Exit: The Forbidden Castle

By | March 20, 2019

by Exit (website)

Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and self-printed, but you’re a sucker for medieval castles!
The next day, you get up and go to the castle. There’s no ticket booth. No one else appears to be around. Well, at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you and you realize that maybe (again) this was not such a good idea ...
The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again ...
This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.
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Overall rating

Rated between 40 and 45 out of 5

based on ratings from 5 users
combined with 1 pro review

Player reviews

Reviews by escape room review sites

Last of the Exit games until they finish translating the next four in the series, Forbidden Castle is marked as a harder game (4/5 difficulty, where Polar Station and Forgotten Island are marked as 3/5) and is my favourite so far. It follows the usual format but does so particularly well, with a set of challenging, original and inventive puzzles that seemed to me to be entirely fair - at least in retrospect.
All the Exit game codewheels provide a way of verifying a three digit code. Some of the...
The Forbidden Castle followed the format we’ve come to expect from Exit: The Game, with some added twists. It offered more challenge than the original releases from Exit: The Game and these were generally fair and fun. It built toward a silly conclusion, but also a culmination that felt bigger than the sum of its card-stock parts.

See also