Take over from a previous robbery crew and complete an audacious Heist on a nearby jewellery store. You’ve got 60 minutes to distract the shop owner, break in and steal the Jesmond diamond.
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Team size: 2Time taken: 35Outcome: Successful escape!
story-drivenbroken techplainvery easy
I liked the story and the premise of this room, but the puzzles were just a bit too simple, so we never had any satisfying ‘eureka’ moments when we worked something out. Felt more like just working through a jobs list. Some significant broken tech towards the end broke the immersion and delayed us a good 5-10minutes, but even so our team of two managed to complete the main quest in just 35 mins (and we are far from experts!)
There were then bonus tasks to complete in collecting more loot but as this didn’t count for anything it all felt a bit pointless and anticlimactic.
Team size: 2Time taken: 60:00Outcome: Successful escape!
cleverimmersivebroken tech
An interesting room this one, probably one of the largest in terms of room size yet it was themed well.
There's a room change involved where the immersion is slightly lost, plus we left key items in the first room which hampered our progress in the next one which didn't help.
All in all, very enjoyable, a couple of broken tech bits and a shame the extra loot at the end wasn't added up to some kind of total/scoring system.
Played: 28 Jan 2024Team size: 3Time taken: 31Outcome: Successful escape!
family friendly
I tried so hard to love this game, it's well reviewed so I am sure we're the problem somewhere here but as a team that have only done around 20 escape rooms, this one just didn't gel with us.
The good things - puzzles were logical and varied - the theming was good. - friendly staff and welcoming atmosphere
The things we struggled with - Have to leave the room and walk downstairs to the second part, takes away that magical moment where the set opens and you discover a new room you weren't expecting. - The hosting style never gelled with us and was never discussed beforehand. We felt like we wasted time as the briefing wasn't clear to us and we're allowed to go down wrong paths when a simply steer would have allowed us to enjoy more of the game. - the end game seemed pointless. I love the idea (and have seen it before) of 'bonus tasks' after the main objective is done, it's great as you get to enjoy the full hour but there is normally a scoring element to it, this felt like a way to fill the time and the fact the loot wasn't tallied for a score at the end felt like an anti climax.
Maybe we had an off day, I would definitely give the company a try again when next in Newcastle. While not a bad game it didn't quite work for us this time.
Played: 13 Jan 2024Team size: 2Outcome: Successful escape!
story-drivengreat hostingintense
A heist in a jeweller's is a guaranteed good time but this one doesn't just throw you straight into the shop: here, you've got to plan your heist first... Having one main objective makes this room achievable for everyone but having additional bonuses means this offers enthusiasts and bigger teams plenty to do. Hosting is friendly and welcoming while the rooms are nicely put together and a real joy to play. Highly recommended.
One of my all time favourites, the theming of Heist is amazing and some of the best we've experienced. Great story line, varied puzzles and brilliant bonus tasks. The owner ran this game for us and as we were the last group in took the time to explain the few bonus elements we missed.
These are the 100 highest rated escape rooms in the UK, as of 31st Dec 2023, based on combined ratings from enthusiasts, bloggers and experts - every game here comes highly recommended.