Games in Glasgow by Riddle Rooms
Most recent ratings & reviews from players
Little disappointed in this one. I had high hopes but the puzzles varied between too easy and near impossible. Retrieving the key came as a bit of an anticlimax and it kind of skipped over the story elements. It's a good way to kill an hour but I wouldn't go out of my way for it.
Rooms built for two are rare, and it very much delivers on that without making any of the puzzles too easy - but a lot of them are rather unintuitive. Two of them, due to factors I won't disclose for spoilers - were borderline impossible to our group for reasons unrelated to our ability to puzzle solve, while another is a good puzzle idea quite badly executed. I can definitely see it being a fun date night for casual players though. Poor hosting tag added not because we had a bad GM, but because they had to run immediately away (presumably to another group) so we got no de-brief and had to see ourselves out.
Great to have a game lasting more than 60 minutes! Loved the story, the setting and the vibe of this room. Really liked one of the first puzzles that was creepy and funny at the same time. 😀 (no spoilers) Loved that the story was super well integrated into the puzzles as well. A linear game, so it was perfect for our small team, but I can see it working well for bigger teams, too, as there were multiple puzzles where we even had to be in different rooms to put things together, so having 2-3 people in each "team" to work out the solutions can easily work. A big 5/5, also thanks to the game moderation - super welcoming, fun and sweet. Can't wait to try their other rooms we haven't ticked off our list yet!
This game is one of the best ones we've played in Glasgow so far! Ticks all the boxes for cool atmosphere, good puzzles, logical game flow, interesting storyline and attentive game moderation.
The theme is sneaking into the office of a fellow spy, to find evidence on suspicions that the agency has (not sure how much I'm supposed to give away here). The office setting may not be as alluring for some, when there are games that are set in a western saloon or hospital, but we found the space to be extremely well decorated, we kept wishing it was our office and joking that we would just not escape and work from there the next day haha! Think industrial vibe, brick wall effect, cool industrial style furniture set, those fancy lightbulbs, you get the picture (if not, there are some photos on their website :D).
The tech involved puzzles were very cool, original, loved that there was a well thought-through storyline that immersed us - we felt properly invested in finding out what was happening and why. The puzzles were fun, a good mix of searching, tech, opening locks, thinking hard, working together, etc.
Due to the non-violent theme and the nature of the puzzles, we concluded that the website description of it being good for families with kids is accurate - some of our team members (group of girlfriends) were considering bringing back their hubby and kids to play.
5/5, Recommended!
I was surprised to see an escape room for such a large team, couldn't imagine how it could work, but it did work brilliantly indeed! We booked it for a birthday, because this was the only game that could take all of us together. The game has a lovely decor, and the moderators were in the room with us - which was unusual, but it actually made it a lot more fun! They were great, invisible when not needed, but this way we could really feel and be sure about the undivided attention we were getting, so the help when needed was always super on point - and they were lovely to be around, too, made it feel even more like a party! Thanks a lot GMs for that! 🙂 (sorry I'm horrible with names, I'd mention if I recalled...) Anyway, the room has lot of different kinds of puzzles, a good storyline, some cool "doing" puzzles not just "thinking" ones, a good mix of things, really. We were divided into mini teams (without it I think it would really not be possible to have such a large group play together, so this was expected), but the good part was that the teams needed to share info and interact. Also, if you were not necessarily drawn in with the thing your team was working on, you could always jump into another team and help them out, so it can be very dynamic based on your preferences. We all felt super immersed in the storyline, too, and thoroughly entertained - lots of laughs. So yeah, sorry for being a bit chaotic with this review haha. The point is, it's a 10/10, 100% recommended for large parties.
I've heard on forums the term "logic leap" before, but never experienced it. We experienced this multiple times in this game. There wasn't a satisfying puzzle in the game, furniture/dressings from a charity shop.
When you leave saying (and I quote from our group) "if you gave me £500 I could create a better, and more interesting game, with puzzles that are a joy", this really sums up this game.
Many of the puzzles you have, on reflection, "how would I have known to do that?".
UV puzzles that require a coat blocking the room's light to be solvable.
A pleasing final puzzle and finale made this game not the worst rating that could be given.
This was a fun enough room and we liked that it was pretty and used the space in an inventive way. There were some fun, quirky puzzles and our host was a delight. Saying that, signposting was very loose and the search-heavy element didn't suit us, so it wasn't our kind of style. We enjoyed the final puzzle and liked the additional historical task.
You're sent back into the wild west to pick up some anachronistic items that have been left (no idea who left them!) and you find yourself in a saloon. Some interesting puzzles but the signposting for some is tenuous and others are rather search-heavy. Also depending on your historical knowledge, you can potentially pick up over double the number of anachronistic items than the designers intended, despite the confusion we still enjoyed it.
A very disappointing experience throughout, which got off to the worst start with the early discovery that the room hadn't been properly reset.
After a confusing story, we were surprised to discover that our two hosts would be staying in the room with us as "friendly ghosts". In actuality we needed them to explain illogical puzzle connections and literally provide us codes when we gave correct answers. It didn't help they stayed in the room having conversations throughout.
Theming was non-existent and many puzzles and contraptions didn't work properly, which is a shame as some of the skill games and puzzle designs had potential.
The most bizarre aspect was being divided into mini teams, but still with the freedom to roam around the room. Many of us reported feeling lost throughout.
See also
More from this company:- Riddle Rooms (closed)