by Escape Hunt Birmingham (website)
136-38 Cannon St, Birmingham B2 5EE
2-6 players
Languages: EN
60 minutes
Egypt, 1922. Step into the Valley of the Kings, where an ancient curse has been unleashed and a fearsome mummy roams the land.
Archeologists have prized open a pharaoh’s tomb and taken something that does not belong to them: a sacred amulet filled with the devastating power of the old Gods. But taking the amulet has unleashed a power they cannot control. A walking curse in the form of a hideous mummy. This creature now stalks the land taking revenge on all who desecrated its master’s tomb.
Your only hope is to lead a team of adventurers into the heart of the pharaoh’s lair, return the amulet to its rightful owner, and break the curse before it’s too late…
Overall rating
estimated score
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Player reviews
This was a great Egyptian themed game, the puzzles are challenging and although we didn’t escape we will be trying it again.
Our first room at this location and quite underwhelming. Little feedback when puzzles were completed, one particular puzzle placed in an awkward and dark spot, cramped areas with a team of five.
The first time we've ever topped the leaderboard of a room, but it all felt pretty hollow.
Enjoyed this. Great the ming, some nice physical puzzles. And all the tech worked!
A good idea for a room but the lighting makes it very hard to see things on the walls. Perhaps a torch or lantern would've helped make it more immersive. Some of the tech took forever to work. I would've liked more things to do in the coffin rather than just set off a trigger.
Nice easy set of puzzles, although some of the objects are damaged, making it impossible to complete some sections without guessing!
A really good room. There was one puzzle which didn't really flow or make any sense but otherwise there was some good original puzzles and we really enjoyed the game
Poor hosting not reflective on host himself, customer service and friendliness was good. Seemed to lack training/knowledge and was running 2 games at once which meant clues/activation of puzzles upon correct answers was delayed. One of the puzzles designed around having 4 players and GM had to manually override as was not doable as a 2, very slow to react to this problem. Left overall feeling had fun however with a few tweaks would have enjoyed it more. Felt time was inaccurate due to delays/broken puzzles.
See also
- Escape Hunt Watford: Curse of the Pharaoh (Watford)
- Escape Hunt Bournemouth: Curse of the Pharaoh (Bournemouth)
- Escape Hunt Oxford: Curse of the Pharaoh (Oxford)
- Escape Hunt Woking: Curse of the Pharaoh (Woking)
- Escape Hunt Perth: Curse of the Pharaoh (Perth)
- Escape Hunt Worcester: Curse of the Pharaoh (Worcester)
- Escape Hunt Glasgow: Curse of the Pharaoh (Glasgow)
- Escape Hunt Canterbury: Curse of the Pharaoh (Canterbury)
- Escape Hunt Sheffield: Curse of the Pharaoh (Sheffield)
- Escape Hunt Colchester: Curse of the Pharaoh (Colchester)
- Escape Hunt Wandsworth: Curse of the Pharaoh (South London)
- Escape Hunt Cardiff: Curse of the Pharaoh (Cardiff)