Locked Room: Sevenhill

By | May 8, 2020

by Locked Room (website)

Szรฉkely Mihรกly U. 4

2-6 players

Team of 2: ยฃ24.00 HUF 10,990
Team of 4-6: ยฃ29.00 HUF 12,990

๐Ÿ“นremote avatar
not on sale
A small, peaceful little town if plagued by the curious case of the abandoned Seven Hill psychiatric ward. Locals dare only talk about the strange happenings in hushed tones. Seems like the leaders of the city would swipe the whole case under the rug. Many people are unaccounted for and that puts a pressure on everyone. Dale Emerson a retire detectives would dust down the old case files and take a fresh look at it. You have also showed interest and he quickly recruited you to find new evidence and bring peace to the family of the missing persons.
show full description
Thank you for helping keep Escape the Review up to date!
Let us know what needs changing:




If you own or manage this company, you can also claim the listing and update it yourself

Overall rating

Rated between 2.5 and 3 out of 5

based on ratings from 3 users
combined with 2 pro reviews

Your review

Player reviews

๐Ÿ”James Bloodworth expert rated this:Rated between 30 and 30 out of 5
Played: 14/06/2020 Team size: 5 Time taken: 44:15 Outcome: Successful escape!
egnor expert rated this:Rated between 30 and 30 out of 5
A decent, classic creepy-medical room, loosely inspired by Silent Hill, with capable remote GM support.
Wei-Hwa Huang expert rated this:Rated between 20 and 20 out of 5
Played: 5/30 Team size: 4 Outcome: Successful escape!

Average room marred by a hard-to-use inventory system (just an iPad pointing at a tray).  They tried to make bigger portable versions of environmental data that they could put on the tray, but the result is that your avatar needs to constantly run back and forth to the tray to drop off items, and you then have to ask them to move it around because it's not centered, or it's still too small to read.  Couple that with the fact that the iPad is on the same Zoom channel as the avatar means that you can look at your inventory or see what the avatar is doing, but never both at the same time.  Brings down what otherwise seems like a slightly above-average game.

Reviews by escape room review sites

Rumors abounding a long-abandoned mental hospital are far from the greatest dangers lurking in the shadows of this facility.

See also