23a St Georges Centre, DA11 0TB
Step into the laboratory of Frontier Engineering, a research company tackling the unknowns of
science, one paradox at a time. They are seeking teams of 2-6 to undertake a one hour trial of a
mysterious and powerful device they call ‘The Unit’. They won’t tell us what it does, but they
assure us that it is completely safe*.
to impossible places and experience one of the craziest twists in escape room history.
Seriously, this game will blow your minds!
**vaporized subjects get a free hat
based on ratings from 41 users
combined with 11 pro reviews
Another really good room from Panic Room. Really good concept and immersive. However, this is the 3rd room we have done here where the tech has failed and the GM has had to come into the room. These things happen but does detract from the overall experience.
This room I found it hard and frustrating as some of the puzzle I saw in there I never seen before! The story and theming was amazing
Reviews by escape room review sites
This room is genius. The gameplay starts off very typically, as you solve puzzles and progress through switching on the three lights required to start the ‘portal’. We settled into our puzzling, enjoying the range of both physical and technical puzzles on offer, and making steady progress through the room. Then, SOMETHING HAPPENED. We can’t say what, but what a twist! We spent the second half of the room feeling a huge time pressure, and infinitely more immersed than we spent the first half. The gameplay that has been set up by the Panic Rooms feels so simple, but it is so, so effective. On reflection, it’s interesting to think about how we performed and communicated differently in the first half of the room compared to the second – you could do some fun science experiments playing on this concept!
We didn’t really know what we were going to experience here. Basically, the first rule of Loop is that you can’t talk about Loop (this may be a short review).
I really enjoy escape rooms. Nonetheless, as I've played more and more of them, I get ever more picky. I see beginner teams come bundling out of a room flushed with excitement and happiness, where I emerge thinking, 'hmm, that was really very good - perhaps three and a half out of five'. Flaws in rooms become harder to ignore, and a game has to be something pretty special to recapture the thrill of my first few rooms.
All of which is important context when I say: Loop was amazing, and I came ou...