Don’t Get Locked In: The Vault

By | July 4, 2020

by Don't Get Locked In (website)

23-27 AllHallows, MK40 1LN

Bedford

2-6 players

60 minutes

During the security upgrade of the infamous Penitentiary in San Francisco Bay a secret high speed monorail was installed deep under the sea and a secret underground vault was created by Premier Protection, a world renowned security firm.
It was thought that the prison being on an island and once again having the most advanced security ever seen, would be the perfect place to build the world's most impenetrable Vault. It quickly became the go to place for the super rich to safely and securely store their valuables.
Clients boarded the monorail at a disused pier in the San Francisco harbour, from there they were blindfolded for the high speed 5 minute journey to the vault, location unknown. Only 1 group of up to 6 people could visit at any one time. Once in the Vault customers were given 1 hour of privacy with their valuables before being asked to leave.
During a recent robbery of a very expensive house you and your accomplices find a strange key which you all agree unlocks a safety deposit box, but after multiple attempts to figure out which bank the key belongs to you decide there can only be one option left. You make the call giving the name of the victim and arrange an appointment this afternoon. Not content with stealing the contents of the victims security box you decide that you and your friends can pull off the most outrageous bank heist in history.
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Overall rating

Rated between 1.5 and 2 out of 5

based on ratings from 5 users
combined with 1 pro review

Your review

Player reviews

Anonymous rated this:Rated between 40 and 40 out of 5
immersive
andylosttheplot rated this:Rated between 35 and 35 out of 5
Played: 7 Feb 2022 Team size: 4 Time taken: 54m Outcome: Successful escape!
immersive

Theming is strong (classic bank Heist). Linear progression. One novel puzzle (to break into the bank) that Iโ€™ve never seen before using a combo of search and find and ingenuity.

Once in the vault you need to turn off the alarm (obvs). This was a bit odd - we were sure weโ€™d used the mechanism to do this earlier but unclear if GM could tell.  Itโ€™s easy to waste time in the vault if you miss one of the โ€˜help diagramsโ€™.

Generally enjoyed - the bank heist theme is very common and there are some Better examples available.

๐Ÿฆกcipherdelic virtuoso rated this:Rated between 25 and 25 out of 5
Anonymous rated this:Rated between 35 and 35 out of 5
Anonymous rated this:Rated between 35 and 35 out of 5

Reviews by escape room review sites

The Vault was for me the second half of Donโ€™t Get Locked Inโ€™s Audacious experience, though itโ€™s also available to play stand-alone; and in retrospect I think I would have preferred to play it separately, since as it was we started off already frazzled and short on time after overrunning Return To The Rock.

Either way, your task is straightforward: get into the vault and get the valuables. It has a structure that works well for that too, infiltration followed by a flurry of robbery.

Even though...

See also