7-11 Sir Thomas Street, L1 6BW
based on ratings from 3 users
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Good fun and looks nice. Nothing groundbreaking.
Not my favourite Breakout game, the room was fairly sparce of puzzles, and there were times where it felt like unused space.
I came to Breakout Liverpool on my birthday for a whole day of escaping (I played four rooms altogether).
Sneak into a wizarding school reunion to retrieve a missing magical artefact before you’re discovered. NB: The GO added that the recognition spell we cast wears off after an hour- this makes sense, so I’d stick that on the website, too.
A fairly challenging series of activities to complete. A lot of deducing had to be done but finding some of the locks proved to be a puzzle within itself for us! There was one task I can imagine a lot of people lose their heads over. The odd ‘magical’ puzzle was thrown in, but, based on the room’s premise, there should have been more of this type.
The quaint, old-fashioned classroom complete with wooden desks, big bookshelves and a blackboard was a highlight. It’s a shame that it peaked here; without revealing anything, more could be done design-wise with what follows.
We broke out with just under fifteen minutes to spare, so don’t take a large team for this one. It was indeed a good room, there’s potential to really make this one standout.