AIM Escape: Patient Zero 2150

By | March 20, 2019

by AIM Escape (website)

Goodman`s Fields, 8 Canter Way, E1 8PS

East London

2-5 players

60 minutes

In the near future, governments work on ever more deadly viruses to develop end of days weapons technology that makes the atomic bomb look like child's play. Deep in an underground bunker a team of scientists have been creating the deadliest virus yet, but communications have suddenly been lost. Sensors detect a biological hazard down below, but the fail safes have been manually shut off meaning the virus could already be escaping. It is up to you to find out what went wrong, contain the virus and save the day. The fate of the world is in your hands - if the virus escapes then humanity is doomed. For science fiction and technology lovers, this escape room is packed with gadgets and drama.
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Overall rating

Rated between 35 and 40 out of 5

based on ratings from 4 users
combined with 4 pro reviews

Player reviews

Ben Bailey says:

Enjoyable game and excellent set but this Room has glitches and issues with it's digital puzzles, the final puzzle which costed us time due to not activating a certain software even with correct placement. We completed 2 minutes over the mark and was not cut off at the 60 timer.

Rated between 30 and 30 out of 5
Juliette B experienced rated this:Rated between 30 and 30 out of 5
Flutter.dumplin rated this:Rated between 30 and 30 out of 5
Lise Honsinger rated this:Rated between 20 and 20 out of 5

Reviews by escape room review sites

It takes a pretty ballsy company to launch a set of escape games in London promising "the most immersive and high tech escape rooms you have ever experienced". But marketing departments have a way of getting carried away, and while for most experienced players AIM Escape aren't likely to live up to their own billing, they certainly do use plenty of tech and have some good-looking room designs. Their promo pics and design aesthetic have a particular style that I associate with game designs impor...
This was a fun game with a variety of challenges and a fantastic set, but I can't help but feel that it fell short of its potential. This could be a fantastic mission if they smooth out some of the puzzles and enhance the finale - fingers crossed they manage that.

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