Clue Adventures: 2 Tickets 2 Ride

By | March 20, 2019

by Clue Adventures (website)

Arch 419 Burdett Road, E3 4AA

East London

For 2 players

Languages: EN

60 minutes

Race the clock in this action packed two player game set underneath London. As you try and solve the puzzles that have been left for you, you also need to try and stop London from being destroyed.
Fun and immersive as you wear wireless headphones to hear the sounds of London from below ground.
Will you be able to solve the puzzles this mad man has set for you? Will you be able to work together to stop a runaway train?
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Overall rating

Rated between 40 and 45 out of 5

based on ratings from 7 users
combined with 7 pro reviews

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Reviews by escape room review sites

The name of Clue Adventures' second game emphasises its distinctive feature: it's a game for exactly two players. Despite apparent demand for two player games there are currently no other London games designed for this number, and the majority of London games list a minimum of three. That's because smaller team sizes work out more expensive for the players and less profitable for the operator, but enthusiasts in particular will be pleased to have a new option in the city for a team of two. This ...
That rarest of experiences - a game created for precisely two players. A good game that doesn't amaze but rarely puts a foot wrong - good theming, good flow, good puzzles, good finale. Like I said - a good game.
What this room lacks in space it makes up for in fun. As soon as youโ€™re in youโ€™re working on puzzles, then youโ€™re on the tube with more puzzles, then youโ€™re off the tube with more puzzles, and just when you think you are done and home free, thereโ€™s another puzzles!
We split up into two teams to play this excellent two player tube themed escape room under a railway arch in Mile End, east London.
You have to admire the sheer balls on this game. In one sentence it manages to tip-toe around the copyright of both The Beatles and the London Underground, two of the most ardent defenders of their own trademarks around.
We went underground to try and save London from a maniac in this two-player escape game. Did we succeed, or was this a one-way ticket to our DOOM?

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