by Emergency Exit Escape Rooms (website)
12A George Street, OL6 6AQ
1-6 players
£21.00
Languages: EN
not on sale
Your haunted house ghost tour has been cancelled due to lock down. However you must get the tour guide to safety away from the evil within this evil House.
The legend has it that anyone who stays longer than one hour will simply disappear.
Crowley Manor is famously known for strange happenings. Recently in the news again after the disappearance of a priest sent by the Vatican to investigate the Evil that lurks in the House. The father has also left a trail of clues for anyone else to follow if he didn't make it.
Can you and your team lead your unsuspecting tour guide to safety?
Overall rating
based on ratings from 42 users
combined with 12 pro reviews
Your review
Player reviews
Creepy but not jump scary, this room was just what we needed on a Friday evening after a long week. This room stands out to us - not for the puzzles which were pretty standard but for the story and how it was told. Creepy did also not rule out a bit of humour.
I wouldn't call the decor pretty but we did appreciate that this was not a room you shopped for in IKEA. The puzzles did not stand out as special, but what was special was the good signposting and ease of use. Also we liked that one puzzle did effect the 360 image of the room, so that you knew it was solved.
In the beginning we had to get used to the many many videos that introduced the room to us, but it was worth it. Not only did we get a great introduction to the story, we felt very involved with the mission - almost too involved. A bit of sweat did appear on our forehead when we went over an hour. The production value of the videos was high - it was impressive.
If I should say anything against this room, we did not like the hint-system. It was audio only and while it fit the story, it did not help us. Probably because we are non-native English speakers we had a hard time understanding what was said in a short clip - sometimes we need a bit of context to appreciate the meaning or to see it in writing.
Reviews by escape room review sites
Recently converted from the remote avatar version, Exorcist’s point-and-click version utilises Telescape for a 360 view of the room and easy to follow inventory management system. I did go into the game apprehensive, I mean just how scary can a non-hosted game really be? It turns out, quite scary indeed!
Venues are still working out the best way to convert physical games to remote play. For an example of how to do it well, it’s worth looking at E-Exit’s games. Many good remote games still leave me with the impression of being an imperfect substitute for playing in person; Exorcist is one of the rare cases where I’d sooner play the avatar version.
The story is that you’re on a virtual tour of a mansion nicknamed Crowley Manor, and you’re in the narrative from the moment you connect, talking to a...
This game was also the second remote game we've experienced that utilized two people as avatars (the tour guide and the camera man). They definitely had it down in terms of the whole production. The camera man was great at capturing the different angles to show up close ups on items and locks. We felt like we were on set filming a reality show. The footage was surprising stable for the entire time. There was no inventory list for this game but we felt like there was no need for it. We actually enjoyed it more since we didn't have to worry about missing any action on the main screen. The cliffhanger at the end was well played. Now we can't wait for the next chapter!
What makes The Virtual Exorcist by Emergency Exit Escape Rooms stand out is an incredibly likable avatar and the professionally staged cutscenes that make The Virtual Exorcist a great remote experience.
Every time I think back to this room I smile. We have great memories of it, but I can't tell you why. It's a whole, the group, John, the riddles, the room, the choice of narrative. It all fits!
Thematically-speaking, the game goes for the "classical horror" vibe - no excessive gore, very few jumpscares (if any? I'm not telling ), just abandoned rooms with a gloomy vibe. The puzzles were fairly classic, and I'm guessing they must have taken out a few of them in this online version, because a typical group would surely find their way out in short time. Instead, thanks to our (pretty good) host, we were slowly exploring this spooky environment, learning lots of little details that made the setting even more believable. The game also makes good use of video recordings, and I can easily imagine a team getting properly unnerved by the adventure...