The Paradox Project: To Βιβλιοπωλείο (The Bookshop)

By | May 15, 2019

by The Paradox Project (website)

Charokopou 93, Athina 176 76

Athens

4-7 players

Winner of a 2019 TERPECA award200 mins
Μετά τα γεγονότα στην Έπαυλη… Φεύγοντας, ξεχάσατε κάτι. Οι συνέπειες, αμείλικτες, είναι στο κατόπι σας. Καιροφυλακτούν πίσω απ’ την πλάτη σας, αθέατες, κρυμμένες στις σκιές που εσείς οι ίδιοι δημιουργήσατε στο πέρασμά σας. Οι μάσκες έπεσαν. Οι κανόνες άλλαξαν. Η κρίσιμη ώρα έφτασε.Τώρα που ανακάλυψες την Πικρή Αλήθεια… Μπορείς να ζήσεις με αυτήν;
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Overall rating

Rated between 50 and 50 out of 5

based on ratings from 4 users
combined with 5 pro reviews

Player reviews

Reviews by escape room review sites

I've been eager to play Paradox Project's original three-hour game ever since I heard about it. I'm now heartily glad I didn't play it sooner - because if I had, I'd have missed out on the chance to also play its 200 minute sequel. The first is an excellent experience that you shouldn't miss; the second is an outstanding achievement that surpasses it in every way and then some, and entirely justifies booking yourself a trip to Greece right away.
I had to persuade the owner to let us attempt it,...
One of the best games I’ve experienced. Over three hours of gorgeous set, interesting puzzles and an overarching narrative that flows through from their opening game. Go to Athens and play this game.
Viele der griechischen Sprache nicht mächtigen Enthusiasten haben sehnsüchtig darauf gewartet. Endlich ist es soweit! Und wir hatten das Vergnügen Paradox II (The Bookstore) in Englisch einzuweihen. Mir fällt ehrlich gesagt dazu nur ein Wort ein …
From the actual storefront, through the finale 3.5 hours later, The Bookstore was massive and mighty. In-game: The exterior of the bookshop, from the street. It appears as a real bookshop. Each individual scene within The Bookstore could have been an entire 60-minute escape game at the vast majority of escape room companies that we’ve visited around the world. I’m not kidding; I could easily imagine this game being sold as 5 or 6 different games. Moreover, each scene change shifted the play style, which prevented the length from becoming monotonous.

See also