Games in Canterbury by Escape In The Towers
Most recent ratings & reviews from players
Really strong immersive experience. 2 adults and 2 teenagers had a great time. Very different to other rooms we've done
Narrative led game (like all Escape in the Towers!) set in well designed room. Good pacing with no unnatural puzzles - everything flows nicely. Plenty of historical flavour as well.
cannot get any more authentic venue... really well done, integrated into the existing museum, very clever. Straightforward puzzles, flow is ok, would work well for families... unique location and rooms, added to the enjoyment of exploring the historic building.. great host and good fun ... really enjoyed this one, highly recommended.
Wow!! What an amazing space to host an escape room! The experience was so immersive, it felt authentic - the puzzles and clues all fit the theming and atmosphere perfectly. These puzzles really clicked for us and we very quickly found our stride and enjoyed working through them.
Special shout out to our fantastic host, Bob! He knew so much about the history of the building, the history of Canterbury and was an amazing host! Definitely a unique experience and a special room to check out!
A clever multi room escape room in a unique setting. A good combination of puzzles, and high quality production value. The setting in a legit old gaol, with some spooky music to go alongside made this an immersive experience. Only slight suggestion would be to add slightly more scene setting at the start. Still highly recommend. Room 18 for us!
Intense atmosphere, great hosting.
Sadly, this game arguably misses opportunities that its setting in a genuine former jail offers, with furniture and props mostly unrelated to the space, and fairly routine puzzles (although that isn't to say that we weren't stuck at times). Where codes are required for locks, for instance, it's more fun to have to work out the combination than it is simply to be given it upon completion of an otherwise unrelated puzzle; there's a little too much of the latter here. If this game had been built in an industrial unit or repurposed office space, as is common for escape rooms, you'd find nothing remarkable about it.
The room does make good use of its setting in one way: with the game set across several cells, there's a cute cluing system that allows the host to tell you that you're in the wrong cell for the puzzle you're working on. They can also give you more specific clues, as is typical, but as a player it was nice to be nudged away from irrelevant areas and given the chance to figure out what I needed to be focusing on, before being given more explicit clues.
Set in the old jail cells, this felt like a very authentic experience that is only possible in an historic building such as this.
Some super puzzles and a lovely host - with a visit to the museum between games - made this a delightful experience.
To do a room that is so lovingly incorporated into the real history of the building is something really special and every effort has been made to ensure details are historically accurate. Matt, our GM, clearly loves history and was keen to tell us all about the role of Canterbury during WW2.
The puzzles are lovely but it is all very much woven into the story that is being told here. Think of this as more of an experience - and an immersive, intense one at that - rather than a traditional escape room.
Very well executed theme in this room. Very good atmosphere.
Very enthusiastic host, very friendly. The theme of the room suited the building and was well executed.
We loved this very different escape room experience where you explore a real museum after hours. Because they don't want you to go round taking apart museum artefacts there isn't much in the way of searching to do but instead you get to explore different rooms and interact with "exhibits" especially integrated for the escape experience. We found the puzzles fun and the story compelling.
The game is probably best suited to smaller teams (we did it as a 2). It's designed for you to stay together throughout so might not work so well for larger groups.
A strong story element to this room set in a real comms room from WW2. I found it a tad frustrating as a team of 2 as it's a fairly linear room but everything is all in one place and it wasn't always obvious which bit you needed to look at next. This meant a fair amount of time rehunting round the room seeing which bits were ready to be used. But the puzzles were solid and it was really cool to see authentic props.
Fantastic setup in some of the original cells in the old gaol with authentic props. Sometimes I find prison rooms a bit dark and damp but they've done such a good job at converting the old building that it managed to feel authentic without being grungy.
It's a pretty linear game in a fairly small space so a good one for smaller teams.
This room had a huge amount of potential but ultimately we were left quite disappointed.
The puzzles were very long, and "samey", by that, I mean once you know what you need to do, you have to do the same thing again and again in order to solve it. Because it was set in a museum, there felt like a lot of red herrings, which completely threw us off. Items in desks which looked like personal belongings, which we didn't know whether they were part of the game or not.. lots of museum props you're unsure whether you need to use to solve... As the scape game mentions, there is an element where you're outside, which we initially thought would be a really interesting element, but I was hugely disappointed that it was pretty much just to take you to another room. There are a LOT of steps to navigate too!
What was really frustrating was the communication system with the GM. It was through a walkie-talkie system, which does not go well, especially when you cannot hear what they are saying. We could even sense that the GM was getting quite annoyed having to repeat what they were saying.
One plus point though was the views you get from the top of the tower over Canterbury.
We had a high expectation coming into it because of the setting, but really didn't enjoy this compared to their other escape rooms.
We had Matt again to host us for this game, and he is a superb host.
Set in an actual prison tower and incorporating bits of history and historical props was amazing to see and experience in an escape game.
The puzzles do feel relatively similar, and you go from one padlock to another, but nonetheless I still enjoyed this room, and what it delivers.
Its fantastic that they are able to take an original WWII comms room, and turn it into an escape game, and aligning puzzles as close as they could to this. That made the experience all the more immersive. It also got intense as you hear a sound and immediately rush to the scene. There a a nice story to it all and easter eggs throughout the room, that makes it really fun. The host, Matt, was smashing GM! I feel he could double as a TV game show host he was that great, entertaining and engaging. It definitely helped elevate and add to the experience.
I'd recommend doing this as a team of 2. We had 4 dominant, experienced players and there just wasn't enough to do. The setting is amazing, but the puzzles are sparse and lacking. Cool experience but didn't live up to the hype for me.
This was more of a story driven experience than a traditional escape room, but this doesn't mean it was a bad room, quite the opposite.
There is a great use of multimedia to really immerse you in the WW2 environment it aims to replicate, and the story is historically driven with genuine period props.
Definitely a surprise, we really weren't expecting it to be what it was.
Also, bonus discount in the bar.
Probably the most family-oriented room at Westgate towers, this is another excellent room that makes full use of the towers' museum and history of the building. all of the puzzles are appropriately themed and make great use of the setting. A word of warning - as mentioned in other reviews, there is a section of the experience that requires the use of a winding staircase so take that into account when going to your experience. Otherwise, a fabulous room!
Great game that makes use of the museum when its closed, nice bit of theatre to start you off and some inventive uses of the existing exhibits. Great finale with some great effects too. Beware tho, there's lots of steps to negotiate, so wear good shoes.
This is a wonderfully immersive experience that uses the history of the building to great effect. As its a listed building, there are limits to what can be done, but this has worked well as the room designers have stepped up the inventiveness and made a great game with wonderful sound and effect that really does have you turning around in the room to see where the sound is coming from.
The narrative is emotive and you soon become invested in the storyline and each seague works very well to frame each challenge and give additional context to the narrative. Loved it.
Great atmosphere in the cells, and some wonderful props to interact with. We played late in the day in December so it was a little dark in places for my eyes, but the critical props had lights over them. Inventive puzzles, the cell setting and lovely victorian streampunk vibe throughout made this game very immersive and enjoyable.
The fact you're in an original historic room used for comms during the war is such an immersive experience and the room is masterfully and cleverly contructed due to it being a listed building. The GM was a great host and spent time talking about the construction after the game. The puzzles were appropriate to the theme and room with logic and teamwork being at the forefront. The room is fun, clever and enjoyable.
Wow the set is amazing, host was incredible and really passionate about the war. He was even kind enough to show us around the tower after the escape!
It's was good but I felt something was missing.