The legendary magicians Morgana and Merlin are frozen in their eternal battle in a cave beneath the Kingdom of Avalon. Every 100 years the stars align, opening a portal to this cave, accessible only by the bravest knights. As the battle wages on, can one side finally triumph? Today is such a day and the hour now approaches!
The powers of Merlin or Morgana are evenly matched and only you can break the tie. Does your team have what it takes to finally bring peace to King Arthur’s land, or will you remain trapped in time for the next century?
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A very fun and magical room. Some quirky puzzles to solve. The storyline was clear but as we were solving things non-linear it made it harder to keep track of what we had done/still needed to do. Our GM was great...but as he was running another game simultaneously we kept hearing him over the speakers talking to another group. This was an accident but took the shine off.
Although only a single room (although I’m told there are two of the same room on the premises, one “light” themed and one “dark”; we weren’t given an option as to which one we played) these guys use their space to the optimum, packing loads of varied puzzles into the space. The hint mechanism is quite cool and there are a lot of physical props and a little use of different types of practical trickery, too, which is appropriate. We didn’t hit our stride too well in this room (maybe something to do with 18 months of no escaping, thanks pandemic! I also struggled to see the numbers on several of the padlocks thanks to the wear and tear and low light.) and so nearly didn’t escape (one very obvious clue trumped us in particular, and the final big puzzle wasn’t one that could be rushed accurately!) but we made it, and were pleased we did because the exit set piece was quite cool. Definitely not the most exciting, well-themed or immersive room we’ve done, but a solid and fun escape if you have an hour to kill in Edinburgh.