Breakout Liverpool: Spellbound

By | July 29, 2019

by Breakout Liverpool (website)

7-11 Sir Thomas Street, L1 6BW


2-5 players

60 minutes

A dangerous magical artifact has gone missing! It's up to you and your crack team of witches and warlocks to find it before it falls into the wrong hands. The location: an old magical academy, and the perfect cover to sneak in and find it is the annual school reunion!
Will you be able to retrieve the orb from an abandoned classroom before the party goers notice you're missing?
If you're discovered, it'll be more than just magic detention for you...
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Overall rating

Rated between 30 and 40 out of 5

based on ratings from 3 users

Your review

Player reviews

abooth expert rated this:Rated between 30 and 30 out of 5
Played: 19 Mar 2022 Team size: 2 Time taken: 34 Outcome: Successful escape!

Good fun and looks nice. Nothing groundbreaking.

grogu42 experienced rated this:Rated between 30 and 30 out of 5
Team size: 3 Time taken: 53.54

Not my favourite Breakout game, the room was fairly sparce of puzzles, and there were times where it felt like unused space. 

Scotus0 experienced rated this:Rated between 35 and 35 out of 5
Played: 30/01/20 Team size: 2 Time taken: 43:51 Outcome: Successful escape!

Birthday Breakout
I came to Breakout Liverpool on my birthday for a whole day of escaping (I played four rooms altogether).
Sneak into a wizarding school reunion to retrieve a missing magical artefact before you’re discovered. NB: The GO added that the recognition spell we cast wears off after an hour- this makes sense, so I’d stick that on the website, too.

A fairly challenging series of activities to complete. A lot of deducing had to be done but finding some of the locks proved to be a puzzle within itself for us! There was one task I can imagine a lot of people lose their heads over. The odd ‘magical’ puzzle was thrown in, but, based on the room’s premise, there should have been more of this type.

The quaint, old-fashioned classroom complete with wooden desks, big bookshelves and a blackboard was a highlight. It’s a shame that it peaked here; without revealing anything, more could be done design-wise with what follows.

Final Comments
We broke out with just under fifteen minutes to spare, so don’t take a large team for this one. It was indeed a good room, there’s potential to really make this one standout.

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