Exit: The Polar Station

By | March 20, 2019

by Exit (website)

A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization, which is divided between several stations. As part of Division IMB-Q-12, you are researching climate change at the North Pole. Everything is strictly secret and you have no idea what the missions of the other teams are. From Division IMB-Q-13, for example, have not seen or heard anything for weeks.
Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. = Through the window you can see your colleagues from the other stations run to the helicopters. You are left alone in the freezing Arctic ...
You crawl into an adjacent station via a ventilation shaft. Again, the door is already locked. The lab is devastated and you wonder what happened here. Then you find a notebook and a strange disk. Everything in the room is secured with numbered locks. Then it dawns on you that only if you can figure out all of the codes to unlock the locks in time, can you escape. If not, this will be your bitter (cold) end.
This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.
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Overall rating

Rated between 30 and 30 out of 5

based on ratings from 4 users
combined with 1 pro review

Player reviews

Reviews by escape room review sites

The remarkably prolific Exit series of play at home escape games are now up to ten games in their native German, and the second batch of three are now available in English. They follow closely the format established by the previous boxes, with a few minor tweaks: they're now listed as suitable for 1-4 players not 1-6 (sensible, since very few home escape games work well with larger numbers), there's an optional helper app you can download for atmospheric audio and a digital timer, and a difficul...
While we’ve generally enjoyed Exit: The Game’s boxed escape room series, The Polar Station didn’t totally click with us. It had some of the coolest tangible puzzles and it leaned into the destructible nature of the series, but it felt like these puzzles were often missing a bit of clue structure. Because of the gaps in the hint system, we’d have to reach for solutions.
As the City adventurers are unable to actually visit escape rooms, I’m adding my reviews of Escape Games in a box that can be played at home. Exit the game – The Polar Station It’s a mild morning in the Arctic and you are part of a large group of researchers that have been divided

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