by Don't Get Locked In (website)
23-27 AllHallows, MK40 1LN
Languages: EN
60 minutes
They said Alcatraz was escape-proof. They were wrong.
You’ve pushed your luck too far, and now you’re trapped in the most notorious maximum-security prison in America. The Rock’s reputation is ironclad – since the last high-profile breakout, they’ve turned this island fortress into an impenetrable cage of steel and stone.
But you didn’t become a master criminal by accepting defeat.
Word spreads through the prison grapevine like wildfire: the government’s overconfidence in their “unbreachable” prison has led them to construct a new ultra-secure vault right here on the island. They believe Alcatraz is so impenetrable that it’s the perfect location to store millions in seized criminal assets. What’s more secure than a prison that no one can escape from?
The irony is too perfect to ignore – your own stolen fortune, locked away just beyond these walls.
As you huddle with a select crew of fellow inmates in the shadows of your cell, an impossible plan begins to take shape. Break out of the most secure prison in the world, infiltrate a state-of-the-art vault, reclaim what’s rightfully yours, and vanish into the night.
It’s the most audacious heist ever conceived – a two-hour gauntlet that will test every skill you possess. The guards change shift in 120 minutes. The window is narrow, the stakes are high.
Will you pull off the crime of the century, or become another cautionary tale whispered in prison corridors?
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Player reviews
I'm putting in the same review for this room and for The Vault, as we did them as the double room, Audacious.
We were incredibly disappointed by these rooms. The puzzles were illogical, some requiring logic leaps with no clues. There were red herrings that seemed to only exist for the GM's amusement, and the whole experience felt like the rooms had been made to make the GM feel smart, rather than to provide enjoyment for the team.
Our ratings:
Theming: 6
Puzzles: 3
GM: 6
Value: 6
Fun: 1
Overall: 44%
I'm putting in the same review for this room and for Return To The Rock, as we did them as the double room, Audacious.
We were incredibly disappointed by these rooms. The puzzles were illogical, some requiring logic leaps with no clues. There were red herrings that seemed to only exist for the GM's amusement, and the whole experience felt like the rooms had been made to make the GM feel smart, rather than to provide enjoyment for the team.
Our ratings:
Theming: 6
Puzzles: 3
GM: 6
Value: 6
Fun: 1
Overall: 44%
Theming is strong (classic bank Heist). Linear progression. One novel puzzle (to break into the bank) that I’ve never seen before using a combo of search and find and ingenuity.
Once in the vault you need to turn off the alarm (obvs). This was a bit odd - we were sure we’d used the mechanism to do this earlier but unclear if GM could tell. It’s easy to waste time in the vault if you miss one of the ‘help diagrams’.
Generally enjoyed - the bank heist theme is very common and there are some Better examples available.
Played as part of Audacious (back to back room with the Vault). Based on Alcatraz. Theming is strong. Nice mix of search and find and core puzzles. We had some minor tech issues that led us to solving puzzles in unintended ways - this kind of broke the flow of a linear room. One or two puzzles were a little unclear and a bit of a logic leap. The clue system is ok but largely involved just telling us what to do!
Reviews by escape room review sites
The Vault was for me the second half of Don’t Get Locked In’s Audacious experience, though it’s also available to play stand-alone; and in retrospect I think I would have preferred to play it separately, since as it was we started off already frazzled and short on time after overrunning Return To The Rock.
Either way, your task is straightforward: get into the vault and get the valuables. It has a structure that works well for that too, infiltration followed by a flurry of robbery.
Even though...
At Don’t Get Locked In, I found the hosts friendly and enthusiastic, the venue nicely presented with a little bar and lounge area - and the games quite disappointing, at least the two that I tried. I actually played their double-header experience Audacious, which consists of the games Return To The Rock and The Vault combined to make a two hour experience. The two games’ stories are stitched together: you’re escaping from Alcatraz for a second time, and also robbing a vault on your way out. Alth...