by Tulleys Escape Rooms & Games (website)
Turners Hill Road, Turners Hill, RH10 4PE
2-8 players
Languages: EN
60 minutes
Overall rating
based on ratings from 57 users
combined with 13 pro reviews
Your review
Player reviews
Nethercott was why we decided to do our Tulleys rooms in a six, as we knew it was pretty tough when friends tried to do it as a smaller group. And it didn't let us down. It was probably the biggest challenge we've all had in an escape room (if you don't count wall-mounted ladders - they're my biggest nemesis). And it is a massive challenge - it's a huge set and it's styled perfectly.
I loved almost all the puzzles I saw - inevitably, there will be ones you'll miss, but we did go through after as a groupto explain as much as we could to each other on what we missed. That said, I've never been a fan of skill-based puzzles, of which this room has a couple. I was tempted to take off half a star in the review but I can't justify it overall. There are solutions if you're having issues, but they feel a little bit meh - apart from one genius Machiavellian one, which had me laughing and gutted I'd not thought of.
When we escaped we all ran out having to catch our breath with a bit of a sweat on. I loved every minute of it - they say you need to be solving a puzzle every two and a half minutes in this, and they're not wrong. It is a must-do. I'm seriously in awe of the two-person teams who can do this within the hour.
OUR FIRST FAILURE.
It's HARD. But its SO fun. We made the mistake of trying this as our first Tulleys escape room, we should have tried their easier rooms first to get used to the puzzles a little bit and get more into the mindset. 50% a retry booking however which is really lovely.
Host was a little bit sarcastic for my liking but we just felt quite humbled I think by the end of this game.
Honestly the theming is exceptional, not an escape room and escape HOUSE. Worth travelling far for. The reception area has fires roasting and alcohol whilst you wait and an adorable cat. Honestly Tulleys Farm is an exceptional venue, a truly special place. I cannot wait to go back
Wow! What a room that was. The theming was incredible, the scale was amazing, and everything was really well thought out. Only 1 frustrating skill-based puzzle in here that I think either needs simplifying or replacing, but thanks to some clever GMing it didn't take away from the experience at all.
This is a hard room. Do not underestimate it and do not attempt this as novices. As the last room of doing all 5 of Tulley's rooms in 1 day, we decided to stick to the 60 minutes instead of the optional 90min version. Wow, there is so much to do! It was 'go, go, go' constantly for the whole hour. Do not be afraid to ask for hints because it is well worth seeing this entire room.
Ed was the best GM we have ever had. He was absolutely perfect and made the room even more fun with very subtle hints when needed, that were completely in keeping with the theme.
Mi was a fantastic host and was really kind to us as we finished the five rooms with nethercott.
Amazing game. I would highly recommend taking the ninety minute game because you don’t want to miss anything!
We had to be told multiple times by the GM/tanoy "maybe something has opened". Once or twice is forgivable, 5+ is not so.
It's a huge game, and this is great, some of the puzzles meant divide and conquer and this was fun. It really was packed full of jam, but nothing really hit the spot.
It is not a mad game, but if they can fix the "maybe you should have opened this thing", and fix the escape part of the game - would have left us walking out with a better feeling about the game.
This game was sold to us by many an escaper as "super hard" almost impossible for a team of two. I don't think this is the case - if you divide and conquer - it's more a lot to do than too hard to do. It wasn't a scary room - but I would understand if certain people found it a little creepy/edgy. Cleverly themed, not too tricky. Good fun game, there were two particular puzzles I personally really enjoyed and one small skill element - that again personally we didn't enjoy (No spoilers of course) but it didn't distract too much from the rest of the game.
Loved our time with the other rooms but found this one more frustrating than fun. We had booked to do all of Tulleys' rooms while we were visiting the area and let the GM know we weren't fans of scary themes but wanted to give it a go anyway to complete the set. We were also a team of 2 and obviously this room has a lot going on (apparently they now offer 90 minute bookings which weren't available at the time).
Sadly, the GM let us waste half our time trying over and over again with a dexterity puzzle that we knew the solution to but just couldn't execute, instead insisting on jump-scaring us repeatedly despite us asking in advance for this not to happen and getting visibly frustrated in the room. Eventually with about 20 minutes left to go the GM activated their manual over-ride for the puzzle, which should have been done much earlier.
Back then their whole schtick was to give you a discount voucher when you inevitably fail so you can come back and pay to do it all over again. We won't.
We played the 90 minute game, and, while enjoyable, felt this game was made harder by the fact a lot of things opened but did not in fact do so visibly. On many occasions we had to be pointed towards various things that had popped open, usually while we weren't even in the room so we didn't know to look for anything. More than once we were told something had opened but still struggled to open it anyway.
The theming was great, and there were some fun puzzles, we definitely were satisfied in terms of content!
A massive escape room with a LOT of content. Unfortunately the smell puzzles need to be replaced as the smells were identical.
Went with a newbie team for my birthday. Didn't realise at the time that it is one of the most challenging ones in the country! We had 60 minutes on the timer and didn't get out by a long shot. SO much fun. Great set, fab puzzles. Want to go back to complete it!
Great jumpscares and set made the escape room atmospheric while not distracting from the puzzles.
Fantastic hosting by front house staff and game master.
Not sure how achievable it is in 60 minutes. We needed a second go to finish, but should have been manageable if we would have booked the 90 minute slot.
There is so much hype about this game, I just don't understand how our experience was so terrible.
After our amazing experience playing 'Dodge' we then hit an all time low.
We spent over 20 minutes in the dark with 2 torches between 4 of us. After asking for help and for more torches numerous times and not receiving any response, one of our team members left the room to get our GMs attention. He wasn't anywhere to be found. Another GM in Reception told us they would pass on the message to our GM.
After a few more minutes we received a clue instructing us to pull something more firmly (trying to give no spoilers). As enthusiasts, we are conditioned into thinking nothing requires any force, well this did! As did other things in the room.
25 minutes in, morale was low. The second half of the game passed by very slowly. Some of the puzzles just seemed illogically difficult for the sake of it. One team member was left to spend 20 minutes on a 'puzzle', when we came out we were told we didn't need to do it.
Another team member had to leave the room during the second half of the game to get the GMs attention again as there was no response when waving and calling out to the cameras.
At the end of the game, we asked the GM about 2 specific puzzles and how to solve them, he couldn't tell us as he didn't know.
It was an absolute farce. I have tried to contact Tulleys twice to give them personal feedback but haven't received a response.
Maybe an attentive and helpful GM would have made for a better experience.
This room is very good but I left feeling bad as I just cannot see how its a 60min room. We have done 50 rooms and never failed one other than Nethercott and Dodge at Tulleys as theres just so much to do in the time. We never got stuck on anything and yet after 60mins she said we were only 60% of the way through it! I get the impression they want people to come back for 2nd visits. Just left me feeling disappointed and put me off trying their new rooms as they seem impossible to finish..
So much to do, so little time! Amazing how much they've managed to fit into the space they have. I loved the mixture of the physical and traditional style puzzles as you explored the manor. Some elements of the room were a little stiff which led us to believe we couldn't use them / need them until hinted. We were also a little annoyed that only 2 torches were provided for the whole team. However, the rest was superb and easily made up for these small gripes! We played this game as 90 minutes and definitely needed the extra half hour. If you can complete in under an hour, hats off to you!
We went into Nethercott with some trepidation about the difficulty, even though we had booked a 90 minute slot and were a large-ish team of mostly experienced players.
The theming and set design were great, on par with Tulleys' usual quality - with some small jump scares. Atmospheric music and sound effects help keep the spooky feeling. There are some sections with lots of flashing lights, so be aware if you're sensitive to that (I don't think they mention it before booking!).
We felt that the main reason for longer game times seems to be the sheer volume of things going on. A larger team is definitely better if you want to complete it first time. Aside from the amount of puzzles, only a couple of puzzles were particularly difficult to work out.
The GM was great, offering us the option of hints at the perfect time, when needed.
A solid room, though not my personal favourite at Tulleys.
We paid for 2hrs knowing as a pair we'd never complete. It took us all of those 2hrs. Very pleased they've upped it to 90mins as felt it was unfair before as just impossible to complete in 60 min
I have mixed emotions about this room, personally I liked it as I like logic puzzles and those which require some "sideways thinking", but one sensory puzzle had me on the verge of a rage quit... Now don't get me wrong, sensory puzzles can be wonderful... but this one was too many and too similar and we solved the puzzle by other means that the sensory route as none of the team could agree. So frustrating and is now my lasting memory of the room.
The rest of the adventure was great, lots of variety in the puzzles, great transitions and torches (how I love a torch when there's low light, my old eyes need one!). The narrative is detailed and progresses nicely through the adventure too.
We had another great host from Tulleys, who nudged at the right points and didn't leave us too long before sending clues. Great room (except for the sensory nightmare).
A really strong addition to Tulleys, although well deserving of its difficult reputation. This is mainly due to sheer puzzle density, although there are some really challenging puzzles requiring multiple steps to solve. A couple of frustrating skill based puzzles vexxed us although the puzzle quality is great and flow works well. Splitting up is essential, and a large team is recommended. The theming and design is outstanding, plus our GM was great.
I’m clearly in the minority here, but we did not enjoy this game. We think it all came down to the gm not paying attention, but even without that, it seems to be WAY too hard to do in an hour. Then if you are frustrated at the end they give you a 50% off coupon to come back and do it again 😒
Oh my wow, this is a doozy of an escape room, not for the faint hearted.
Like all of Tully’s escape rooms, the setting and props were outstanding; so well thought through and perfectly in keeping with the theme of the room. If you have never done a Tully’s room, I strongly recommend leaving this one until last as it is the biggest and hardest of the lot, the other rooms will help you to understand the puzzle style of Tully’s which will really help.
There is so much content in this room it is unreal, it just keeps going and going! Top tip, split off if you want to beat this one.
Our Game Master was excellent at supporting us when we were stuck, leaving just the right amount of time to drop helpful hints, always in character as a ghostly voice.
Tully’s is not so much a narrative based escape room, but more focussed on theme based puzzles. however this is not a negative, there is an excellent range of puzzles that really get the cogs working. There are so many excellent surprises in this room, as well as clever puzzles I have not seen before in an escape room. The non-linear structure meant that everyone always had something to do and escaping this one felt like a real achievement!
An amazing room. A couple of the items were a bit worse for wear when we played and broke during play which stops this getting the full 5*. I also wish there wasn't quite so much content in the room. Although we did escape, we had to parallelise a lot in order to do so and it meant there were large chunks of the room I never saw!
It was the very first escape room we played and I now know it was the wrong choice for the complete novice...! lol. It’s so involved and full of puzzles to solve. We managed to get to the last room but unfortunately ran out of time. Still, we think we did well! Very good room with a lot to work on.
Really hard to know how to review this game: as a couple I would say we had quite different experiences of the game. Pretty similar theme and look to playing a Mystery Case Files computer game. I got to do more of the smaller puzzles individually while the other half of the duo concentrated on some more physical skill puzzles. The game - if it had worked and had been well hosted - would have been absolutely great, I am sure.
The good: it is HUGE and there is plenty to do. We apparently had one room to go at the end and hadn't quite finished the room we were in. There are some fun puzzles. The set looks fantastic - one of the best I have seen. There were some great a-ha moments and some mild jump scares.
The bad: ultimately a frustrating experience - more so for Mr B who got stuck with a broken puzzle having been trying to do it for at least 10 minutes. We had 3 separate occurrences in the rooms where drawers or doors should have opened having put in the correct solution where nothing happened. I am not sure if this was down to mechanical issues with the puzzles or a failure to pay attention to manual release moments on the part of the GM - but compounded by failing to get a response from the GM when asking for help or to confirm that the solution entered was correct on multiple occasions, it felt like we wasted a lot of time standing around not understanding why nothing had happened and why we couldn't progress. Given these faults, being ceremoniously shepherded out of the room exactly on the 60:00 mark - when we had starting playing around 10 minutes in advance of our listed game time - meant that we felt like we had not really got the full experience, and I can't say that the GM was particularly bothered about it. A real shame, given the potential the room clearly has to be one of the best in the UK.
Update: we did return in Nov 21, and completed it this time. No issues with broken tech this time around, and the hosting was significantly better. Finished in 75 minutes, recalling very little of what we saw the first time. It is a beautifully designed set, but something about this game just doesn't spark joy in me - definitely prefer some of the other Tulley's games over this one. It is still a very good game though, just competing against some other very high quality games. Agree it works better as a 90 minute game as a 2 player so it's nice they have made that change.
5 star despite being petrified throughout!
Reviews by escape room review sites
Nethercott Manor, the third game from Tulleys Escape Rooms, has sat at the top of my must-play game list ever since it opened, while garnering one rave review after another; it's currently the highest ranked game on this site by player reviews. And it thoroughly lived up to expectations - with one very glaring problem, that will bother some players greatly and others not at all.
Tulleys' usual superb production values are on display from the outset. The briefing takes place inside the room, but...
There certainly is no expense spared in terms of attention to detail and thought put into this room, it is impeccable. From the court-yard to the kitchen no minor detail is overlooked, creating a living, breathing and 100% immersive space.
Finally, the room that put Tulley’s on the map (for me at least) – their largest and hardest (I think), as I didn’t even see half of the room – more like 1/3! It was also the one I was most nervous before, being a massive wimp and this being a haunted house. Nevertheless, I couldn’t pass the experience up, so I steeled myself and forged ahead.
You can tell that a lot of effort was put into room decoration and it fitted the theme well. This is certainly an amazing premium experience!
Puzzles were varied a nice mix of physical and mental puzzles.
Nethercott Manor brings together great theming with a shed ton of puzzles to create a fun if slightly stuffed escape room.
I love a challenge, and this was certainly that, despite not completing the room I thoroughly enjoyed it, which is odd, as I really like winning, beautiful looking room, really well themed, some good and challenging puzzles, apparently we only got around 2/3 of the way through, may return to replay this one when I've had time to forget the puzzles a bit more, as I'd like to see it to the end.
Lists
- Best UK escape rooms 2022 by Escape the Review virtuosoThese are the 100 highest rated escape rooms in the UK, as of 31st Dec 2022, based on combined ratings from enthusiasts, bloggers and experts - every game here comes highly recommended.
- Best UK escape rooms 2021 by Escape the Review virtuoso
These are the 100 highest rated escape rooms (out of 1600) in the UK, as of 31st Dec 2021, based on combined ratings from enthusiasts, bloggers and experts - every game here comes highly recommended.