In this tabletop narrative puzzle adventure, you are a private investigator tasked with finding two missing professors from the Emerens Institute, but when information is uncovered about a mysterious relic found by an archaeological team, you have the opportunity to change the course of destiny. Through four packages with an assortment of notes, articles, drawings, and strange artifacts, you set out on a journey to explore the supernatural forces of Norse mythology, attempting to learn the meaning of mysterious symbols as you progress through different puzzles and begin to unravel the secrets of fate and time. All 4 packages are shipped in 1 box, each containing a variety of puzzles and approximately 3-4 hours of gameplay.
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Regarded by many as the "gold-standard" for escape-room-in-a-box type puzzle experiences, Tale of Ord provides lots of content divided into 4 chapters, some great diversity in the puzzles, and an engaging story to boot. The puzzles are not easy, but fortunately there's a very well-laid out online progressive hint system that will guide you from knowing whether you've even discovered all the components required to solve a puzzle (which is not always obvious!), right the way through to giving a worked explanation of the answer. So, even if your puzzle-fu fails you, you can still enjoy being guided through the immersive experience. Top stuff.
Reviews by escape room review sites
PostCurious’ The Tale of Ord wove an epic tale through interconnected narrative and puzzle components, delivered in a series of four parcels. As The Tale of Ord progressed, the density and challenge grew dramatically. We loved the grand vision in this smart, innovative, and tightly-written saga.