The Lockup: Deep Space Brig

By | March 20, 2019

by The Lockup (website)

2nd Floor, 4 London Road, S2 2LN


2-6 players

Languages: EN

60 minutes

Access an experimental prison ship and steal an alien bio sample before you are consumed by the vastness of space... or something else entirely…
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Overall rating

Rated between 35 and 45 out of 5

based on ratings from 2 users

Your review

Player reviews

Scotus0 experienced rated this:Rated between 30 and 30 out of 5
Played: 05/09/20 Team size: 2 Time taken: ~57:00 Outcome: Successful escape!

Not Quite Out of This World
I visited this Sheffield room over others as it was the only to accept student discount (20%) on a weekend.
Infiltrate an ‘experimental prison ship’ and steal a bio sample before aliens get you.

They lacked a clear theme, varying from astronomy to chemistry and…shapes? A technological/machine-operating element was present throughout the whole game. This was fun at first, but got a little tedious by the end. They were of intermediate difficulty- we required a pointer on a couple of occasions.

The most disappointing aspect. This room felt bare, and looked absolutely nothing like a prison ship. The overall design was stark and tacky, especially the “suggestion of a previous grisly event” which looked a bit like a primary school art project.

Final Comments
We got out with a few minutes to spare- there probably would have been ten minutes or more left on the timer had we not made a silly mistake with the final puzzle (neither of us realised we had already solved it- our fault!). Deep Space Brig was okay, and I wouldn't mind trying out the other upcoming rooms. However, I'd also be tempted to pay full price and visit one of the more central escape room companies next time.

🔐James Bloodworth expert rated this:Rated between 40 and 40 out of 5
Played: 2020-03-14 00:00:00 Team size: 5 Outcome: Successful escape!
A space mission has gone wrong and we've been sent to investigate.  Once again, there are some clever puzzles that bely the designers teacher background (the final puzzle caused us to give a cheer and we repeated it once the room was over).  Over the course of the two rooms the venue delivered some interesting rooms with some clever ideas and I will go back to play their new pirate room when it opens.

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