Locked Room: Sevenhill

By | May 8, 2020

by Locked Room (website)

Székely Mihály U. 4


2-6 players

Team of 2: £28.00 HUF 10,990
Team of 4: £33.00 HUF 12,990
Team of 6: £33.00 HUF 12,990

remote play
A small, peaceful little town if plagued by the curious case of the abandoned Seven Hill psychiatric ward. Locals dare only talk about the strange happenings in hushed tones. Seems like the leaders of the city would swipe the whole case under the rug. Many people are unaccounted for and that puts a pressure on everyone. Dale Emerson a retire detectives would dust down the old case files and take a fresh look at it. You have also showed interest and he quickly recruited you to find new evidence and bring peace to the family of the missing persons.
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Overall rating

Rated between 20 and 35 out of 5

based on ratings from 3 users
combined with 2 pro reviews

Player reviews

James Bloodworth expert rated this:Rated between 30 and 30 out of 5
egnor expert says:
A decent, classic creepy-medical room, loosely inspired by Silent Hill, with capable remote GM support.
Rated between 30 and 30 out of 5
Wei-Hwa Huang expert says:

Average room marred by a hard-to-use inventory system (just an iPad pointing at a tray).  They tried to make bigger portable versions of environmental data that they could put on the tray, but the result is that your avatar needs to constantly run back and forth to the tray to drop off items, and you then have to ask them to move it around because it's not centered, or it's still too small to read.  Couple that with the fact that the iPad is on the same Zoom channel as the avatar means that you can look at your inventory or see what the avatar is doing, but never both at the same time.  Brings down what otherwise seems like a slightly above-average game.

Rated between 20 and 20 out of 5

Reviews by escape room review sites

Rumors abounding a long-abandoned mental hospital are far from the greatest dangers lurking in the shadows of this facility.

See also