 2d puzzle. At some point there was also a seeking puzzle in 3d. 

Great puzzles though the story felt a bit weak. Not very escape room like - at least we don't play the kind of escape rooms where you bring in lots of screens :). We had to communicate a lot to not just make this two people solving puzzles near each other. No collaboration needed and since it was easiest and fastest to just divide the puzzles between us, we really had to fight that urge and make sure that we were both involved in the puzzle solving. For us it would have been a crappy experience if we had just done our separate thing - we play to solve things together. 

We really liked the ID-card and crystal puzzles and did not care for the puzzle that suggested you use a piece of paper. 

Played: 13 Feb 2022 Team size: 2

Can you find your way through this Harry Potter-themed environment? 

Not sure what the story would be in this online telescape based game, but you did look around and found puzzles with a magic theme all the way. Nice decor and lots of sounds and feedback in this game. 

The biggest obstacle for us was how we should use things. In this game you can combine things by writing names in a text box. But we managed and it didn't take too much away from the puzzles. We just wished for a bit more consistency and not a spelling contest. 

We had to take a few hints - not because we couldn't solve the puzzle but because the input sequence did not make sense for us. Also we failed a counting puzzle by counting some that shouldn't be counted. That was a new one for us - usually we miss some. 

Some nice videos - unfortunately they only played for one player. 

Mixed experience - we did play others from the same company and we often feel that the digitization gets in the way of the game for them. This was probably the game where it worked best. 

It was a bit maddening how many "hidden" doors that was there and only a few was used... but that was also very fun. We love hidden doors.

Team size: 2 Outcome: Successful escape!

Break in a get the cure for the lab-escaped disease before the disgruntled scientist destroys it.

Standard lab setting. Puzzles revolves around virus, lab rats (not real), periodic table of elements, lights, molecular models (don't worry, the signposting is good), skeletal bones and their names, pH indicators, electricity, blood samples and many more sciency things. 

We were especially happy with a puzzle with lots of petri dishes. Will not reveal more, but that was simple, cool and a bit of magic. 

There was a time when our team of 2 went silent because we were working on two different and a bit tedious puzzles. All that was needed was time to do the puzzles.

We really liked the puzzles in the room in general, but did feel that there was a bit of fanfare missing. A bit more crazy scientist decor/storyline (he clearly was crazy wanting to destroy a cure) and maybe a bit of humour. We didn't really feel finished, when we solved the final puzzle. Not much change would be needed to make this an even better room.

All in all, it was a great room and we were entertained. Would recommend.

Played: 3 Feb 2022 Team size: 1

Defeat the witch, free your friends and find your way home. 

I really like it when Unlock! adds something extra outside of the card game and this edition had a map to follow, which absolutely made it better. Also a magical mirror that featured in more than one puzzle. 

I did go on a detour since I got hold of a card too early, but other than that, the game flowed well (and I almost always struggle with the flow of the Unlock! games - finding paths that should not be taken). 

Team size: 2
intensephysicalquite difficult

This venue and room was recommended to us by other enthusiasts and it didn't disappoint. 

Actors and great decor made this room stand out. While the puzzles were just above average, the decor really made it stand out. The size of the playing space alone! Lots of crawling and small spaces you had to fit in was a bit of an issue for us, but we got through the game anyway. The most physically challenging room we have ever done (but that is also something we try to avoid due to physical health). 

The use of lighting was something else - at several stages in the room. That was probably the main theme in the puzzles. 

Loved the story - very Indiana Jones like, which they really played on. Even a puzzle from one of the movies. 

There was visible care put into this room - we felt it especially in the picture we got to take with us from the room. 

Recommended - if you don't mind the physical challenges.

Team size: 2 Outcome: Successful escape!
funnyfamily friendly

You overhear chatter about a hidden treasure - now you have 1 hour head start before others come to look for it. Can you find it? 

I shouldn't start with the ending, but this was the absolute best part of this. Setting "fire" to a fuse in the way we had to do it was so much fun. 

I called this family friendly, but you should be warned that there are both an alligator and a skeleton in this room, so judge for yourself before going. We thought they were cool.

The sounds were a big part of setting the scene in this room. We love a good pirate theme and this was done well - the second part of the room especially. I wish, I could spoil a few puzzles, but I will not do it - instead just say that there were hidden things, lots of things to collect, a bit of math and logic, collaboration puzzles and lots of locks. Well signposted. The lighting was a bit dim, but good lanterns were given.  Multi-linear, so also suitable for a bigger group (they say up to 5) - though our experience was doing it as a couple.  No crawling or jumping needed to do this room. Very accessible.

Absolutely recommended if you are in the neighborhood.

Played: 19 Jan 2022 Team size: 2 Outcome: Successful escape!
family friendlyquite easy

As Danish vikings we were wondering what direction we should sail to next for our plunder. We need a sign from the Gods. 

Runes, mead, viking ships and a map of Denmark were among the themes of this room.
When we first entered the room, we were concerned about how empty it was - but there were plenty of puzzles along the way. The puzzles were not difficult (except the multi-layered "getting vikings on the ship") and there was a great flow of the room. Not many puzzles were solvable at once, so I probably wouldn't do this room with many people, but two was perfect for us. The ending was really cool - sound is an underrated component in many rooms. 

Nothing in the room required strength or mobility. We would recommend this room to beginners. Very lock-based, but not exclusively. This is on the easier side. 

Played: 15 Jan 2022 Team size: 2

EMIT agent - free the prisoner and finish his mission. 

Quite a big game. We counted around 8 "places/rooms". Only a few puzzles each place of course but still a big game. Collecting puzzles, anagrams (which we are not fans of) and some very nice mirror action is what stood out to us. Some props were used in several puzzles. We also chuckled of a few story items. 

This game had nice puzzles, but we were not fans of the format. When playing a telescape game before we have been very happy with the 360 degrees view of rooms and that just wasn't part of this game. Also - one of the main game features was that you had to type in the name of two things to combine them. It feels like a very dated interface. Design wise, it felt a bit stock-photory at times - which it probably is. Not really a problem, but not a big aesthetic experience either. The hint system could have used some better naming - you had to choose what puzzle you wanted a hint for, but we couldn't connect the puzzle to the name.

If you can get into things without a fancy interface, we would recommend this game. 

Played: 16 Jan 2022 Team size: 1 Outcome: Successful escape!

Of the Unlock board/card games I have played this probably had the best flow. I really liked a game mechanism for getting more time if you were observant. I often have the feeling that the puzzles are a bit "guess what I'm thinking" in Unlock! games and that also came into play here, but I understood the reasoning after I took the hints. Playing alone, I did not wait long to take hints and that probably helped me with the flow feeling in the game.

The theme was nice and I liked the ambience and design style of this game. 

Played: 13 Jan 2022 Outcome: Failed :-(

We simply gave up on this game towards the end. Did not feel like we had enough information and even looking at a walk-through did not help us see why the solution was, what it was. 

We like some of the unlock board games (star wars was nice), but this was not our cup of tea. Too many logic leaps. 

Team size: 2

Who knew you could do so much with a card game and an app... and in this case a very simple map. We loved how the map was used to explore and give the impression of many possible routes to the goal. 

While we did like part 2 of this trilogy more, we were also fans of this one. It is of course not the same as being in an escape room or even a 360 degrees online escape room, but it was a fun experience and we have put more Unlock! games on our wish list.

Team size: 2

A really nice game from Unlock! Star wars theme was nicely done.

This was our favorite of the three Star Wars Unlock! games. The app use really locked it in for us, but also the cute visuals on the cards. 

Team size: 2

This was our first unlock! game and we are hooked. 

When playing this we were still figuring out how to play, but we really liked the use of the app together with the card game. Nicely done. This was not the best game in the Star Wars Unlock trilogy, but not bad either. Our observation skills could have been better playing this. 

Team size: 2

Mission: Find the key to santas sleigh and some christmas ornaments.

A very lockbased online room with lots of things to do. A lot of seeking which is not our expertise, but we really liked this kind of room and the care that went into it. 

Good signposting and well-adjusted difficulty level. A well-done theme. Would be good for a family with children or at team with many inexperienced players. 

Team size: 1

Take the train and solve the murder.

I played this as  a test after playing this in another version first. I wasn't a fan of the original, but was happy to see the improvements made in this version. 

This is still not a 360 degrees experience, but the puzzles were fair and much better signposted and nicely limited after the changes made. 

I really liked one puzzle that was both in this and in the original: A stamp. I will not spoil it here. 

Played: 18 Dec 2021 Team size: 2
story-drivenfamily friendlyillogicalvery easy

Santa and the elves has disappeared. Can you find them and save christmas?

Nicely drawn images with click through puzzles. A bit of humour and some good easy puzzles. 

Our biggest regret was the navigation! Even though this was built on telescape, there were no 360 degree images and it wasn't clear when what your co-players did, also effected what you could see. With just two players we kept stepping on each others toes - closing down windows while the other player was trying to solve a puzzle - closing their view too. It was nearly impossible to solve a simple jigzaw because we kept getting hold of the same puzzle piece and dragging in different directions (when we rate this illogical - this is the part we mean).

Outside knowledge was needed. Quite easy, but that just meant that it actually didn't have any value - it is dangerous to assume that every culture would know these things AND if you knew, you didn't even feel clever. Would have been better to leave this part out. 

We really liked the puzzle in the toy factory - usually we don't like anagrams, but this was quite easy and still a bit clever in how it became visible. The reindeer puzzle didn't make sense to us. Too many ways to read the clues. Luckily the hint function worked. A few math based puzzles as well. Nothing difficult.

The humour was toilet based. The acting was nice. Great story to build a bit of holiday spirit.

Played: 2 Dec 2021 Team size: 2
family friendlymagical

Help Santa find his keys and save Christmas!

Online game, based on telescape - and a real room.

We really liked this room and though it is very traditionally lock-based, the inventive puzzles make up for it. The theme helped get us into the Christmas mood. Lots of seeking though and we are not good at that, but it felt really cozy to move around this environment. We don't have children on our team, but think they would enjoy this. 

Good difficulty level and good length. We really liked this room.

Played: 13 Nov 2021 Team size: 2
family friendlymagicalfunquite easy

Santa has gone on vacation and he has the keys to the magic sleigh. Can you find him or the keys before Christmas? Great storyline and we liked the non-traditional style of combining a beach bar style with Christmas. 

I have marked this as family friendly. This is of course if your children are old enough to not let the storyline of Santa not delivering presents upset them. Also there are pictures and mention of alcohol. 

We found that the game had a great flow, interesting puzzles (on the easier side) and great signposting (almost too great - we were never in doubt on where to go next). It is a well-guided game. 

We especially liked the sound based puzzle and reading a Christmas Wreath.

Great game with a lot of fun.

Played: 31 Oct 2021 Team size: 2
family friendlyquite easy

Christmas themed online family fun. 

While we flew through these rooms, we had fun while it lasted. The last prop was great, but then it all ended quite suddenly with a completely white screen. A goodbye message would have been good. The game was linear, but that was ok, since our team was small. 

Would be good to do with kids. 

Built on telescape the digitization of this real room worked well. 

Played: 30 Oct 2021 Team size: 2
value for moneystory-driven

Help find the Sword of Drakul and save the country from the dragons!

Completely digital but well made online escape room with reasonable puzzles. We were not big fans of the first room (chess-puzzles), but when the game progressed it got better. The second room had a nice decor and the audio puzzle was nice. Also a shield held a nice aha-puzzle. 

Collaboration made things a lot easier in room 3 but it wasn't needed. 

This telescape had a nice story/theme and it used the telescape platform well. 

Played: 23 Oct 2021 Team size: 2 Outcome: Successful escape!

Escaped just in time! 

This creepy room was our first remote avatar game. Played with telescape and zoom. 
Not much humor in this for us - maybe it depends on the host. We felt that a lot of the time was used on video/audio. 

We felt that everything went very slow but that is probably because we are used to be active participants in the telescape platform rather than having to direct one person to solve things. Not sure this format is good for us. Could be a culture thing. We both felt bad directing the avatar - we wanted to ask what he wanted to do :). 

We liked the drawer puzzle and chalkboards and really did not like the computer puzzle. It felt out of place. 

Played: 26 Oct 2021 Team size: 2

What a magical place! We were almost sorry to play this online - how cool it would have been to go through this space in real life. 

Lots of observation puzzles, mixed with ordering puzzles and spells. We really liked the "door bell" puzzle (easier when you collaborate) though we felt that it was a missed opportunity for a bit of humor. 
The rooms flowed well and we especially liked the use of audio feedback. Well done. Part of the magic of the room.

Built on telescape, but no need for text input. You could move things around yourself and things showed up where they should be used. 

Played: 22/10/2021 Team size: 2 Outcome: Successful escape!

I'm still shaking from this scary room. 

Actors, disappearing lights, loud sounds and a scary story were the main ingredients in this physical room in Kolding. The whole hotel including the lobby is very well done and we were greeted by a man in costume. He later showed us their old piano, that could play by itself. 

The room (room 13) was haunted by the devil and it had quests you had to do to do related to this. Upturned crosses and lots of searching in a dimly lit room with lots of noise. We liked the feedback we got from each puzzle and there was only one traditional lock in the room (and since you didn't have to do all the tasks before moving on, we didn't even get to unlock that lock). 

You did have to crawl a bit, so not the best choice of room for us since one of us is challenged by these kind of things (crawling, jumping, climbing). 

We think this room can only be played in Danish. Intro video and all hints were in Danish. 

Played: 20 Oct 2021 Team size: 2 Time taken: 40
overpricedvery easy

Christmas - lots of decorations, cookies, christmas cards and gifts.
This online game was a bit underwhelming. Over quite quickly (and we didn't hurry) and not any impressive puzzles. The theme was well executed though. 

The game is played on a 360 degree view of the room with hotspots you can interact with. The interaction mainly consists of you writing in a text field what you wanted to combine. 

Built on telescape but only one room. 

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