CTRL ALT ESC: Frankenscape

By | March 20, 2019

by CTRL ALT ESC (website)

4 Cliff terrace, CT9 1RU

Margate

2-8 players

90 mins
Genuis inventor Alec Smart and his assistant Tricity have gone missing.
In his workshop nothing is where is should be.
The strange force they have invented ‘Alectricity’ has the ability to create life itself… but only when lightening strikes.
A thunderstorm is coming and has been forecast to last 90 minutes. With Alec and Tricity nowhere to be found, you team need to finish his work before the storm passes, or risk forfeiting this ground breaking discovery.
You have 90 minutes to finish creating ‘The Monster’ who is the only one who can reveal your escape
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Overall rating

Rated between 40 and 50 out of 5

based on ratings from 6 users
combined with 5 pro reviews

Player reviews

Matt C experienced says:

This room is great. They had no padlock (I love padlock so that was a bummer) but the puzzle did not disappoint me. Only issue I had with this room is the lighting but still a great room.

Rated between 35 and 35 out of 5
Anonymous rated this:Rated between 40 and 40 out of 5
Zoë Dudeney says:

This was one of the first rooms we did and we loved it. I think it's great that you get 90 minutes rather then just 60 minutes. The decor is great and so is the theme. Definitely recommend.

Rated between 40 and 40 out of 5
Angela Styles rated this:Rated between 40 and 40 out of 5
Barry Hammond experienced rated this:Rated between 35 and 35 out of 5

Reviews by escape room review sites

What's not to love about a Victorian-style mad scientist's laboratory? Your job is to finish the work started by a missing genius, before a thunderstorm blows over - something to do with building a Monster...
An unexpected start provided a nice lead-in to what's initially quite a traditional style of escape room, involving some searching and unlocking of drawers and cupboards, and items to collect to turn into a code - though not a code for a padlock, since the venue makes a point of not using ...
Pretty much everything you could want in an escape room: plenty of logical puzzles, great theming, humour and a thrilling finale. Plus - and this almost always seems to be a sign of a good room - it's ninety minutes long, so there's more time to build up the atmosphere.
We thought their other room 'Spacescape' was great - this was better! A solid room with an impressive ending
Sometimes a game will try something new and clever, and it’ll be wonderful and raise the game to new heights. Sometimes a game will try something new and clever and it’ll crash and burn leaving the game a disaster. Ctrl-Alt-Esc try something new and clever and it works just fine, but you sort of wonder why they bothered.
A genius inventor has gone missing, and you need to finish his monstrous experiments before the thunderstorm ends, OK? Oh, don't mind that severed hand...

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