The Paradox Project: The Bookstore

The Paradox Project: To Βιβλιοπωλείο

By | May 15, 2019

by The Paradox Project (website)

Charokopou 93, Athina 176 76


4-7 players

Languages: EN, EL

Winner of a 2023 TERPECA awardWinner of a 2022 TERPECA awardWinner of a 2021 TERPECA awardWinner of a 2020 TERPECA awardWinner of a 2019 TERPECA award200 mins
After the events at The Mansion… As you left, you forgot something… The consequences, merciless, are after you… Lurking behind your backs, hidden in the shadows you created during you adventure…  The masks are off… The rules have changed… The crucial time has come… Now that you discovered the bitter truth… can you live with it?…
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Overall rating

Rated between 4.5 and 5 out of 5

based on ratings from 17 users
combined with 6 pro reviews

Your review

Player reviews

Anonymous rated this:Rated between 40 and 40 out of 5
Played: 29 Dec 2023 Team size: 2 Outcome: Successful escape!
abooth expert rated this:Rated between 50 and 50 out of 5
Outcome: Successful escape!
🔐James Bloodworth expert rated this:Rated between 50 and 50 out of 5
Played: 22/04/2019 Team size: 3 Outcome: Successful escape!
If you enjoyed the first Paradox Project game then this is more of the same but better!  Less space is used in some amazingly creative ways, some great transitions and a stronger sense of the unfolding story.  This fixes all of the criticisms I had of the first one but I would urge caution taking a large group, I would recommend 3-4 to get the most enjoyment out, very much worth your time.
Anonymous rated this:Rated between 50 and 50 out of 5
🦡cipherdelic virtuoso rated this:Rated between 50 and 50 out of 5
Mark Greenhalgh expert rated this:Rated between 50 and 50 out of 5
Played: 23/10/19
c2creviewer experienced rated this:Rated between 50 and 50 out of 5
Played: 19 Jun 2022 Team size: 3 Outcome: Successful escape!
originalimmersivestory-drivenquite difficult

This is my new favorite escape room--worth a trip to Athens all in its own, though the other two Paradox Project rooms are very nearly as good. We were in the room for a total of FOUR HOURS, which sounds interminable, but the puzzles and immersion are so good that the time spent feels exactly right. The start of the game is immediately immersive--no chatting with a host and dealing with payment and rules and all that, just open a door off the street, and you're in the bookstore. The use of space was creative, the sheer number of rooms was incredible, the puzzles were fantastic and many of them unique. In terms of logistics for the game: we played it in English, and there was access to a bathroom and the option to take a break midway.

imrahil experienced rated this:Rated between 35 and 35 out of 5
Team size: 2 Outcome: Failed 🙁
value for moneyepic😨creepy

This room is huge and a lot to do for a 2 (designed for 4+). 

Could easily be a 4.5 or 5 if they just made it shorter by cutting some of the weaker puzzles (or even entire rooms). 3.5hrs means it finishes with a sense of "thank god that's over", which is a shame as the room is so strong (just too long). We have done 6 rooms in a day before, but I think the regular short breaks help. 

This was the first time we ever failed to get out of a room in time in ~100 games, likely tainted my feeling at the finale. 

I would recommend this room to any enthusiast simply because it will offer something new and novel. 

Anonymous expert rated this:Rated between 50 and 50 out of 5
immersivestory-drivenintensequite difficult

This game is in my top-3 of all time. The sequel to a game that started their 3-hour USP, and this game really delivers.

I don't want to say much more, other than the hype around this game is justified. If you are going to Athens and can't play all 3 of theirs, just this one should be on your list - but if you can do all, then do them in order. 

Dani Rose Forder expert rated this:Rated between 45 and 45 out of 5
Played: 29 Jan 2024 Team size: 3 Time taken: 3 mins 10seconds left Outcome: Successful escape!
beautifulhi-techoriginalquite difficult😨creepy
This was great! We played mansion first then had an hours break and went straight into bookstore. We were challenged throughout, over a 3 hour game and we had just 3 minutes to spare! Talk about getting your moneys worth. The set design, and range of spaces was very impressive. The story line was pretty random. 
There was a part in the game that may be triggering to some (domestic abuse) which i don't think is mentioned on the website. 
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Reviews by escape room review sites

I've been eager to play Paradox Project's original three-hour game ever since I heard about it. I'm now heartily glad I didn't play it sooner - because if I had, I'd have missed out on the chance to also play its 200 minute sequel. The first is an excellent experience that you shouldn't miss; the second is an outstanding achievement that surpasses it in every way and then some, and entirely justifies booking yourself a trip to Greece right away.

I had to persuade the owner to let us attempt it,...

One of the best games I’ve experienced. Over three hours of gorgeous set, interesting puzzles and an overarching narrative that flows through from their opening game. Go to Athens and play this game.
Viele der griechischen Sprache nicht mächtigen Enthusiasten haben sehnsüchtig darauf gewartet. Endlich ist es soweit! Und wir hatten das Vergnügen Paradox II (The Bookstore) in Englisch einzuweihen. Mir fällt ehrlich gesagt dazu nur ein Wort ein …
If you want a short review, then I’ll simply say The Bookstore is a beautiful game. The puzzles are perfect, the narrative is interesting, twisty, and ever present, and it’s all housed in a beautifully designed, quirky space.
From the actual storefront, through the finale 3.5 hours later, The Bookstore was massive and mighty. In-game: The exterior of the bookshop, from the street. It appears as a real bookshop. Each individual scene within The Bookstore could have been an entire 60-minute escape game at the vast majority of escape room companies that we’ve visited around the world. I’m not kidding; I could easily imagine this game being sold as 5 or 6 different games. Moreover, each scene change shifted the play style, which prevented the length from becoming monotonous.

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