60-62 Constitution Hill, Jewellery Quarter, B19 3JT
based on ratings from 7 users
I don't find Escape Reality particularly atmospheric and the staff are too busy to dedicate a GM to any group.
As this is a scary room, we did ask how scary and our GM was very descriptive, which wasn't what I wanted. He gave too much away, but in a confusing way that actually resulted in us wasting time some times doing what we thought we were supposed to do, based on the hints that we'd had. It would have been much better if he just hadn't said anything.
Overall, the story was good, the execution was OK, the set was quite flat and sparse but we did have a good time. A couple of red herrings threw me, so if you find there's something you can't figure out, try moving on to something else because you might be trying to find something that isn't there.
This is one of those 'creepy' games which isn't quite as scary as you might like! We sailed through the first two thirds of the game, then got hung up on something daft and wasted lots of time. The room was quite well dressed, compared with some, and there had been some effort to carry the theme throughout the room.
Fairly well themed captured scenario (the film Saw has a lot to answer for), you start the room chained up and, surprisingly, the first thing you find is not they key. Good game with some clever ideas throughout.
Do You Want to Play (Another) Game?
With its half-price student deal, you can't keep me away from Escape Reality for very long.
Escape a serial killer's lair by passing their series of tests. The ol' SAW storyline. Oddly, the picture on the website made me thought it's a pirate game, what with the skeleton and chains.
Intermediate difficulty. It did take us a bit of time to get going, but after that we were pretty much on our way. They used the sort of paraphernalia you'd expect to work with in this type of game. One or two appeared similar to puzzles I've tackled in their previous rooms.
I liked the 'captured' situation we started off in. It had the feel of a dingy, grimy lair with sparse lighting and big, disconcerting props to interact with...definitely a place where a serial killer would store victims. Regretfully, though, there were plenty of cheap rubber limbs hanging about to remind me it's just a game.
A decent, slightly creepy challenge for two (not 'scary'). Take a couple more people for just as much fun.
Reviews by escape room review sites
A well-decorated and challenging room, Enigmista lures you into a false sense of confidence in its first half. The second half becomes much more difficult and requires more lateral thinking than our inebriated brains could handle.