Played: 13 Nov 2021 Team size: 2
family friendlymagicalfunquite easy

Santa has gone on vacation and he has the keys to the magic sleigh. Can you find him or the keys before Christmas? Great storyline and we liked the non-traditional style of combining a beach bar style with Christmas. 

I have marked this as family friendly. This is of course if your children are old enough to not let the storyline of Santa not delivering presents upset them. Also there are pictures and mention of alcohol. 

We found that the game had a great flow, interesting puzzles (on the easier side) and great signposting (almost too great - we were never in doubt on where to go next). It is a well-guided game. 

We especially liked the sound based puzzle and reading a Christmas Wreath.

Great game with a lot of fun.

Played: 31 Oct 2021 Team size: 2
family friendlyquite easy

Christmas themed online family fun. 

While we flew through these rooms, we had fun while it lasted. The last prop was great, but then it all ended quite suddenly with a completely white screen. A goodbye message would have been good. The game was linear, but that was ok, since our team was small. 

Would be good to do with kids. 

Built on telescape the digitization of this real room worked well. 

Played: 30 Oct 2021 Team size: 2
value for moneystory-driven

Help find the Sword of Drakul and save the country from the dragons!

Completely digital but well made online escape room with reasonable puzzles. We were not big fans of the first room (chess-puzzles), but when the game progressed it got better. The second room had a nice decor and the audio puzzle was nice. Also a shield held a nice aha-puzzle. 

Collaboration made things a lot easier in room 3 but it wasn't needed. 

This telescape had a nice story/theme and it used the telescape platform well. 

Played: 23 Oct 2021 Team size: 2 Outcome: Successful escape!

Escaped just in time! 

This creepy room was our first remote avatar game. Played with telescape and zoom. 
Not much humor in this for us - maybe it depends on the host. We felt that a lot of the time was used on video/audio. 

We felt that everything went very slow but that is probably because we are used to be active participants in the telescape platform rather than having to direct one person to solve things. Not sure this format is good for us. Could be a culture thing. We both felt bad directing the avatar - we wanted to ask what he wanted to do :). 

We liked the drawer puzzle and chalkboards and really did not like the computer puzzle. It felt out of place. 

Played: 26 Oct 2021 Team size: 2

What a magical place! We were almost sorry to play this online - how cool it would have been to go through this space in real life. 

Lots of observation puzzles, mixed with ordering puzzles and spells. We really liked the "door bell" puzzle (easier when you collaborate) though we felt that it was a missed opportunity for a bit of humor. 
The rooms flowed well and we especially liked the use of audio feedback. Well done. Part of the magic of the room.

Built on telescape, but no need for text input. You could move things around yourself and things showed up where they should be used. 

Played: 22/10/2021 Team size: 2 Outcome: Successful escape!

I'm still shaking from this scary room. 

Actors, disappearing lights, loud sounds and a scary story were the main ingredients in this physical room in Kolding. The whole hotel including the lobby is very well done and we were greeted by a man in costume. He later showed us their old piano, that could play by itself. 

The room (room 13) was haunted by the devil and it had quests you had to do to do related to this. Upturned crosses and lots of searching in a dimly lit room with lots of noise. We liked the feedback we got from each puzzle and there was only one traditional lock in the room (and since you didn't have to do all the tasks before moving on, we didn't even get to unlock that lock). 

You did have to crawl a bit, so not the best choice of room for us since one of us is challenged by these kind of things (crawling, jumping, climbing). 

We think this room can only be played in Danish. Intro video and all hints were in Danish. 

Played: 20 Oct 2021 Team size: 2 Time taken: 40
overpricedvery easy

Christmas - lots of decorations, cookies, christmas cards and gifts.
This online game was a bit underwhelming. Over quite quickly (and we didn't hurry) and not any impressive puzzles. The theme was well executed though. 

The game is played on a 360 degree view of the room with hotspots you can interact with. The interaction mainly consists of you writing in a text field what you wanted to combine. 

Built on telescape but only one room. 

Played: 18/10/2021 Team size: 2 Time taken: 51 min Outcome: Successful escape!

At first the lack of traditional locks challenged us, but then we got the hang of it. The theme of "Old lady forgot something in her apartment" wasn't as engaging at first, but the really nice flow of the room and hightech solutions that seemed like magic won us over. 

Everything was really nicely signposted and while it did feel a bit linear, we appreciated the surprises along the way. 

This is their most difficult room, we were told, and I can imagine that is true. We had good use of a few clues along the way (another searching fail - as always). We did say - "Oh, that makes sense", so it was us and not the puzzles. 

No crawling on the floor, jumping or climbing needed. The room was on the first floor and had a big step at some point, but other than that pretty friendly even to me who is a bit mobility challenged (bad knees and hips).

Our favorite puzzle was an advanced jigsaw with a bit of spice, but the old fashioned phone, the chess and the bingo puzzles were also good. The room also got off to a good start, but if we can't name the puzzle without saying too much. We were a bit afraid to do something wrong when we were handed a screwdriver. 

It is a room for all your senses except taste - please don't lick anything in these pandemic times.

Played: 10 Oct 2021 Team size: 2
value for money

Puzzles in space! 

A nicely put together traditional escape room with lots of locks and well-done puzzles. We felt there was a flow all the way through the game and while we might not have known why we did things, most of the time we knew what to do. Some puzzles looked tedious at first glance, but when we had to do them, they were easier than we thought. 

We really liked these puzzles with a Star Trek geeky spin. We didn't feel stuck once but did need a bit of help to connect two parts of a puzzle (clocks). It didn't feel obvious to us, so a bit of signposting might have helped. The hint system worked well though. 

A solid game. 

The game is built on Telescape - early version with text field. Navigation was a bit tough for one player but the other player had no problems, so it might come down to the individual setup. 

Played: 2 Oct 2021 Team size: 2

Adventures in the snow with angry yetis.

Nice puzzles. Early telescape game, so most gameplay had you combine things by writing names in a text box. Not a real world room first.

We had problems with a map puzzle, because you had to be really precise in adding elements and it didn't register the part of the element that felt natural for us. We used hints to confirm that we were right in placement and then we knew we had to fiddle things to make it work. A bit frustrating. 

We really like a puzzle about footprints. 

In general the game had a nice flow and it was fun to combine a lot of things towards the end. 

Played: 12 Sep 2021 Team size: 2
value for money

Pirates with a supernatural twist!

A nice game with many rooms. Physical rooms with digital elements somewhat embedded. We weren't fans of the decor, but mostly happy with the puzzles. 

At some point there was a word riddle where you have to make a bit of a leap. That gave us trouble. Most people will probably not have a problem with this leap. 

The game was built on telescape with inventory and at some point you had to input two words in a text box, but most of the time you could interact with more naturally with the surroundings. 

Played: 26 Sep 2021 Team size: 2

You were kidnapped! Get out of the remote cabin, while your kidnappers are away to collect the ransom. 

I can find plenty of fault with this room, but then I wonder why I enjoyed it so much? We usually like hidden doors and inventive stuff that is not just locks and this game was just one room and lots and lots of locks. This was just a good digitization and we really liked the flow of puzzles. So much to do! Built on telescape but no use of text input - just lots of locks.

Ordering puzzles, translatation, simple math, several step puzzles, audio clue, a riddle and lots of seeking. Lots of stuff to do and layers upon layers.

Solve, solve, solve and just once we needed a clue, because an image was too small for us to read. 

We really enjoyed this one. 

Played: 24/09 2021 Team size: 2 Outcome: Successful escape!

The year is 1921. Agnes was murdered at the Grand Hotel in room 13, while talking on the telephone. Your uncle has been convicted of the murder, but you know he is innocent. You have one hour to prove it, and you have broken into the crime scene to get it done.

We really liked this room. Built by enthusiasts. Translation, finger prints and lots of seeking (which we are so bad at and needed a hint for), some clever switcheroo with doors and lots of hidden compartments. We think they could have improved a few puzzles by using sound more frequently. When they did, it worked well.

This room could be done in English and in Danish (one language on one side of things and the other on the other side). There was no crawling or small spaces - no height differences within the room, but the room was located down some stairs and I'm not sure if they have an alternative entrance. Color was used in two puzzles.

We did have a small problem with one of the mechanical puzzles. It didn't spring open, but could be opened by hand when we were told what to open. 

Played: 14 Sep 2021 Team size: 2

Find the classified documents in the enemy bunker and get out without going past the guards. 

A traditional (pre)war-time themed escape room. Lots of escape room logic and locks that hid another key, but we didn't mind. Nice puzzles all in all. 

We played this on a Tuesday even though we bought it to play on a Sunday - there was a big delay in delivering the telescape game code. Well, "the best laid schemes..." - we adapted. Really liked how this room was digitized including 360 degrees images of the rooms. Felt like being there and then it didn't matter so much that the room did not have any bells and whistles. 

Though things showed up where they needed to be used there was also an instance of a whole keychain showing up and then you had to try your way through the keys. A nice change that wasn't too tedious. 

A nice game for a Tuesday evening. 

Played: 18 Sep 2021 Team size: 2
value for moneyspacious😨creepy

Zombies AND a bomb? Wow, you have to hurry to save yourself, the city and the world. 

Starting in an office but quickly spreading out to several other rooms, this escape room sends you on several missions. Most puzzles are quite traditional for escape rooms but there are also a few more mini-game-like when you interact with the zombies. 

You get written instructions for each mission, so make sure to read it. This seems like a room, where it would be easy to solve things in parallel and so the room is entertaining for more people at the same time. Not very linear. 

This is a real room (several rooms) digitized on the telescape platform. This was done well, though we are not fans of how the inventory was accessed in this game (as a phone visible on most screens). Nothing wrong with the tech - just a matter of taste on a design decision. We did struggle a bit with navigation for the first bit of the game (arrows), but we spent enough time to get used to it.

We like a small puzzle where collaboration is needed/makes things easier. 

Played: 24 Aug 2021 Team size: 2
Played: 29 Aug 2021 Team size: 2

When you get used to the dark scenes this is nice puzzles in a great package. The very flexible way of moving around was a bit distracting from the puzzles for us, but that is probably just because we are not used to it.

There was only one puzzle we didn't like because in our mind there was nothing pointing to the solution being the right one out of many possibilities. 

Other players are represented by an orb and it was useful to collaborate but you could solve it alone but that could become tedious.

We really liked a puzzle with a mirror and one with a shadow.

360 Escape: Crazy Doctor, (unknown location)
Played: 28 Aug 2021 Team size: 2 Outcome: Successful escape!
Played: Sep 11 2021 Team size: 2 Outcome: Successful escape!
story-drivenvery easy
We just flew through this one. Wish we had played it in real life as we would have liked to watch some specific game mechanic IRL. 

We love detective type stories and this one delivered. It is quite easy and is probably best for beginners, but we also had fun.

Part one was really what we came for - the plot twist in part two was not really our cup of tea storywise, but the puzzles were fine and not hard. You could probably say that this escape game is more focused on the story than the puzzles and that makes it very inclusive also for a younger demographic. 

Tech wise this is based on the telescape platform and it worked well all the way except for sounds, where some was very low in volume and some was very high in volume. Lots of videos used to create the story. 
Played: 25 Apr 2021 Team size: 2

Cool game in a beautiful setting. Personally I prefer games with a bit less ground to cover (more compact game area), but you couldn't argue with the historical setting and cool ruins. We loved the tour. Puzzles were nice but we would like to have seen the inventory being more visible and easy to access. 

Tech worked well - this is a game built on telescape. 

While I would recommend the other games by Online Escape Rooms Ireland first, this game also scratches the escape room itch.

Played: 23 Aug 2021 Team size: 2
Played: 22 Aug 2021 Team size: 2
illogicalquite difficult👻scary

The Alp is not jump scary, but uses really creepy situations and murder victims as case for math puzzles.

I studied math at university and still found the math part of the puzzles difficult to follow and some tedious.  That might just be me or a cultural difference...

For us the experience felt like it started out difficult, became tedious and a bit weird and then part 3 was fine. Actually easy in the end. 

None of puzzles stood out to us as better than the rest, but one was a bit off. It was to get a physical piece of paper and cut it. We didn't do that but solved in by thinking it through. 

The experience was built on telescape and the tech worked all the way through.

Played: 27 Aug 2021 Team size: 2
family friendlyvery easy

Quick and easy - perfect for our Friday evening. We had fun with the pattern matching, anagrams, clocks and tea party. 

Easy and colorful room perfect for a family hour... or a bit less. We did think it was over too quickly - more puzzles would have been great.

Tech wise it is based on telescape and worked well, though we thought the digital version had a weird twisted way of using the inventory. It was still easy enough to understand the meaning and it wasn't too distracting. 

Played: 22 Aug 2021 Team size: 2
family friendly
Played: 11 Apr 2021 Team size: 2
beautifulbroken tech

What a beautiful room! Well executed online game where the platform (telescape) was used in the best way possible.  No text boxes for "passwords" but one place to configure when you got to the right solution. All about one giant meta-puzzle. 

The storyline was your inheritance from your well-travelled puzzling uncle - find your way through the things from his travels. Loved the cabinet. A few of the puzzles were really hard for us - key and a silhouette so we might have brute forced those but other than that we were happy. Especially liked a puzzle about a family tree. That was subtle and fair. 

Almost at the end, the game broke for us. We had the right solution (as confirmed by the company when they had to interfere) and it just didn't work. We played this game quite near the release date, so maybe there was some last minute changes that wasn't configured correctly. After wasting 30 minutes trying different things to correct this, we reached out and the company had someone fix it and we could finally finish the game. We were refunded 50% of the game and we were happy about that since we had played 95% of the game without problems. We don't think any others will have this problem as it seems the company behind this is really on top of things. We were really happy with how they adressed this (never questioning that something was wrong). 

All in all we would recommend this game to others without hesitation. 

Played: 17/08/2021 Team size: 6 Time taken: 47 Outcome: Successful escape!

A real life 2WW bunker was the setting for this escape room - and the theme was of course the military. Mission: It is your first day as a soldier, go visit the nuclear missile bunker. After a few twists your mission is then to fire the missiles. 

Perfect location! We could open up the escape shaft and though we were not allowed to climb it, it was part of the game. This was beyond cool. 

This room is rated as the hardest room at the location and we did need two hints to get through it. For one of them, we don't think we would ever had thought of the solution even though it was clearly marked... but nobody noticed. Not that it wasn't a completely fair puzzle, far from it, it was probably the coolest puzzle in the room. 

Notice that there were a bit of reading in this room. Nice chunks but several of them.  The military instruction manual was a guide throughout the room. 
Few traditional locks but this room was so much more than that. 

While this is quite expensive, and we are not usually into wartime as a theme, we rank this quite high. At least it is in our top 3 after playing 50+ rooms. Lovely GM. 

Played: 12 Aug 2021 Team size: 2
family friendlyquite easy

Interesting (and big) space to explore. Unfortunately it was a bit light on puzzles. 

We really liked the 3D puzzle. One puzzle unleashed a horn of plenty of other puzzles but they had to be solved in a linear fashion and except from the big puzzle at the end, they were quick to run through. 

It all centered around a pdf of text telling us how to translate bits of puzzles. We love a translation puzzle but this was translation puzzle on translation puzzle and then another translation puzzle. 

We missed the 360 degree view you usually get with telescape games. This seems like a physical space we would like to have explored more.

All in all a fun time, but we would like to have seen more diversity of puzzles and more puzzles.

Played: 28 Feb 2021 Team size: 2
beautifulcleverquite difficult

They lure you in with a free game and soon you have played them all. We loved all the games from Enchambered from start to finish. 

It is all about communication. This is a two player game (or two team game) where each player sees different information. It is now up to you to piece together this information to puzzle solving while not cheating and looking at the other screen.

We were challenged going through this but the puzzles were fair. A very enjoyable time. 

Though there is nothing tying you and your partner into the same game, the game designers found a cool way of "sending" stuff from one player to the other. Very intriguing design. The inventory also worked well. 

The price was so fair, that we topped it up with a tip. 

All in all we were impressed. Loved the game. 

Played: 31 Jul 2021 Team size: 2
value for moneystory-drivenfamily friendly

This is like a 3 in 1 room. Color coding leads you through 3 different missions to save a family and catch the culprit.

The story is told through videos - some with better acting than others - and a sets of nice puzzles in between. The game flowed really well with lots of nice touches. We had several aha moments which made us laugh and celebrate. 

One translation puzzle looked really tedious and difficult at first, but we were impressed at how smooth the real solution was. 

We were surprised at how reasonably priced this experience was. Almost too cheap for what you got. We are on board with all the rooms Immersia wants to make in the future. 

This online edition of the room was made on the platform telescape. We really like this platform and it worked well all through our play. The platform has evolved since this room was made, but we still thought this was a nice digitization. 

We feel that we can recommend this room without reservations. Well done.

Played: 12 Aug 2021 Team size: 2
family friendlyoverpricedquite easy

We flew through this family friendly animal themed room. Solve, solve, solve. A very light-hearted theme and decor. 

This is a completely fine escape room with pretty easy puzzles where you mostly have to read numbers or count and then find the order. We liked the measuring puzzle though and could imagine how nice a "get a key out of a cage" puzzle could be in real life. 

We were giving a list of all the locks we had seen and then we could input passwords (digits or letters) in a text box and if it fit a lock, there was a sound and something got unlocked. This eliminated the need for signposting to find the correct lock, but also made us then look for where the change happened. It felt as a more old-fashioned use of the telescape platform than what we see most of the time.

We went through this quite quickly and did not feel the price was a good match for what it was.

Played: 6 Aug 2021 Team size: 2

Creepy but not jump scary, this room was just what we needed on a Friday evening after a long week. This room stands out to us - not for the puzzles which were pretty standard but for the story and how it was told. Creepy did also not rule out a bit of humour.

I wouldn't call the decor pretty but we did appreciate that this was not a room you shopped for in IKEA. The puzzles did not stand out as special, but what was special was the good signposting and ease of use. Also we liked that one puzzle did effect the 360 image of the room, so that you knew it was solved. 

In the beginning we had to get used to the many many videos that introduced the room to us, but it was worth it. Not only did we get a great introduction to the story, we felt very involved with the mission - almost too involved. A bit of sweat did appear on our forehead when we went over an hour. The production value of the videos was high - it was impressive.

If I should say anything against this room, we did not like the hint-system. It was audio only and while it fit the story, it did not help us. Probably because we are non-native English speakers we had a hard time understanding what was said in a short clip - sometimes we need a bit of context to appreciate the meaning or to see it in writing. 

Played: 31 Jul 2021 Team size: 2
story-drivenvery easy

We just flew through this one. Wish we had played it in real life as we would have liked to watch some specific game mechanic IRL. 

We love detective type stories and this one delivered. It is quite easy and is probably best for beginners, but we also had fun.

Part one was really what we came for - the plot twist in part two was not really our cup of tea storywise, but the puzzles were fine and not hard. You could probably say that this escape game is more focused on the story than the puzzles and that makes it very inclusive also for a younger demographic. 

Tech wise this is based on the telescape platform and it worked well all the way except for sounds, where some was very low in volume and some was very high in volume. Lots of videos used to create the story. 

Played: 26 Jul 2021 Team size: 2
family friendly

The carnival is open! Well, if you can solve the puzzles to get the ticket.

This is more of a quest than an escape room, but a fun one and with good puzzles. Lots of searching though - which we are not good at. Child friendly - and friendly in general with lots of bright colors and fun logic.

This game is really cheap and you get a lot for your money. We were impressed and surprised by some of the puzzles. Will look into other titles from same company. 

This is a digital only game - if you want to check out the format before playing you can try the free game Cookies by the same game designer. 

Played: 28 Jul 2021 Team size: 2
quite easy

Run from the modern day pirates and get to safety in the citadel. That was the mission. 

Lots of translation and a bit of counting to get code for different style locks. We really liked how the puzzle of messaging for help went and we liked that we got to steer the ship. Nice videos and ok signposting. Some puzzles could have used a bit more feedback - either visual or audio. We were not quite sure if we were through. 

The first time we tried the game, we ran into the (telescape?) bug that videos were black - they were playing and we could hear the sound, just no image. We messaged the company and after a short time it was decided that we got a new code and tried another day. All worked well with the new code. Great handling of the problem.

We did not find the decor or theme very engaging, but that is our taste. There could have been a bit more care taken in the digitization - but I'm sure that good 360 degrees images are not easy to get completely right. 

No doubt this was fun and could be good for escape room beginners.

Played: 24/07/2021 Team size: 2 Outcome: Successful escape!

A mass-murderer in Aarhus? Oh no! We were happy to chase him and find the needed evidence to lock him up.

This was a traditional lock-based room with no high-tech surprises. Quite big and surprised us with the amount of puzzles. Felt pretty linear. 

The end had a bit of a problem since we could find some of the solution twice - don't know if it was ghost from another way of solving the puzzle, but it felt a bit weird that we had fought for a clue that we already had. At least it is better to have a clue twice than not have it at all. 

Ups and downs - could have used a bit of humour to add to the story - there was taunting, but not in a fun way. Everything was nicely signposted and there was never too many similar locks visible at the same time.

Played: 23 Jul 2021 Team size: 2
value for moneyvery easy

Online escape room (digital - no host) built on an early version of Telescape. Nicely priced. 

Fun and the whole family can be involved. Nothing scary or really difficult. Nice videos that tell the story well. The introduction video is accurate and gives a clear image of the game. Probably very good for beginners.

This checks all the boxes without being extraordinary. 

Played: 21 Jul 2021
family friendly

Finding the lost adventurer who was working on Project Atlantis was fun! 

This was a traditional lockbased game, but with a few surprises along the way. The signposting was great (maybe even too obvious) until a few misdirections that we think were intentional. 

The game is built on the telescape platform and we only had one problem along the way. We opened a drawer and it was empty - we think we saw an item (book) for a short time, but then it was gone. It did not show up in inventory. At that point in the game we got stuck and used the hint system to go on - and the hint system worked well, except it didn't explain how we were supposed to find the solution. The rest of the game flowed and we were happy again. 

The game had a low pricepoint compared to some other games we have played and it was a bit short, but that fit well into our day, so again - we were happy. 

All in all a straght-forward game with a small glitch. We still had fun. 


First the good points. Nice setting and decor. We really liked that we could look underneath some things and behind some things. The theme is one of our favorites as Sherlock opens up for some cool decorations - we like this time period.

The tech worked as intended all the way through. This game was built on an old version of telescape where you had to write things in a text box to combine them. Unfortunately "works as intended" was very frustrating to play through. A lot of things were not as in a physical room. Actions and places to look were unavailable from the beginning and then you only could access it in a certain illogical order. It messed with our minds to the extent that we thought the tech was broken. We took a hint for a puzzle but the solution did not work when we input it into the lock. Weird. Well that was by design it turns out. It would only work after we had solved another thing - but then why could we get the hint?

Also there was a prominent item we wanted to search. We couldn't until about halfway through the game - then it was available. Illogical.

At some point we were given a knife. It would be a spoiler to say what we had to use it for but lets just say that I don't think it is like that in the physical room and if it is, then I'm worried for their decor - don't teach players to wreck the room.

Some puzzles were good, but one demanded outside knowledge (what is this music number) - and the music was time travelling (Elvis in a Sherlock Holmes setting?). If we weren't already frustrated with the room, we could have let this one slide, but now it just adds to the frustrated feeling.

All in all this was a very frustrating room. It started out well, but the digitization of it just got in the way of us enjoying it.

Played: 19 Jul 2021 Team size: 2
family friendly😨creepy

A clear mission and fun steps to get there. We really liked Dr. Frankencraft's Monster - the digital version. The room was digitized on the platform telescape which make sure we can use an inventory (a crate at our feet) and combine items by using keywords. This was well digitized though it was an early version, and we did not have technical problems during the game.

This was a very family friendly room with the only creepyness being bodyparts and lightning sounds - and of course bringing a monster to life. 

We really liked the puzzles here. Weighing, connecting wires, snakes, magnets and so on were great. We did think that there was a bit of information overload with all the locks visible (a very lock-based game), a diary and a book, but with a few of those puzzles out of the way, we were happy again. We did jump the gun on a few puzzles since we could solve them without the clue given later. Since the game was multi-linear (you could say non-linear), that was easy. 

We think the game could be improved by using proximity more as sign-posting. That the code found/extracted/calculated should be used near the items that gave the code. We did have to use some time trying out the different locks. 

The theme was well executed and we loved the ending. Well done. 

Played: 17 Jul 2021 Team size: 2

A traditional lock-based room digitized with an early version of telescape. A couple of good puzzles but some also became a bit tedious (long) and we experienced a bit of information overload. We liked the water puzzle and one more I don't want to spoil (keep turning).

Played: 15 Jul 2021 Team size: 2
clean design

You can feel the love and care that went into making and digitizing this room. Not in the impressive decor (this was more real life laboratory vibe), but in the signposting, the clean design and traditional good puzzles. 

This telescape game had a coherent simple story. Lots of locks (we don't mind), but also great signposting, so you didn't spend your time trying out combinations on all locks available. You spent time on the puzzles and the flow of these were great. They were all pretty straight forward and we felt we flew through the room. 

Would have loved to see a few more puzzles in there and maybe a bigger reveal at some point - these were many small reveals that followed logically and told the story. 

Nothing too challenging, and we had a nice time. Just what the doctor ordered.

Played: 27 Jun 2021

Loved the theme and some of the graphics - going down the hall at NASA.

A bit too static for my taste. I like the escape rooms where you have to roam around in a 360 degree setting and while this game was based on telescape which usually has this kind of exploration, it did not utilize it. There were also no inventory. 

Did at one point feel a bit like doing math homework, which for math people like us is not a bad thing, but it is also not something we go for in escape rooms.

Played: 14 Jul 2021 Team size: 2
value for money

Nice graphics and puzzles. 

We don't really like it when you have to have outside knowledge (Google Fu) to solve a puzzle but that was only one thing and the rest was really good.

Usually we prefer the 360 degrees rooms, but this was interesting enough for us to enjoy it.

It is amazing that this was free and we will probably buy the other two rooms from same provider.

Played: 10 Jul 2021 Team size: 2
quite difficult

For us this was a great experience! The end puzzle had a lot of math in it (adding and subtracting many many times - nothing complicated) and it can be a bit tedious, but we are math people, so it didn't bother us. 

We did have a few "that is really cool" moments in this one. One with shadows and one with latin. That is not saying too much, I think. We really liked some of the decorations - they were a bit geeky. Fun. 

We took 2 hours on this in a team of two. We did feel that a bit of signposting pointing out when a puzzle was not yet relevant would have been nice. There was great signposting in some places, but because some elements gave you a lot of information that could be read in a lot of ways, this wasted a bit of time for us. 

Even using 2 hours we felt that getting out was too early. Ready for more.

The inventory was visible when looking at a puzzle and worked well (This game is built on telescape). We did have a bit of lagging problems, but that might just be our computer, since it only affected one player. Otherwise the tech worked well. 


Very lock-based but that is ok with us. Built on telescape.

Good puzzles. 

Showing 50 of 83 games