The Panic Room Gravesend: Loop

By | March 20, 2019

by The Panic Room Gravesend (website)

23a St Georges Centre, DA11 0TB


2-6 players

Languages: EN

60 minutes

Deaf friendly - contact the venue for details
A game that totally redefines the meaning of ‘against the clock’.
Step into the laboratory of Frontier Engineering, a research company tackling the unknowns of
science, one paradox at a time. They are seeking teams of 2-6 to undertake a one hour trial of a
mysterious and powerful device they call ‘The Unit’. They won’t tell us what it does, but they
assure us that it is completely safe*.
In this weird science fiction adventure with strong undertones of Portal , you will be transported
to impossible places and experience one of the craziest twists in escape room history.
Seriously, this game will blow your minds!
Prepare to enter….The Loop!
*may cause brain damage, decapitation, vapourisation** and cellular redetermination
**vaporized subjects get a free hat
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Overall rating

Rated between 40 and 50 out of 5

based on ratings from 23 users
combined with 12 pro reviews

Your review

Player reviews

Ronnie Meade experienced rated this:Rated between 45 and 45 out of 5
Team size: 2 Outcome: Successful escape!

The concept is completely original and a breath of fresh air...The twist is brilliant and creates an internal suspense! It's hard to talk openly about this room without giving away the storyline. Puzzles do let it down slightly so a refresh on these would propel this into the greatest tier and I'd happily play again if updated. A must for all escapists and easily the best room the Panic Room offer (at time of writing).

Robin Harris & Michael Bailey experienced rated this:Rated between 40 and 40 out of 5
Played: 29/12/2019 Team size: 2 Time taken: 58 minutes 43 seconds Outcome: Successful escape!

Another really good room from Panic Room. Really good concept and immersive. However, this is the 3rd room we have done here where the tech has failed and the GM has had to come into the room. These things happen but does detract from the overall experience.

Jose Adrian experienced rated this:Rated between 45 and 45 out of 5
Played: Team size: 2 Time taken: Outcome: Successful escape!
Barry Hammond experienced rated this:Rated between 50 and 50 out of 5
Played: 21/12/2017 Team size: 3 Time taken: 36.36 Outcome: Successful escape!
Ben rated this:Rated between 40 and 40 out of 5
Played: 02/06/2018 Team size: 3 Time taken: 49.30 Outcome: Successful escape!

We ended up playing this after doing dinoland and coming out buzzing to do another room and this was all that was available. We had no idea what the premise of the room was but the guys at The Panic Room were really helpful.

The idea behind this room is really interesting and adds to the pressure as you progress (I wont spoil the mechanic) takes a few seconds to get your head what is going as you play the room. When we finished the room the GM went through everything and explained how it all worked. The play areas are small I think it would be a challenge for more than 4 players but they quickly open up and there is plenty to do. The puzzles are all interesting and varied with a heavy reliance on technology and we struggled with a number of them. The method of communicating with the GM is very different to and added to the futuristic feel of the room.

Tim Cooper expert rated this:Rated between 50 and 50 out of 5
Played: Team size: 6 Time taken: 42:00 Outcome: Successful escape!
Angela Styles rated this:Rated between 35 and 35 out of 5
Ben Bailey experienced rated this:Rated between 50 and 50 out of 5
Played: 7/7/19 Team size: 2 Time taken: - Outcome: Failed 🙁
Brian experienced rated this:Rated between 45 and 45 out of 5
Played: july Team size: 5 Time taken: 20 mins spare Outcome: Successful escape!
Matt C experienced rated this:Rated between 35 and 35 out of 5
Played: 11/08/2019 Team size: 2 Time taken: 67:32 Outcome: Successful escape!
hi-techvery difficult

This room I found it hard and frustrating as some of the puzzle I saw in there I never seen before! The story and theming was amazing 

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Reviews by escape room review sites

What a room! This room is not just a must-do room in Gravesend, but definitely one of the top rooms in the country.

This room is genius. The gameplay starts off very typically, as you solve puzzles and progress through switching on the three lights required to start the ‘portal’. We settled into our puzzling, enjoying the range of both physical and technical puzzles on offer, and making steady progress through the room. Then, SOMETHING HAPPENED. We can’t say what, but what a twist! We spent the second half of the room feeling a huge time pressure, and infinitely more immersed than we spent the first half. The gameplay that has been set up by the Panic Rooms feels so simple, but it is so, so effective. On reflection, it’s interesting to think about how we performed and communicated differently in the first half of the room compared to the second – you could do some fun science experiments playing on this concept!

We head to Gravesend in Kent on a cold snowy day to try a couple of Panic Room's rooms. First up is The Loop.
Loop was originally a pop-up room that ran in London created by Clockwork Dog and was then subsequently picked up by the team at The Panic Room. We did not get to see the original pop up version, but if it was anything like this recreation people will not have been disappointed.

A brilliantly executed masterpiece of an escape room! Pitched as a sci-fi mind bender, this room lives up to the moniker. 

Can you open your loop and get out before time catches up to you?

I really enjoy escape rooms. Nonetheless, as I've played more and more of them, I get ever more picky. I see beginner teams come bundling out of a room flushed with excitement and happiness, where I emerge thinking, 'hmm, that was really very good - perhaps three and a half out of five'. Flaws in rooms become harder to ignore, and a game has to be something pretty special to recapture the thrill of my first few rooms.
All of which is important context when I say: Loop was amazing, and I came ou...
One of the best games I've played in London. For a popup it was outstanding with a solid set, some great puzzle and wonderful aha moments throughout the game. It's a travesty more people didn't get to play.
Don’t read this review. If you trust the reviews on this site you should just go and play this game. It’s definitely worth it, and one of my favourite games. But it’s very hard to write about without spoiling the experience a bit. Obviously I’m not going to give anything significant away, but even hinting at what the game does will inevitably clue you in to what to look for and risk spoiling things. So instead I just suggest you go and play it – the game made me gasp audibly in delight twice, and that happening even once is a very, very rare occurrence. (And for anyone concerned, it doesn’t do anything potentially scary, awkward or off-putting – it’s still an escape room at heart).
I wasn’t sure that Clockwork Dog could outdo their last attempt at a pop-up escape game. And yet they have. I’m still not quite sure how. We’ve rated it Generally Awesome, and you should go and play it, ideally before reading the rest of the review.

See also

Other copies of this game in other locations:(Different copies of the same game sometimes have significant differences.)